Remove deprecated CoglHandle
Prefer something a bit more type-safe instead and in the meantime use the newly available `cogl_clear_object` to simplify some code a bit.
This commit is contained in:
parent
b57832716a
commit
7c4e43c84f
@ -102,7 +102,7 @@ shell_invert_lightness_effect_pre_paint (ClutterEffect *effect)
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{
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ClutterOffscreenEffect *offscreen_effect =
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CLUTTER_OFFSCREEN_EFFECT (effect);
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CoglHandle texture;
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CoglTexture *texture;
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texture = clutter_offscreen_effect_get_texture (offscreen_effect);
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self->tex_width = cogl_texture_get_width (texture);
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@ -108,7 +108,7 @@ struct _StEntryPrivate
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gboolean capslock_warning_shown;
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gboolean has_ibeam;
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CoglHandle text_shadow_material;
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CoglPipeline *text_shadow_material;
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gfloat shadow_width;
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gfloat shadow_height;
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};
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@ -261,11 +261,7 @@ st_entry_dispose (GObject *object)
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StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
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GdkKeymap *keymap;
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->text_shadow_material);
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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}
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cogl_clear_object (&priv->text_shadow_material);
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keymap = gdk_keymap_get_for_display (gdk_display_get_default ());
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g_signal_handlers_disconnect_by_func (keymap, keymap_state_changed, entry);
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@ -301,11 +297,7 @@ st_entry_style_changed (StWidget *self)
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gchar *font_string, *font_name;
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gdouble size;
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->text_shadow_material);
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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}
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cogl_clear_object (&priv->text_shadow_material);
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theme_node = st_widget_get_theme_node (self);
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@ -623,11 +615,7 @@ clutter_text_changed_cb (GObject *object,
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StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
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/* Since the text changed, force a regen of the shadow texture */
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->text_shadow_material);
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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}
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cogl_clear_object (&priv->text_shadow_material);
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}
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static void
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@ -863,14 +851,13 @@ st_entry_paint (ClutterActor *actor)
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clutter_actor_get_allocation_box (priv->entry, &allocation);
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clutter_actor_box_get_size (&allocation, &width, &height);
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if (priv->text_shadow_material == COGL_INVALID_HANDLE ||
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if (priv->text_shadow_material == NULL ||
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width != priv->shadow_width ||
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height != priv->shadow_height)
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{
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CoglHandle material;
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CoglPipeline *material;
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (priv->text_shadow_material);
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cogl_clear_object (&priv->text_shadow_material);
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material = _st_create_shadow_pipeline_from_actor (shadow_spec,
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priv->entry);
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@ -880,7 +867,7 @@ st_entry_paint (ClutterActor *actor)
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priv->text_shadow_material = material;
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}
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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if (priv->text_shadow_material != NULL)
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_st_paint_shadow_with_opacity (shadow_spec,
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priv->text_shadow_material,
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&allocation,
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@ -1063,7 +1050,7 @@ st_entry_init (StEntry *entry)
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priv->spacing = 6.0f;
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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priv->text_shadow_material = NULL;
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priv->shadow_width = -1.;
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priv->shadow_height = -1.;
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@ -61,7 +61,7 @@ enum {
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PROP_FADE_EDGES
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};
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static CoglHandle
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static CoglTexture *
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st_scroll_view_fade_create_texture (ClutterOffscreenEffect *effect,
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gfloat min_width,
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gfloat min_height)
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@ -69,7 +69,7 @@ st_scroll_view_fade_create_texture (ClutterOffscreenEffect *effect,
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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return cogl_texture_2d_new_with_size (ctx, min_width, min_height);
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return COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, min_width, min_height));
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}
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static char *
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@ -66,13 +66,13 @@ elliptical_arc (cairo_t *cr,
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cairo_restore (cr);
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}
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static CoglHandle
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static CoglTexture *
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create_corner_material (StCornerSpec *corner)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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CoglContext *ctx = clutter_backend_get_cogl_context (backend);
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CoglError *error = NULL;
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CoglHandle texture;
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CoglTexture *texture;
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cairo_t *cr;
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cairo_surface_t *surface;
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guint rowstride;
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@ -198,7 +198,7 @@ corner_to_string (StCornerSpec *corner)
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corner->border_width_2);
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}
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static CoglHandle
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static CoglTexture *
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load_corner (StTextureCache *cache,
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const char *key,
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void *datap,
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@ -348,13 +348,14 @@ st_theme_node_get_corner_border_widths (StThemeNode *node,
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}
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}
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static CoglHandle
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static CoglPipeline *
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st_theme_node_lookup_corner (StThemeNode *node,
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float width,
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float height,
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StCorner corner_id)
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{
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CoglHandle texture, material = COGL_INVALID_HANDLE;
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CoglTexture *texture = NULL;
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CoglPipeline *material = NULL;
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char *key;
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StTextureCache *cache;
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StCornerSpec corner;
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@ -365,7 +366,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
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st_theme_node_reduce_border_radius (node, width, height, radius);
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if (radius[corner_id] == 0)
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return COGL_INVALID_HANDLE;
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return NULL;
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corner.radius = radius[corner_id];
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corner.color = node->background_color;
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@ -399,7 +400,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
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if (corner.color.alpha == 0 &&
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corner.border_color_1.alpha == 0 &&
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corner.border_color_2.alpha == 0)
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return COGL_INVALID_HANDLE;
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return NULL;
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key = corner_to_string (&corner);
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texture = st_texture_cache_load (cache, key, ST_TEXTURE_CACHE_POLICY_FOREVER, load_corner, &corner, NULL);
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@ -407,7 +408,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
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if (texture)
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{
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material = _st_create_texture_pipeline (texture);
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cogl_handle_unref (texture);
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cogl_object_unref (texture);
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}
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g_free (key);
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@ -962,7 +963,7 @@ paint_inset_box_shadow_to_cairo_context (StThemeNode *node,
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* we need to use cairo. This function is a slow fallback path for those
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* cases (gradients, background images, etc).
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*/
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static CoglHandle
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static CoglTexture *
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st_theme_node_prerender_background (StThemeNode *node,
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float actor_width,
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float actor_height)
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@ -971,7 +972,7 @@ st_theme_node_prerender_background (StThemeNode *node,
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CoglContext *ctx = clutter_backend_get_cogl_context (backend);
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CoglError *error = NULL;
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StBorderImage *border_image;
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CoglHandle texture;
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CoglTexture *texture;
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guint radius[4];
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int i;
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cairo_t *cr;
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@ -1312,23 +1313,14 @@ static void st_theme_node_paint_borders (StThemeNodePaintState *state,
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void
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st_theme_node_invalidate_border_image (StThemeNode *node)
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{
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->border_slices_texture);
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node->border_slices_texture = COGL_INVALID_HANDLE;
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}
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if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->border_slices_pipeline);
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node->border_slices_pipeline = COGL_INVALID_HANDLE;
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}
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cogl_clear_object (&node->border_slices_texture);
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cogl_clear_object (&node->border_slices_pipeline);
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}
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static gboolean
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st_theme_node_load_border_image (StThemeNode *node)
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{
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if (node->border_slices_texture == COGL_INVALID_HANDLE)
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if (node->border_slices_texture == NULL)
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{
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StBorderImage *border_image;
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GFile *file;
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@ -1344,42 +1336,28 @@ st_theme_node_load_border_image (StThemeNode *node)
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node->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (st_texture_cache_get_default (),
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file, scale_factor);
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if (node->border_slices_texture == COGL_INVALID_HANDLE)
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if (node->border_slices_texture == NULL)
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goto out;
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node->border_slices_pipeline = _st_create_texture_pipeline (node->border_slices_texture);
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}
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out:
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return node->border_slices_texture != COGL_INVALID_HANDLE;
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return node->border_slices_texture != NULL;
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}
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void
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st_theme_node_invalidate_background_image (StThemeNode *node)
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{
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if (node->background_texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->background_texture);
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node->background_texture = COGL_INVALID_HANDLE;
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}
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if (node->background_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->background_pipeline);
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node->background_pipeline = COGL_INVALID_HANDLE;
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}
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if (node->background_shadow_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->background_shadow_pipeline);
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node->background_shadow_pipeline = COGL_INVALID_HANDLE;
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}
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cogl_clear_object (&node->background_texture);
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cogl_clear_object (&node->background_pipeline);
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cogl_clear_object (&node->background_shadow_pipeline);
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}
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static gboolean
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st_theme_node_load_background_image (StThemeNode *node)
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{
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if (node->background_texture == COGL_INVALID_HANDLE)
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if (node->background_texture == NULL)
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{
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GFile *background_image;
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StShadow *background_image_shadow_spec;
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@ -1394,7 +1372,7 @@ st_theme_node_load_background_image (StThemeNode *node)
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background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
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node->background_texture = st_texture_cache_load_file_to_cogl_texture (st_texture_cache_get_default (),
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background_image, scale_factor);
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if (node->background_texture == COGL_INVALID_HANDLE)
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if (node->background_texture == NULL)
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goto out;
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node->background_pipeline = _st_create_texture_pipeline (node->background_texture);
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@ -1411,7 +1389,7 @@ st_theme_node_load_background_image (StThemeNode *node)
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}
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out:
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return node->background_texture != COGL_INVALID_HANDLE;
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return node->background_texture != NULL;
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}
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static gboolean
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@ -1536,14 +1514,14 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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if (state->prerendered_texture)
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state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
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else
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state->prerendered_pipeline = COGL_INVALID_HANDLE;
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state->prerendered_pipeline = NULL;
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if (box_shadow_spec && !has_inset_box_shadow)
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{
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if (st_theme_node_load_border_image (node))
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state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
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node->border_slices_texture);
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else if (state->prerendered_texture != COGL_INVALID_HANDLE)
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else if (state->prerendered_texture != NULL)
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state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
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state->prerendered_texture);
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else if (node->background_color.alpha > 0 || has_border)
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@ -1554,7 +1532,7 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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them. */
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if (!node->cached_textures)
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{
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if (state->prerendered_pipeline == COGL_INVALID_HANDLE &&
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if (state->prerendered_pipeline == NULL &&
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width >= node->box_shadow_min_width &&
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height >= node->box_shadow_min_height)
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{
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@ -1577,22 +1555,17 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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g_return_if_fail (width > 0 && height > 0);
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/* Free handles we can't reuse */
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if (state->prerendered_texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (state->prerendered_texture);
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state->prerendered_texture = COGL_INVALID_HANDLE;
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had_prerendered_texture = TRUE;
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}
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if (state->prerendered_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (state->prerendered_pipeline);
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state->prerendered_pipeline = COGL_INVALID_HANDLE;
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had_prerendered_texture = (state->prerendered_texture != NULL);
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cogl_clear_object (&state->prerendered_texture);
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if (node->border_slices_texture == COGL_INVALID_HANDLE &&
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state->box_shadow_pipeline != COGL_INVALID_HANDLE)
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if (state->prerendered_pipeline != NULL)
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{
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cogl_handle_unref (state->box_shadow_pipeline);
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state->box_shadow_pipeline = COGL_INVALID_HANDLE;
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cogl_clear_object (&state->prerendered_pipeline);
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if (node->border_slices_texture == NULL &&
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state->box_shadow_pipeline != NULL)
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{
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cogl_clear_object (&state->box_shadow_pipeline);
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had_box_shadow = TRUE;
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}
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}
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@ -1613,7 +1586,7 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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int corner_id;
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
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if (state->corner_material[corner_id] == NULL)
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state->corner_material[corner_id] =
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st_theme_node_lookup_corner (node, width, height, corner_id);
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}
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@ -1624,7 +1597,7 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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}
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static void
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paint_material_with_opacity (CoglHandle material,
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paint_material_with_opacity (CoglPipeline *material,
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CoglFramebuffer *framebuffer,
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ClutterActorBox *box,
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ClutterActorBox *coords,
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@ -1647,7 +1620,7 @@ st_theme_node_ensure_color_pipeline (StThemeNode *node)
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{
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static CoglPipeline *color_pipeline_template = NULL;
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if (node->color_pipeline != COGL_INVALID_HANDLE)
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if (node->color_pipeline != NULL)
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return;
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if (G_UNLIKELY (color_pipeline_template == NULL))
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@ -1775,7 +1748,7 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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{
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for (corner_id = 0; corner_id < 4; corner_id++)
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{
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if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
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if (state->corner_material[corner_id] == NULL)
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continue;
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cogl_pipeline_set_color4ub (state->corner_material[corner_id],
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@ -2250,7 +2223,8 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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guint border_radius[4];
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int max_borders[4];
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int center_radius, corner_id;
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CoglHandle buffer, offscreen = COGL_INVALID_HANDLE;
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CoglTexture *buffer;
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CoglFramebuffer *offscreen = NULL;
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CoglError *error = NULL;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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@ -2290,9 +2264,9 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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}
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/* Render offscreen */
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buffer = cogl_texture_2d_new_with_size (ctx,
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buffer = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
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state->box_shadow_width,
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state->box_shadow_height);
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state->box_shadow_height));
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if (buffer == NULL)
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return;
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@ -2317,8 +2291,8 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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cogl_error_free (error);
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}
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cogl_handle_unref (offscreen);
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cogl_handle_unref (buffer);
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cogl_clear_object (&offscreen);
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cogl_clear_object (&buffer);
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}
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static void
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@ -2333,7 +2307,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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gint border_left, border_right, border_top, border_bottom;
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float img_width, img_height;
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StBorderImage *border_image;
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CoglHandle pipeline;
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CoglPipeline *pipeline;
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border_image = st_theme_node_get_border_image (node);
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g_assert (border_image != NULL);
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@ -2600,10 +2574,10 @@ st_theme_node_paint (StThemeNode *node,
|
||||
paint_opacity);
|
||||
}
|
||||
|
||||
if (state->prerendered_pipeline != COGL_INVALID_HANDLE ||
|
||||
if (state->prerendered_pipeline != NULL ||
|
||||
st_theme_node_load_border_image (node))
|
||||
{
|
||||
if (state->prerendered_pipeline != COGL_INVALID_HANDLE)
|
||||
if (state->prerendered_pipeline != NULL)
|
||||
{
|
||||
ClutterActorBox paint_box;
|
||||
|
||||
@ -2618,7 +2592,7 @@ st_theme_node_paint (StThemeNode *node,
|
||||
paint_opacity);
|
||||
}
|
||||
|
||||
if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
|
||||
if (node->border_slices_pipeline != NULL)
|
||||
st_theme_node_paint_sliced_border_image (node, framebuffer, width, height, paint_opacity);
|
||||
}
|
||||
else
|
||||
@ -2628,7 +2602,7 @@ st_theme_node_paint (StThemeNode *node,
|
||||
|
||||
st_theme_node_paint_outline (node, framebuffer, box, paint_opacity);
|
||||
|
||||
if (state->prerendered_pipeline == COGL_INVALID_HANDLE &&
|
||||
if (state->prerendered_pipeline == NULL &&
|
||||
st_theme_node_load_background_image (node))
|
||||
{
|
||||
ClutterActorBox background_box;
|
||||
@ -2661,7 +2635,7 @@ st_theme_node_paint (StThemeNode *node,
|
||||
* there is nothing (like a border, or the edge of the background color)
|
||||
* to logically confine it.
|
||||
*/
|
||||
if (node->background_shadow_pipeline != COGL_INVALID_HANDLE)
|
||||
if (node->background_shadow_pipeline != NULL)
|
||||
_st_paint_shadow_with_opacity (node->background_image_shadow,
|
||||
node->background_shadow_pipeline,
|
||||
&background_box,
|
||||
@ -2684,16 +2658,12 @@ st_theme_node_paint_state_node_free_internal (StThemeNodePaintState *state,
|
||||
{
|
||||
int corner_id;
|
||||
|
||||
if (state->prerendered_texture != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (state->prerendered_texture);
|
||||
if (state->prerendered_pipeline != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (state->prerendered_pipeline);
|
||||
if (state->box_shadow_pipeline != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (state->box_shadow_pipeline);
|
||||
cogl_clear_object (&state->prerendered_texture);
|
||||
cogl_clear_object (&state->prerendered_pipeline);
|
||||
cogl_clear_object (&state->box_shadow_pipeline);
|
||||
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (state->corner_material[corner_id]);
|
||||
cogl_clear_object (&state->corner_material[corner_id]);
|
||||
|
||||
if (unref_node)
|
||||
st_theme_node_paint_state_set_node (state, NULL);
|
||||
@ -2736,12 +2706,12 @@ st_theme_node_paint_state_init (StThemeNodePaintState *state)
|
||||
state->alloc_width = 0;
|
||||
state->alloc_height = 0;
|
||||
state->node = NULL;
|
||||
state->box_shadow_pipeline = COGL_INVALID_HANDLE;
|
||||
state->prerendered_texture = COGL_INVALID_HANDLE;
|
||||
state->prerendered_pipeline = COGL_INVALID_HANDLE;
|
||||
state->box_shadow_pipeline = NULL;
|
||||
state->prerendered_texture = NULL;
|
||||
state->prerendered_pipeline = NULL;
|
||||
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
state->corner_material[corner_id] = COGL_INVALID_HANDLE;
|
||||
state->corner_material[corner_id] = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
@ -2763,14 +2733,14 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
|
||||
state->box_shadow_height = other->box_shadow_height;
|
||||
|
||||
if (other->box_shadow_pipeline)
|
||||
state->box_shadow_pipeline = cogl_handle_ref (other->box_shadow_pipeline);
|
||||
state->box_shadow_pipeline = cogl_object_ref (other->box_shadow_pipeline);
|
||||
if (other->prerendered_texture)
|
||||
state->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
|
||||
state->prerendered_texture = cogl_object_ref (other->prerendered_texture);
|
||||
if (other->prerendered_pipeline)
|
||||
state->prerendered_pipeline = cogl_handle_ref (other->prerendered_pipeline);
|
||||
state->prerendered_pipeline = cogl_object_ref (other->prerendered_pipeline);
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
if (other->corner_material[corner_id])
|
||||
state->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
|
||||
state->corner_material[corner_id] = cogl_object_ref (other->corner_material[corner_id]);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -42,13 +42,13 @@ struct _StThemeNodeTransitionPrivate {
|
||||
StThemeNodePaintState old_paint_state;
|
||||
StThemeNodePaintState new_paint_state;
|
||||
|
||||
CoglHandle old_texture;
|
||||
CoglHandle new_texture;
|
||||
CoglTexture *old_texture;
|
||||
CoglTexture *new_texture;
|
||||
|
||||
CoglHandle old_offscreen;
|
||||
CoglHandle new_offscreen;
|
||||
CoglFramebuffer *old_offscreen;
|
||||
CoglFramebuffer *new_offscreen;
|
||||
|
||||
CoglHandle material;
|
||||
CoglPipeline *material;
|
||||
|
||||
ClutterTimeline *timeline;
|
||||
|
||||
@ -245,7 +245,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
CoglError *catch_error = NULL;
|
||||
|
||||
/* template material to avoid unnecessary shader compilation */
|
||||
static CoglHandle material_template = COGL_INVALID_HANDLE;
|
||||
static CoglPipeline *material_template = NULL;
|
||||
|
||||
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
width = priv->offscreen_box.x2 - priv->offscreen_box.x1;
|
||||
@ -254,45 +254,39 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
g_return_val_if_fail (width > 0, FALSE);
|
||||
g_return_val_if_fail (height > 0, FALSE);
|
||||
|
||||
if (priv->old_texture)
|
||||
cogl_handle_unref (priv->old_texture);
|
||||
priv->old_texture = cogl_texture_2d_new_with_size (ctx, width, height);
|
||||
cogl_clear_object (&priv->old_texture);
|
||||
priv->old_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
|
||||
|
||||
if (priv->new_texture)
|
||||
cogl_handle_unref (priv->new_texture);
|
||||
priv->new_texture = cogl_texture_2d_new_with_size (ctx, width, height);
|
||||
cogl_clear_object (&priv->new_texture);
|
||||
priv->new_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
|
||||
|
||||
if (priv->old_texture == COGL_INVALID_HANDLE)
|
||||
if (priv->old_texture == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (priv->new_texture == COGL_INVALID_HANDLE)
|
||||
if (priv->new_texture == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (priv->old_offscreen)
|
||||
cogl_handle_unref (priv->old_offscreen);
|
||||
priv->old_offscreen = cogl_offscreen_new_with_texture (priv->old_texture);
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->old_offscreen), &catch_error))
|
||||
cogl_clear_object (&priv->old_offscreen);
|
||||
priv->old_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->old_texture));
|
||||
if (!cogl_framebuffer_allocate (priv->old_offscreen, &catch_error))
|
||||
{
|
||||
cogl_object_unref (priv->old_offscreen);
|
||||
cogl_error_free (catch_error);
|
||||
priv->old_offscreen = COGL_INVALID_HANDLE;
|
||||
cogl_clear_object (&priv->old_offscreen);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (priv->new_offscreen)
|
||||
cogl_handle_unref (priv->new_offscreen);
|
||||
priv->new_offscreen = cogl_offscreen_new_with_texture (priv->new_texture);
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->new_offscreen), &catch_error))
|
||||
cogl_clear_object (&priv->new_offscreen);
|
||||
priv->new_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->new_texture));
|
||||
if (!cogl_framebuffer_allocate (priv->new_offscreen, &catch_error))
|
||||
{
|
||||
cogl_object_unref (priv->new_offscreen);
|
||||
cogl_error_free (catch_error);
|
||||
priv->new_offscreen = COGL_INVALID_HANDLE;
|
||||
cogl_clear_object (&priv->new_offscreen);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (priv->material == NULL)
|
||||
{
|
||||
if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
|
||||
if (G_UNLIKELY (material_template == NULL))
|
||||
{
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
@ -393,47 +387,16 @@ st_theme_node_transition_dispose (GObject *object)
|
||||
{
|
||||
StThemeNodeTransitionPrivate *priv = ST_THEME_NODE_TRANSITION (object)->priv;
|
||||
|
||||
if (priv->old_theme_node)
|
||||
{
|
||||
g_object_unref (priv->old_theme_node);
|
||||
priv->old_theme_node = NULL;
|
||||
}
|
||||
g_clear_object (&priv->old_theme_node);
|
||||
g_clear_object (&priv->new_theme_node);
|
||||
|
||||
if (priv->new_theme_node)
|
||||
{
|
||||
g_object_unref (priv->new_theme_node);
|
||||
priv->new_theme_node = NULL;
|
||||
}
|
||||
cogl_clear_object (&priv->old_texture);
|
||||
cogl_clear_object (&priv->new_texture);
|
||||
|
||||
if (priv->old_texture)
|
||||
{
|
||||
cogl_handle_unref (priv->old_texture);
|
||||
priv->old_texture = NULL;
|
||||
}
|
||||
cogl_clear_object (&priv->old_offscreen);
|
||||
cogl_clear_object (&priv->new_offscreen);
|
||||
|
||||
if (priv->new_texture)
|
||||
{
|
||||
cogl_handle_unref (priv->new_texture);
|
||||
priv->new_texture = NULL;
|
||||
}
|
||||
|
||||
if (priv->old_offscreen)
|
||||
{
|
||||
cogl_handle_unref (priv->old_offscreen);
|
||||
priv->old_offscreen = NULL;
|
||||
}
|
||||
|
||||
if (priv->new_offscreen)
|
||||
{
|
||||
cogl_handle_unref (priv->new_offscreen);
|
||||
priv->new_offscreen = NULL;
|
||||
}
|
||||
|
||||
if (priv->material)
|
||||
{
|
||||
cogl_handle_unref (priv->material);
|
||||
priv->material = NULL;
|
||||
}
|
||||
cogl_clear_object (&priv->material);
|
||||
|
||||
if (priv->timeline)
|
||||
{
|
||||
@ -444,8 +407,7 @@ st_theme_node_transition_dispose (GObject *object)
|
||||
g_signal_handler_disconnect (priv->timeline,
|
||||
priv->timeline_new_frame_id);
|
||||
|
||||
g_object_unref (priv->timeline);
|
||||
priv->timeline = NULL;
|
||||
g_clear_object (&priv->timeline);
|
||||
}
|
||||
|
||||
priv->timeline_completed_id = 0;
|
||||
|
@ -47,12 +47,6 @@ static void
|
||||
st_theme_node_init (StThemeNode *node)
|
||||
{
|
||||
node->transition_duration = -1;
|
||||
node->background_texture = COGL_INVALID_HANDLE;
|
||||
node->background_pipeline = COGL_INVALID_HANDLE;
|
||||
node->background_shadow_pipeline = COGL_INVALID_HANDLE;
|
||||
node->border_slices_texture = COGL_INVALID_HANDLE;
|
||||
node->border_slices_pipeline = COGL_INVALID_HANDLE;
|
||||
node->color_pipeline = COGL_INVALID_HANDLE;
|
||||
|
||||
st_theme_node_paint_state_init (&node->cached_state);
|
||||
}
|
||||
@ -140,48 +134,20 @@ st_theme_node_finalize (GObject *object)
|
||||
|
||||
maybe_free_properties (node);
|
||||
|
||||
if (node->font_desc)
|
||||
{
|
||||
pango_font_description_free (node->font_desc);
|
||||
node->font_desc = NULL;
|
||||
}
|
||||
g_clear_pointer (&node->font_desc, pango_font_description_free);
|
||||
|
||||
if (node->box_shadow)
|
||||
{
|
||||
st_shadow_unref (node->box_shadow);
|
||||
node->box_shadow = NULL;
|
||||
}
|
||||
g_clear_pointer (&node->box_shadow, st_shadow_unref);
|
||||
g_clear_pointer (&node->background_image_shadow, st_shadow_unref);
|
||||
g_clear_pointer (&node->text_shadow, st_shadow_unref);
|
||||
|
||||
if (node->background_image_shadow)
|
||||
{
|
||||
st_shadow_unref (node->background_image_shadow);
|
||||
node->background_image_shadow = NULL;
|
||||
}
|
||||
g_clear_object (&node->background_image);
|
||||
|
||||
if (node->text_shadow)
|
||||
{
|
||||
st_shadow_unref (node->text_shadow);
|
||||
node->text_shadow = NULL;
|
||||
}
|
||||
|
||||
if (node->background_image)
|
||||
{
|
||||
g_object_unref (node->background_image);
|
||||
node->background_image = NULL;
|
||||
}
|
||||
|
||||
if (node->background_texture != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (node->background_texture);
|
||||
if (node->background_pipeline != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (node->background_pipeline);
|
||||
if (node->background_shadow_pipeline != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (node->background_shadow_pipeline);
|
||||
if (node->border_slices_texture != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (node->border_slices_texture);
|
||||
if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (node->border_slices_pipeline);
|
||||
if (node->color_pipeline != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (node->color_pipeline);
|
||||
cogl_clear_object (&node->background_texture);
|
||||
cogl_clear_object (&node->background_pipeline);
|
||||
cogl_clear_object (&node->background_shadow_pipeline);
|
||||
cogl_clear_object (&node->border_slices_texture);
|
||||
cogl_clear_object (&node->border_slices_pipeline);
|
||||
cogl_clear_object (&node->color_pipeline);
|
||||
|
||||
G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ struct _StThemeNodePaintState {
|
||||
CoglPipeline *box_shadow_pipeline;
|
||||
CoglPipeline *prerendered_texture;
|
||||
CoglPipeline *prerendered_pipeline;
|
||||
CoglHandle corner_material[4];
|
||||
CoglPipeline *corner_material[4];
|
||||
};
|
||||
|
||||
StThemeNode *st_theme_node_new (StThemeContext *context,
|
||||
|
Loading…
Reference in New Issue
Block a user