keyboard: Rework OSK

Caribou is no longer used to load keyboard layouts,
gnome-shell uses the JSON files extracted from Unicode
CLDR instead.
This commit is contained in:
Carlos Garnacho 2017-08-05 12:21:30 +02:00
parent 33c3ed68fd
commit 7fd8fa3478
4 changed files with 353 additions and 221 deletions

View File

@ -1506,27 +1506,18 @@ StScrollBar {
#keyboard {
background-color: rgba(46, 52, 54, 0.7); }
.keyboard-layout {
spacing: 10px;
padding: 10px; }
.keyboard-row {
spacing: 15px; }
.key-container {
padding: 4px;
spacing: 4px; }
.keyboard-key {
color: #eeeeec;
background-color: #2e3436;
border-color: rgba(0, 0, 0, 0.7);
box-shadow: inset 0 1px #454f52;
text-shadow: 0 1px black;
icon-shadow: 0 1px black;
background-color: #393f3f;
min-height: 2em;
min-width: 2em;
font-size: 14pt;
font-weight: bold;
border-radius: 5px;
border: 1px solid black;
color: white; }
border-radius: 3px;
border: 1px solid #464d4d;
color: #e5e5e5; }
.keyboard-key:focus {
color: #eeeeec;
text-shadow: 0 1px black;
@ -1550,6 +1541,12 @@ StScrollBar {
background-color: #2e3436;
color: #eeeeec;
border-color: rgba(0, 0, 0, 0.7); }
.keyboard-key.default-key {
border-color: #2d3232;
background-color: #1d2020; }
.keyboard-key.enter-key {
border-color: #005684;
background-color: #006098; }
.keyboard-subkeys {
color: white;

@ -1 +1 @@
Subproject commit 57a2e5bfe179d9db1e05c3edaffdcb3fee307be0
Subproject commit 08973e0e16de468bc7a1cc1085f2e17153b74609

View File

@ -1506,27 +1506,18 @@ StScrollBar {
#keyboard {
background-color: rgba(46, 52, 54, 0.7); }
.keyboard-layout {
spacing: 10px;
padding: 10px; }
.keyboard-row {
spacing: 15px; }
.key-container {
padding: 4px;
spacing: 4px; }
.keyboard-key {
color: #eeeeec;
background-color: #2e3436;
border-color: rgba(0, 0, 0, 0.7);
box-shadow: inset 0 1px #454f52;
text-shadow: 0 1px black;
icon-shadow: 0 1px black;
background-color: #393f3f;
min-height: 2em;
min-width: 2em;
font-size: 14pt;
font-weight: bold;
border-radius: 5px;
border: 1px solid #1c1f1f;
color: white; }
border-radius: 3px;
border: 1px solid #464d4d;
color: #e5e5e5; }
.keyboard-key:focus {
color: #eeeeec;
text-shadow: 0 1px black;
@ -1550,6 +1541,12 @@ StScrollBar {
background-color: #2e3436;
color: #eeeeec;
border-color: rgba(0, 0, 0, 0.7); }
.keyboard-key.default-key {
border-color: #2d3232;
background-color: #1d2020; }
.keyboard-key.enter-key {
border-color: #005684;
background-color: #006098; }
.keyboard-subkeys {
color: white;

View File

@ -2,7 +2,6 @@
const FocusCaretTracker = imports.ui.focusCaretTracker;
const Atspi = imports.gi.Atspi;
const Caribou = imports.gi.Caribou;
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
@ -19,40 +18,54 @@ const Layout = imports.ui.layout;
const Main = imports.ui.main;
var KEYBOARD_REST_TIME = Layout.KEYBOARD_ANIMATION_TIME * 2 * 1000;
const KEYBOARD_SCHEMA = 'org.gnome.shell.keyboard';
const KEYBOARD_TYPE = 'keyboard-type';
var KEY_LONG_PRESS_TIME = 250;
const A11Y_APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications';
const SHOW_KEYBOARD = 'screen-keyboard-enabled';
const defaultKeysPre = [
[ [], [], [{ label: '⇧', width: 1.5, level: 1 }], [{ label: '?123', width: 1.5, level: 2 }] ],
[ [], [], [{ label: '⇪', width: 1.5, level: 0 }], [{ label: '?123', width: 1.5, level: 2 }] ],
[ [], [], [{ label: '=/<', width: 1.5, level: 3 }], [{ label: 'ABC', width: 1.5, level: 0 }] ],
[ [], [], [{ label: '?123', width: 1.5, level: 2 }], [{ label: 'ABC', width: 1.5, level: 0 }] ],
];
const defaultKeysPost = [
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '⇧', width: 3, level: 1, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '⇪', width: 3, level: 0, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '=/<', width: 3, level: 3, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
[ [{ label: '⌫', width: 1.5, keyval: Clutter.KEY_BackSpace }],
[{ label: '⏎', width: 2, keyval: Clutter.KEY_Return, extraClassName: 'enter-key' }],
[{ label: '?123', width: 3, level: 2, right: true }],
[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
];
var Key = new Lang.Class({
Name: 'Key',
_init : function(key) {
this._key = key;
this.actor = this._makeKey(key, GLib.markup_escape_text(key.label, -1));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
_init : function(key, extendedKeys) {
this.key = key;
this.actor = this._makeKey(this.key);
this._extended_keys = this._key.get_extended_keys();
/* Add the key in a container, so keys can be padded without losing
* logical proportions between those.
*/
this.container = new St.BoxLayout ({ style_class: 'key-container' });
this.container.add(this.actor, { expand: true, x_fill: true });
this.container.connect('destroy', Lang.bind(this, this._onDestroy));
this._extended_keys = extendedKeys;
this._extended_keyboard = null;
if (this._key.name == 'Control_L' || this._key.name == 'Alt_L')
this._key.latch = true;
if (this._extended_keys.length > 0) {
this._key.connect('notify::show-subkeys', Lang.bind(this, this._onShowSubkeysChanged));
this._boxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM,
{ x_fill: true,
y_fill: true,
x_align: St.Align.START });
// Adds style to existing keyboard style to avoid repetition
this._boxPointer.actor.add_style_class_name('keyboard-subkeys');
this._getExtendedKeys();
this.actor._extended_keys = this._extended_keyboard;
this._boxPointer.actor.hide();
Main.layoutManager.addChrome(this._boxPointer.actor);
}
this._pressTimeoutId = 0;
},
_onDestroy: function() {
@ -62,19 +75,73 @@ var Key = new Lang.Class({
}
},
_makeKey: function (key, label) {
_ensureExtendedKeysPopup: function() {
if (this._extended_keys.length == 0)
return;
this._boxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM,
{ x_fill: true,
y_fill: true,
x_align: St.Align.START });
this._boxPointer.actor.hide();
Main.layoutManager.addChrome(this._boxPointer.actor);
this._boxPointer.setPosition(this.actor, 0.5);
// Adds style to existing keyboard style to avoid repetition
this._boxPointer.actor.add_style_class_name('keyboard-subkeys');
this._getExtendedKeys();
this.actor._extended_keys = this._extended_keyboard;
},
_getKeyval: function(key) {
let unicode = String.charCodeAt(key, 0);
return Gdk.unicode_to_keyval(unicode);
},
_press: function(key) {
if (key != this.key || this._extended_keys.length == 0) {
this.emit('pressed', this._getKeyval(key));
} else if (key == this.key) {
this._pressTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
KEY_LONG_PRESS_TIME,
Lang.bind(this, function() {
this.actor.set_hover(false);
this.actor.fake_release();
this._pressTimeoutId = 0;
this._touchPressed = false;
this._ensureExtendedKeysPopup();
this.actor.fake_release();
this.actor.set_hover(false);
this.emit('show-subkeys');
return GLib.SOURCE_REMOVE;
}));
}
},
_release: function(key) {
if (this._pressTimeoutId != 0) {
GLib.source_remove(this._pressTimeoutId);
this._pressTimeoutId = 0;
this.emit('pressed', this._getKeyval(key));
}
this.emit('released', this._getKeyval(key));
},
_makeKey: function (key) {
let label = GLib.markup_escape_text(key, -1);
let button = new St.Button ({ label: label,
style_class: 'keyboard-key' });
button.key_width = this._key.width;
button.keyWidth = 1;
button.connect('button-press-event', Lang.bind(this,
function () {
key.press();
this._press(key);
return Clutter.EVENT_PROPAGATE;
}));
button.connect('button-release-event', Lang.bind(this,
function () {
key.release();
this._release(key);
return Clutter.EVENT_PROPAGATE;
}));
button.connect('touch-event', Lang.bind(this,
@ -96,13 +163,13 @@ var Key = new Lang.Class({
event.type() == Clutter.EventType.TOUCH_BEGIN) {
device.sequence_grab(sequence, actor);
this._touchPressed = true;
key.press();
this._press(key);
} else if (this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_END &&
device.sequence_get_grabbed_actor(sequence) == actor) {
device.sequence_ungrab(sequence);
this._touchPressed = false;
key.release();
this._release(key);
}
return Clutter.EVENT_PROPAGATE;
}));
@ -110,26 +177,18 @@ var Key = new Lang.Class({
return button;
},
_getUnichar: function(key) {
let keyval = key.keyval;
let unichar = Gdk.keyval_to_unicode(keyval);
if (unichar) {
return String.fromCharCode(unichar);
} else {
return key.name;
}
},
_getExtendedKeys: function () {
this._extended_keyboard = new St.BoxLayout({ style_class: 'keyboard-layout',
this._extended_keyboard = new St.BoxLayout({ style_class: 'key-container',
vertical: false });
for (let i = 0; i < this._extended_keys.length; ++i) {
let extended_key = this._extended_keys[i];
let label = this._getUnichar(extended_key);
let key = this._makeKey(extended_key, label);
let extendedKey = this._extended_keys[i];
let key = this._makeKey(extendedKey);
key.extended_key = extended_key;
key.extended_key = extendedKey;
this._extended_keyboard.add(key);
key.width = this.actor.width;
key.height = this.actor.height;
}
this._boxPointer.bin.add_actor(this._extended_keyboard);
},
@ -138,20 +197,39 @@ var Key = new Lang.Class({
return this._boxPointer;
},
_onShowSubkeysChanged: function () {
if (this._key.show_subkeys) {
this._boxPointer.actor.raise_top();
this._boxPointer.setPosition(this.actor, 0.5);
this.emit('show-subkeys');
this.actor.fake_release();
this.actor.set_hover(false);
} else {
this.emit('hide-subkeys');
}
}
setWidth: function (width) {
this.actor.keyWidth = width;
},
});
Signals.addSignalMethods(Key.prototype);
var KeyboardModel = new Lang.Class({
Name: 'KeyboardModel',
_init: function (groupName) {
try {
this._model = this._loadModel(groupName);
} catch (e) {
this._model = this._loadModel('us');
}
},
_loadModel: function(groupName) {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/osk-layouts/%s.json'.format(groupName));
let [success, contents] = file.load_contents(null);
return JSON.parse(contents);
},
getLevels: function() {
return this._model.levels;
},
getKeysForLevel: function(levelName) {
return this._model.levels.find(level => level == levelName);
}
});
var Keyboard = new Lang.Class({
Name: 'Keyboard',
@ -169,14 +247,10 @@ var Keyboard = new Lang.Class({
this._enableKeyboard = false; // a11y settings value
this._enabled = false; // enabled state (by setting or device type)
this._keyboardSettings = new Gio.Settings({ schema_id: KEYBOARD_SCHEMA });
this._keyboardSettings.connect('changed', Lang.bind(this, this._sync));
this._a11yApplicationsSettings = new Gio.Settings({ schema_id: A11Y_APPLICATIONS_SCHEMA });
this._a11yApplicationsSettings.connect('changed', Lang.bind(this, this._syncEnabled));
this._lastDeviceId = null;
Caribou.DisplayAdapter.set_default(new LocalAdapter());
Meta.get_backend().connect('last-device-changed', Lang.bind(this,
function (backend, deviceId) {
let manager = Clutter.DeviceManager.get_default();
@ -187,7 +261,7 @@ var Keyboard = new Lang.Class({
this._syncEnabled();
}
}));
this._sync();
this._syncEnabled();
this._showIdleId = 0;
this._subkeysBoxPointer = null;
@ -309,33 +383,25 @@ var Keyboard = new Lang.Class({
let wasEnabled = this._enabled;
this._enableKeyboard = this._a11yApplicationsSettings.get_boolean(SHOW_KEYBOARD);
this._enabled = this._enableKeyboard || this._lastDeviceIsTouchscreen();
if (!this._enabled && !this._keyboard)
if (!this._enabled && !this._keyboardController)
return;
this._setCaretTrackerEnabled(this._enabled);
if (this._enabled && !this._keyboard)
if (this._enabled && !this._keyboardController)
this._setupKeyboard();
if (!this._enabled && wasEnabled)
if (!this._enabled && wasEnabled) {
this._hideSubkeys();
Main.layoutManager.hideKeyboard(true);
},
_sync: function () {
if (this._keyboard &&
this._keyboard.keyboard_type != this._keyboardSettings.get_string(KEYBOARD_TYPE))
this._destroyKeyboard();
this._syncEnabled();
}
},
_destroyKeyboard: function() {
if (this._keyboardNotifyId)
this._keyboard.disconnect(this._keyboardNotifyId);
if (this._keyboardGroupAddedId)
this._keyboard.disconnect(this._keyboardGroupAddedId);
if (this._keyboardGroupRemovedId)
this._keyboard.disconnect(this._keyboardGroupRemovedId);
this._keyboardController.disconnect(this._keyboardNotifyId);
if (this._keyboardGroupsChangedId)
this._keyboardController.disconnect(this._keyboardGroupsChangedId);
if (this._focusNotifyId)
global.stage.disconnect(this._focusNotifyId);
this._keyboard = null;
@ -348,7 +414,8 @@ var Keyboard = new Lang.Class({
Main.layoutManager.keyboardBox.add_actor(this.actor);
Main.layoutManager.trackChrome(this.actor);
this._keyboard = new Caribou.KeyboardModel({ keyboard_type: this._keyboardSettings.get_string(KEYBOARD_TYPE) });
this._keyboardController = new KeyboardController();
this._groups = {};
this._current_page = null;
@ -358,14 +425,13 @@ var Keyboard = new Lang.Class({
this._addKeys();
// Keys should be layout according to the group, not the
// locale; as Caribou already provides the expected layout,
// this means enforcing LTR for all locales.
// Keyboard models are defined in LTR, we must override
// the locale setting in order to avoid flipping the
// keyboard on RTL locales.
this.actor.text_direction = Clutter.TextDirection.LTR;
this._keyboardNotifyId = this._keyboard.connect('notify::active-group', Lang.bind(this, this._onGroupChanged));
this._keyboardGroupAddedId = this._keyboard.connect('group-added', Lang.bind(this, this._onGroupAdded));
this._keyboardGroupRemovedId = this._keyboard.connect('group-removed', Lang.bind(this, this._onGroupRemoved));
this._keyboardNotifyId = this._keyboardController.connect('active-group', Lang.bind(this, this._onGroupChanged));
this._keyboardGroupsChangedId = this._keyboardController.connect('groups-changed', Lang.bind(this, this._onKeyboardGroupsChanged));
this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
},
@ -395,18 +461,21 @@ var Keyboard = new Lang.Class({
}
},
_createLayersForGroup: function (gname) {
let group = this._keyboard.get_group(gname);
group.connect('notify::active-level', Lang.bind(this, this._onLevelChanged));
_createLayersForGroup: function (groupName) {
let keyboardModel = new KeyboardModel(groupName);
let layers = {};
let levels = group.get_levels();
for (let j = 0; j < levels.length; ++j) {
let lname = levels[j];
let level = group.get_level(lname);
let levels = keyboardModel.getLevels();
for (let i = 0; i < levels.length; i++) {
let currentLevel = levels[i];
/* There are keyboard maps which consist of 3 levels (no uppercase,
* basically). We however make things consistent by skipping that
* second level.
*/
let level = (i >= 1 && levels.length == 3) ? i + 1 : i;
let layout = new St.BoxLayout({ style_class: 'keyboard-layout',
vertical: true });
this._loadRows(level, layout);
layers[lname] = layout;
this._loadRows(currentLevel, level, levels.length, layout);
layers[level] = layout;
this.actor.add(layout, { x_fill: false });
layout.hide();
@ -415,19 +484,19 @@ var Keyboard = new Lang.Class({
},
_addKeys: function () {
let groups = this._keyboard.get_groups();
let groups = this._keyboardController.getGroups();
for (let i = 0; i < groups.length; ++i) {
let gname = groups[i];
this._groups[gname] = this._createLayersForGroup(gname);
}
this._setActiveLayer();
this._setActiveLayer(0);
},
_onCapturedEvent: function(actor, event) {
let type = event.type();
let press = type == Clutter.EventType.BUTTON_PRESS;
let release = type == Clutter.EventType.BUTTON_RELEASE;
let press = (type == Clutter.EventType.BUTTON_PRESS || type == Clutter.EventType.TOUCH_BEGIN);
let release = (type == Clutter.EventType.BUTTON_RELEASE || type == Clutter.EventType.TOUCH_END);
if (press)
this._capturedPress = true;
@ -437,34 +506,14 @@ var Keyboard = new Lang.Class({
return Clutter.EVENT_STOP;
},
_addRows : function (keys, layout) {
let keyboard_row = new St.BoxLayout();
_addRowKeys : function (keys, keyboardRow) {
for (let i = 0; i < keys.length; ++i) {
let children = keys[i].get_children();
let left_box = new St.BoxLayout({ style_class: 'keyboard-row' });
let center_box = new St.BoxLayout({ style_class: 'keyboard-row' });
let right_box = new St.BoxLayout({ style_class: 'keyboard-row' });
for (let j = 0; j < children.length; ++j) {
if (this._numOfHorizKeys == 0)
this._numOfHorizKeys = children.length;
let key = children[j];
let button = new Key(key);
let key = keys[i];
let button = new Key(key.shift(), key);
switch (key.align) {
case 'right':
right_box.add(button.actor);
break;
case 'center':
center_box.add(button.actor);
break;
case 'left':
default:
left_box.add(button.actor);
break;
}
if (key.name == 'Caribou_Prefs') {
key.connect('key-released', Lang.bind(this, this.hide));
}
/* Space key gets special width, dependent on the number of surrounding keys */
if (button.key == ' ')
button.setWidth(keys.length <= 3 ? 5 : 3);
button.connect('show-subkeys', Lang.bind(this, function() {
if (this._subkeysBoxPointer)
@ -478,27 +527,119 @@ var Keyboard = new Lang.Class({
button.connect('hide-subkeys', Lang.bind(this, function() {
this._hideSubkeys();
}));
button.connect('pressed', Lang.bind(this, function(actor, keyval) {
this._hideSubkeys();
if (keyval != 0)
this._keyboardController.keyvalPress(keyval);
}));
button.connect('released', Lang.bind(this, function(actor, keyval) {
this._hideSubkeys();
if (keyval != 0)
this._keyboardController.keyvalRelease(keyval);
}));
keyboardRow.add(button.container, { expand: true, x_fill: false, x_align: St.Align.END });
}
keyboard_row.add(left_box, { expand: true, x_fill: false, x_align: St.Align.START });
keyboard_row.add(center_box, { expand: true, x_fill: false, x_align: St.Align.MIDDLE });
keyboard_row.add(right_box, { expand: true, x_fill: false, x_align: St.Align.END });
}
layout.add(keyboard_row);
},
_loadRows : function (level, layout) {
let rows = level.get_rows();
_loadDefaultKeys: function(keys, rowActor, numLevels, numKeys) {
let extraButton;
for (let i = 0; i < keys.length; i++) {
let key = keys[i];
let keyval = key.keyval;
let switchToLevel = key.level;
let action = key.action;
extraButton = new Key(key.label, []);
rowActor.add(extraButton.container);
extraButton.actor.add_style_class_name('default-key');
if (key.extraClassName != null)
extraButton.actor.add_style_class_name(key.extraClassName);
if (key.width != null)
extraButton.setWidth(key.width);
extraButton.connect('released', Lang.bind(this, function() {
if (switchToLevel != null)
this._onLevelChanged(switchToLevel);
else if (keyval != null)
this._keyboardController.keyvalPress(keyval);
}));
extraButton.connect('released', Lang.bind(this, function() {
if (keyval != null)
this._keyboardController.keyvalRelease(keyval);
else if (action == 'hide')
this.hide();
}));
/* Fixup default keys based on the number of levels/keys */
if (key.label == '⇧' && numLevels == 3) {
if (key.right) {
/* Only hide the key actor, so the container still takes space */
extraButton.actor.hide();
} else {
extraButton.container.hide();
}
extraButton.setWidth(1.5);
} else if (key.right && numKeys > 8) {
extraButton.setWidth(2);
} else if (key.label == '⏎' && numKeys > 9) {
extraButton.setWidth(1.5);
}
}
},
_getDefaultKeysForRow: function(row, numRows, level) {
let pre, post;
/* The first 2 rows in defaultKeysPre/Post belong together with
* the first 2 rows on each keymap. On keymaps that have more than
* 4 rows, the last 2 default key rows must be respectively
* assigned to the 2 last keymap ones.
*/
if (row < 2) {
return [defaultKeysPre[level][row], defaultKeysPost[level][row]];
} else if (row >= numRows - 2) {
let defaultRow = row - (numRows - 2) + 2;
return [defaultKeysPre[level][defaultRow], defaultKeysPost[level][defaultRow]];
} else {
return [null, null];
}
},
_mergeRowKeys: function (keyboardRow, pre, row, post, numLevels) {
if (pre != null)
this._loadDefaultKeys(pre, keyboardRow, numLevels, row.length);
this._addRowKeys(row, keyboardRow);
if (post != null)
this._loadDefaultKeys(post, keyboardRow, numLevels, row.length);
},
_loadRows : function (model, level, numLevels, layout) {
let rows = model.rows;
for (let i = 0; i < rows.length; ++i) {
let row = rows[i];
if (this._numOfVertKeys == 0)
this._numOfVertKeys = rows.length;
this._addRows(row.get_columns(), layout);
let keyboardRow = new St.BoxLayout({ style_class: 'keyboard-row',
x_expand: false,
x_align: Clutter.ActorAlign.END });
layout.add(keyboardRow);
let [pre, post] = this._getDefaultKeysForRow(i, rows.length, level);
this._mergeRowKeys (keyboardRow, pre, row, post, numLevels);
this._numOfHorizKeys = Math.max(this._numOfHorizKeys, keyboardRow.get_n_children());
}
this._numOfVertKeys = Math.max(this._numOfVertKeys, rows.length);
},
_redraw: function () {
if (!this._enabled)
if (!this._enabled || !this._current_page)
return;
let monitor = Main.layoutManager.keyboardMonitor;
@ -523,15 +664,14 @@ var Keyboard = new Lang.Class({
let rows = this._current_page.get_children();
for (let i = 0; i < rows.length; ++i) {
let keyboard_row = rows[i];
let boxes = keyboard_row.get_children();
for (let j = 0; j < boxes.length; ++j) {
let keys = boxes[j].get_children();
for (let k = 0; k < keys.length; ++k) {
let child = keys[k];
child.width = keySize * child.key_width;
let keys = keyboard_row.get_children();
for (let j = 0; j < keys.length; ++j) {
let child = keys[j];
let keyActor = child.get_children()[0];
child.width = keySize * keyActor.keyWidth;
child.height = keySize;
if (child._extended_keys) {
let extended_keys = child._extended_keys.get_children();
if (keyActor._extended_keys) {
let extended_keys = keyActor._extended_keys.get_children();
for (let n = 0; n < extended_keys.length; ++n) {
let extended_key = extended_keys[n];
extended_key.width = keySize;
@ -540,38 +680,32 @@ var Keyboard = new Lang.Class({
}
}
}
}
},
_onLevelChanged: function () {
this._setActiveLayer();
_onLevelChanged: function (level) {
this._setActiveLayer(level);
this._redraw();
},
_onGroupChanged: function () {
this._setActiveLayer();
this._setActiveLayer(0);
this._redraw();
},
_onGroupAdded: function (keyboard, gname) {
this._groups[gname] = this._createLayersForGroup(gname);
_onKeyboardGroupsChanged: function(keyboard) {
this._groups = [];
this._addKeys();
},
_onGroupRemoved: function (keyboard, gname) {
delete this._groups[gname];
},
_setActiveLayer: function () {
let active_group_name = this._keyboard.active_group;
let active_group = this._keyboard.get_group(active_group_name);
let active_level = active_group.active_level;
let layers = this._groups[active_group_name];
_setActiveLayer: function (activeLevel) {
let activeGroupName = this._keyboardController.getCurrentGroup();
let layers = this._groups[activeGroupName];
if (this._current_page != null) {
this._current_page.hide();
}
this._current_page = layers[active_level];
this._current_page = layers[activeLevel];
this._current_page.show();
},
@ -700,9 +834,8 @@ var Keyboard = new Lang.Class({
},
});
var LocalAdapter = new Lang.Class({
Name: 'LocalAdapter',
Extends: Caribou.XAdapter,
var KeyboardController = new Lang.Class({
Name: 'KeyboardController',
_init: function () {
this.parent();
@ -714,38 +847,43 @@ var LocalAdapter = new Lang.Class({
Lang.bind(this, this._onSourceChanged));
this._sourcesModifiedId = this._inputSourceManager.connect ('sources-changed',
Lang.bind(this, this._onSourcesModified));
this._currentSource = this._inputSourceManager.currentSource;
},
_onSourcesModified: function () {
this.emit('config-changed');
this.emit('groups-changed');
},
_onSourceChanged: function (inputSourceManager, oldSource) {
let source = inputSourceManager.currentSource;
this.emit('group-changed', source.index, source.id, '');
this._currentSource = source;
this.emit('active-group', source.id);
},
vfunc_get_groups: function () {
getGroups: function () {
let inputSources = this._inputSourceManager.inputSources;
let groups = []
let variants = [];
for (let i in inputSources) {
let is = inputSources[i];
groups[is.index] = is.id;
variants[is.index] = '';
groups[is.index] = is.xkbId;
}
return [groups, groups.length, variants, variants.length];
return groups;
},
vfunc_keyval_press: function(keyval) {
getCurrentGroup: function () {
return this._currentSource.xkbId;
},
keyvalPress: function(keyval) {
this._virtualDevice.notify_keyval(Clutter.get_current_event_time(),
keyval, Clutter.KeyState.PRESSED);
},
vfunc_keyval_release: function(keyval) {
keyvalRelease: function(keyval) {
this._virtualDevice.notify_keyval(Clutter.get_current_event_time(),
keyval, Clutter.KeyState.RELEASED);
},
});
Signals.addSignalMethods(KeyboardController.prototype);