st-theme-node: Add repeating backgrounds
Add support for the CSS "background-repeat" property. Currently, this only supports on/off, rather than allowing tiling in each individual dimension. It is supported for both the cogl and cairo rendering paths. https://bugzilla.gnome.org/show_bug.cgi?id=680801
This commit is contained in:
parent
3ffa1e35e8
commit
7dbc78c95f
@ -457,11 +457,12 @@ get_background_coordinates (StThemeNode *node,
|
||||
static void
|
||||
get_background_position (StThemeNode *self,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterActorBox *result)
|
||||
ClutterActorBox *result,
|
||||
ClutterActorBox *texture_coords)
|
||||
{
|
||||
gdouble painting_area_width, painting_area_height;
|
||||
gdouble background_image_width, background_image_height;
|
||||
gdouble x, y;
|
||||
gdouble x1, y1;
|
||||
gdouble scale_w, scale_h;
|
||||
|
||||
/* get the background image size */
|
||||
@ -484,13 +485,31 @@ get_background_position (StThemeNode *self,
|
||||
get_background_coordinates (self,
|
||||
painting_area_width, painting_area_height,
|
||||
background_image_width, background_image_height,
|
||||
&x, &y);
|
||||
&x1, &y1);
|
||||
|
||||
/* place the background image */
|
||||
result->x1 = x;
|
||||
result->y1 = y;
|
||||
result->x2 = result->x1 + background_image_width;
|
||||
result->y2 = result->y1 + background_image_height;
|
||||
if (self->background_repeat)
|
||||
{
|
||||
gdouble width = allocation->x2 - allocation->x1 + x1;
|
||||
gdouble height = allocation->y2 - allocation->y1 + y1;
|
||||
|
||||
*result = *allocation;
|
||||
|
||||
/* reference image is at x1, y1 */
|
||||
texture_coords->x1 = x1 / background_image_width;
|
||||
texture_coords->y1 = y1 / background_image_height;
|
||||
texture_coords->x2 = width / background_image_width;
|
||||
texture_coords->y2 = height / background_image_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
result->x1 = x1;
|
||||
result->y1 = y1;
|
||||
result->x2 = x1 + background_image_width;
|
||||
result->y2 = y1 + background_image_height;
|
||||
|
||||
texture_coords->x1 = texture_coords->y1 = 0;
|
||||
texture_coords->x2 = texture_coords->y2 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Use of this function marks code which doesn't support
|
||||
@ -614,15 +633,21 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
|
||||
&x, &y);
|
||||
cairo_matrix_translate (&matrix, -x, -y);
|
||||
|
||||
if (node->background_repeat)
|
||||
cairo_pattern_set_extend (pattern, CAIRO_EXTEND_REPEAT);
|
||||
|
||||
/* If it's opaque, fills up the entire allocated
|
||||
* area, then don't bother doing a background fill first
|
||||
*/
|
||||
if (content != CAIRO_CONTENT_COLOR_ALPHA
|
||||
&& x >= 0
|
||||
&& -x + background_image_width >= node->alloc_width
|
||||
&& y >= 0
|
||||
&& -y + background_image_height >= node->alloc_height)
|
||||
if (content != CAIRO_CONTENT_COLOR_ALPHA)
|
||||
{
|
||||
if (node->background_repeat ||
|
||||
(x >= 0 &&
|
||||
y >= 0 &&
|
||||
background_image_width - x >= node->alloc_width &&
|
||||
background_image_height -y >= node->alloc_height))
|
||||
*needs_background_fill = FALSE;
|
||||
}
|
||||
|
||||
cairo_pattern_set_matrix (pattern, &matrix);
|
||||
|
||||
@ -1444,6 +1469,9 @@ st_theme_node_render_resources (StThemeNode *node,
|
||||
node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
|
||||
node->background_material = _st_create_texture_material (node->background_texture);
|
||||
|
||||
if (node->background_repeat)
|
||||
cogl_material_set_layer_wrap_mode (node->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
|
||||
|
||||
if (background_image_shadow_spec)
|
||||
{
|
||||
node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
|
||||
@ -1464,12 +1492,18 @@ st_theme_node_render_resources (StThemeNode *node,
|
||||
static void
|
||||
paint_material_with_opacity (CoglHandle material,
|
||||
ClutterActorBox *box,
|
||||
ClutterActorBox *coords,
|
||||
guint8 paint_opacity)
|
||||
{
|
||||
cogl_material_set_color4ub (material,
|
||||
paint_opacity, paint_opacity, paint_opacity, paint_opacity);
|
||||
|
||||
cogl_set_source (material);
|
||||
|
||||
if (coords)
|
||||
cogl_rectangle_with_texture_coords (box->x1, box->y1, box->x2, box->y2,
|
||||
coords->x1, coords->y1, coords->x2, coords->y2);
|
||||
else
|
||||
cogl_rectangle (box->x1, box->y1, box->x2, box->y2);
|
||||
}
|
||||
|
||||
@ -1947,6 +1981,7 @@ st_theme_node_paint (StThemeNode *node,
|
||||
|
||||
paint_material_with_opacity (node->prerendered_material,
|
||||
&paint_box,
|
||||
NULL,
|
||||
paint_opacity);
|
||||
}
|
||||
|
||||
@ -1963,17 +1998,18 @@ st_theme_node_paint (StThemeNode *node,
|
||||
if (node->background_texture != COGL_INVALID_HANDLE)
|
||||
{
|
||||
ClutterActorBox background_box;
|
||||
ClutterActorBox texture_coords;
|
||||
gboolean has_visible_outline;
|
||||
|
||||
/* If the background doesn't have a border or opaque background,
|
||||
* then we let its background image shadows leak out, but other
|
||||
* wise we clip it.
|
||||
/* If the node doesn't have an opaque or repeating background or
|
||||
* a border then we let its background image shadows leak out,
|
||||
* but otherwise we clip it.
|
||||
*/
|
||||
has_visible_outline = st_theme_node_has_visible_outline (node);
|
||||
|
||||
get_background_position (node, &allocation, &background_box);
|
||||
get_background_position (node, &allocation, &background_box, &texture_coords);
|
||||
|
||||
if (has_visible_outline)
|
||||
if (has_visible_outline || node->background_repeat)
|
||||
cogl_clip_push_rectangle (allocation.x1, allocation.y1, allocation.x2, allocation.y2);
|
||||
|
||||
/* CSS based drop shadows
|
||||
@ -1995,9 +2031,12 @@ st_theme_node_paint (StThemeNode *node,
|
||||
&background_box,
|
||||
paint_opacity);
|
||||
|
||||
paint_material_with_opacity (node->background_material, &background_box, paint_opacity);
|
||||
paint_material_with_opacity (node->background_material,
|
||||
&background_box,
|
||||
&texture_coords,
|
||||
paint_opacity);
|
||||
|
||||
if (has_visible_outline)
|
||||
if (has_visible_outline || node->background_repeat)
|
||||
cogl_clip_pop ();
|
||||
}
|
||||
}
|
||||
|
@ -88,6 +88,7 @@ struct _StThemeNode {
|
||||
CRDeclaration *inline_properties;
|
||||
|
||||
guint background_position_set : 1;
|
||||
guint background_repeat : 1;
|
||||
|
||||
guint properties_computed : 1;
|
||||
guint geometry_computed : 1;
|
||||
|
@ -1569,6 +1569,7 @@ _st_theme_node_ensure_background (StThemeNode *node)
|
||||
if (node->background_computed)
|
||||
return;
|
||||
|
||||
node->background_repeat = FALSE;
|
||||
node->background_computed = TRUE;
|
||||
node->background_color = TRANSPARENT_COLOR;
|
||||
node->background_gradient_type = ST_GRADIENT_NONE;
|
||||
@ -1658,6 +1659,14 @@ _st_theme_node_ensure_background (StThemeNode *node)
|
||||
else
|
||||
node->background_position_set = TRUE;
|
||||
}
|
||||
else if (strcmp (property_name, "-repeat") == 0)
|
||||
{
|
||||
if (decl->value->type == TERM_IDENT)
|
||||
{
|
||||
if (strcmp (decl->value->content.str->stryng->str, "repeat") == 0)
|
||||
node->background_repeat = TRUE;
|
||||
}
|
||||
}
|
||||
else if (strcmp (property_name, "-size") == 0)
|
||||
{
|
||||
if (decl->value->type == TERM_IDENT)
|
||||
|
29
tests/interactive/background-repeat.js
Normal file
29
tests/interactive/background-repeat.js
Normal file
@ -0,0 +1,29 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const St = imports.gi.St;
|
||||
|
||||
const UI = imports.testcommon.ui;
|
||||
|
||||
function test() {
|
||||
let stage = new Clutter.Stage({ width: 640, height: 480 });
|
||||
UI.init(stage);
|
||||
|
||||
let vbox = new St.BoxLayout({ width: stage.width,
|
||||
height: stage.height,
|
||||
style: 'background: #ffee88;' });
|
||||
stage.add_actor(vbox);
|
||||
|
||||
let scroll = new St.ScrollView();
|
||||
vbox.add(scroll, { expand: true });
|
||||
|
||||
let box = new St.BoxLayout({ vertical: true });
|
||||
scroll.add_actor(box);
|
||||
|
||||
let contents = new St.Widget({ width: 1000, height: 1000,
|
||||
style_class: 'background-image background-repeat' });
|
||||
box.add_actor(contents);
|
||||
|
||||
UI.main(stage);
|
||||
}
|
||||
test();
|
@ -67,6 +67,10 @@ stage {
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.background-repeat {
|
||||
background-repeat: repeat;
|
||||
}
|
||||
|
||||
.push-button {
|
||||
background: #eeddbb;
|
||||
border: 1px solid black;
|
||||
|
Loading…
Reference in New Issue
Block a user