Defer initializing UI until after the global session has loaded
https://bugzilla.gnome.org/show_bug.cgi?id=694321
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@ -98,19 +98,21 @@ function start() {
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Gio.DesktopAppInfo.set_desktop_env('GNOME');
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sessionMode = new SessionMode.SessionMode();
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// start session after we know what mode we're running in
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let signalId = sessionMode.connect('updated', function() {
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sessionMode.disconnect(signalId);
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startSession();
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});
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}
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function startSession() {
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shellDBusService = new ShellDBus.GnomeShell();
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shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler();
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sessionMode = new SessionMode.SessionMode();
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sessionMode.connect('sessions-loaded', _sessionsLoaded);
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sessionMode.init();
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}
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function _sessionsLoaded() {
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sessionMode.connect('updated', _sessionUpdated);
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_initializeUI();
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_sessionUpdated();
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}
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function _initializeUI() {
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// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
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// also initialize ShellAppSystem first. ShellAppSystem
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// needs to load all the .desktop files, and ShellWindowTracker
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@ -158,12 +158,7 @@ function listModes() {
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const SessionMode = new Lang.Class({
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Name: 'SessionMode',
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_init: function() {
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global.connect('notify::session-mode', Lang.bind(this, this._sync));
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this._modes = _modes;
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this._modeStack = [DEFAULT_MODE];
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this._sync();
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init: function() {
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_getModes(Lang.bind(this, function(modes) {
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this._modes = modes;
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let primary = modes[global.session_mode] &&
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@ -171,6 +166,8 @@ const SessionMode = new Lang.Class({
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let mode = primary ? global.session_mode : 'user';
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this._modeStack = [mode];
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this._sync();
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this.emit('sessions-loaded');
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}));
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},
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