a11y: Setting role on several panel ui elements
https://bugzilla.gnome.org/show_bug.cgi?id=667432
This commit is contained in:
parent
f4d3153e91
commit
7c25dead17
@ -8,6 +8,7 @@ const Cairo = imports.cairo;
|
|||||||
const Clutter = imports.gi.Clutter;
|
const Clutter = imports.gi.Clutter;
|
||||||
const Shell = imports.gi.Shell;
|
const Shell = imports.gi.Shell;
|
||||||
const St = imports.gi.St;
|
const St = imports.gi.St;
|
||||||
|
const Atk = imports.gi.Atk;
|
||||||
|
|
||||||
const Params = imports.misc.params;
|
const Params = imports.misc.params;
|
||||||
const Util = imports.misc.util;
|
const Util = imports.misc.util;
|
||||||
@ -56,6 +57,11 @@ const DateMenuButton = new Lang.Class({
|
|||||||
menuAlignment = 1.0 - menuAlignment;
|
menuAlignment = 1.0 - menuAlignment;
|
||||||
this.parent(menuAlignment);
|
this.parent(menuAlignment);
|
||||||
|
|
||||||
|
// At this moment calendar menu is not keyboard navigable at
|
||||||
|
// all (so not accessible), so it doesn't make sense to set as
|
||||||
|
// role ATK_ROLE_MENU like other elements of the panel.
|
||||||
|
this.actor.accessible_role = Atk.Role.LABEL;
|
||||||
|
|
||||||
this._clock = new St.Label();
|
this._clock = new St.Label();
|
||||||
this.actor.add_actor(this._clock);
|
this.actor.add_actor(this._clock);
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@ const Pango = imports.gi.Pango;
|
|||||||
const Shell = imports.gi.Shell;
|
const Shell = imports.gi.Shell;
|
||||||
const St = imports.gi.St;
|
const St = imports.gi.St;
|
||||||
const Signals = imports.signals;
|
const Signals = imports.signals;
|
||||||
|
const Atk = imports.gi.Atk;
|
||||||
|
|
||||||
const Config = imports.misc.config;
|
const Config = imports.misc.config;
|
||||||
const CtrlAltTab = imports.ui.ctrlAltTab;
|
const CtrlAltTab = imports.ui.ctrlAltTab;
|
||||||
@ -250,6 +251,8 @@ const AppMenuButton = new Lang.Class({
|
|||||||
_init: function(menuManager) {
|
_init: function(menuManager) {
|
||||||
this.parent(0.0, null, true);
|
this.parent(0.0, null, true);
|
||||||
|
|
||||||
|
this.actor.accessible_role = Atk.Role.MENU;
|
||||||
|
|
||||||
this._startingApps = [];
|
this._startingApps = [];
|
||||||
|
|
||||||
this._menuManager = menuManager;
|
this._menuManager = menuManager;
|
||||||
@ -601,6 +604,7 @@ const ActivitiesButton = new Lang.Class({
|
|||||||
|
|
||||||
_init: function() {
|
_init: function() {
|
||||||
this.parent(0.0);
|
this.parent(0.0);
|
||||||
|
this.actor.accessible_role = Atk.Role.TOGGLE_BUTTON;
|
||||||
|
|
||||||
let container = new Shell.GenericContainer();
|
let container = new Shell.GenericContainer();
|
||||||
container.connect('get-preferred-width', Lang.bind(this, this._containerGetPreferredWidth));
|
container.connect('get-preferred-width', Lang.bind(this, this._containerGetPreferredWidth));
|
||||||
|
@ -6,6 +6,7 @@ const Lang = imports.lang;
|
|||||||
const Shell = imports.gi.Shell;
|
const Shell = imports.gi.Shell;
|
||||||
const Signals = imports.signals;
|
const Signals = imports.signals;
|
||||||
const St = imports.gi.St;
|
const St = imports.gi.St;
|
||||||
|
const Atk = imports.gi.Atk;
|
||||||
|
|
||||||
const Main = imports.ui.main;
|
const Main = imports.ui.main;
|
||||||
const Params = imports.misc.params;
|
const Params = imports.misc.params;
|
||||||
@ -99,7 +100,8 @@ const Button = new Lang.Class({
|
|||||||
_init: function(menuAlignment, nameText, dontCreateMenu) {
|
_init: function(menuAlignment, nameText, dontCreateMenu) {
|
||||||
this.parent({ reactive: true,
|
this.parent({ reactive: true,
|
||||||
can_focus: true,
|
can_focus: true,
|
||||||
track_hover: true });
|
track_hover: true,
|
||||||
|
accessible_role: Atk.Role.MENU });
|
||||||
|
|
||||||
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
|
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
|
||||||
this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
|
this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
|
||||||
|
@ -9,6 +9,7 @@ const Lang = imports.lang;
|
|||||||
const Shell = imports.gi.Shell;
|
const Shell = imports.gi.Shell;
|
||||||
const Signals = imports.signals;
|
const Signals = imports.signals;
|
||||||
const St = imports.gi.St;
|
const St = imports.gi.St;
|
||||||
|
const Atk = imports.gi.Atk;
|
||||||
|
|
||||||
const BoxPointer = imports.ui.boxpointer;
|
const BoxPointer = imports.ui.boxpointer;
|
||||||
const Main = imports.ui.main;
|
const Main = imports.ui.main;
|
||||||
@ -41,7 +42,8 @@ const PopupBaseMenuItem = new Lang.Class({
|
|||||||
this.actor = new Shell.GenericContainer({ style_class: 'popup-menu-item',
|
this.actor = new Shell.GenericContainer({ style_class: 'popup-menu-item',
|
||||||
reactive: params.reactive,
|
reactive: params.reactive,
|
||||||
track_hover: params.reactive,
|
track_hover: params.reactive,
|
||||||
can_focus: params.reactive });
|
can_focus: params.reactive,
|
||||||
|
accessible_role: Atk.Role.MENU_ITEM});
|
||||||
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
||||||
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
||||||
this.actor.connect('allocate', Lang.bind(this, this._allocate));
|
this.actor.connect('allocate', Lang.bind(this, this._allocate));
|
||||||
@ -711,7 +713,8 @@ const Switch = new Lang.Class({
|
|||||||
Name: 'Switch',
|
Name: 'Switch',
|
||||||
|
|
||||||
_init: function(state) {
|
_init: function(state) {
|
||||||
this.actor = new St.Bin({ style_class: 'toggle-switch' });
|
this.actor = new St.Bin({ style_class: 'toggle-switch',
|
||||||
|
accessible_role: Atk.Role.CHECK_BOX});
|
||||||
// Translators: this MUST be either "toggle-switch-us"
|
// Translators: this MUST be either "toggle-switch-us"
|
||||||
// (for toggle switches containing the English words
|
// (for toggle switches containing the English words
|
||||||
// "ON" and "OFF") or "toggle-switch-intl" (for toggle
|
// "ON" and "OFF") or "toggle-switch-intl" (for toggle
|
||||||
@ -744,6 +747,9 @@ const PopupSwitchMenuItem = new Lang.Class({
|
|||||||
this.label = new St.Label({ text: text });
|
this.label = new St.Label({ text: text });
|
||||||
this._switch = new Switch(active);
|
this._switch = new Switch(active);
|
||||||
|
|
||||||
|
this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
|
||||||
|
this.actor.label_actor = this.label;
|
||||||
|
|
||||||
this.addActor(this.label);
|
this.addActor(this.label);
|
||||||
|
|
||||||
this._statusBin = new St.Bin({ x_align: St.Align.END });
|
this._statusBin = new St.Bin({ x_align: St.Align.END });
|
||||||
@ -762,10 +768,12 @@ const PopupSwitchMenuItem = new Lang.Class({
|
|||||||
this._statusBin.child = this._statusLabel;
|
this._statusBin.child = this._statusLabel;
|
||||||
this.actor.reactive = false;
|
this.actor.reactive = false;
|
||||||
this.actor.can_focus = false;
|
this.actor.can_focus = false;
|
||||||
|
this.actor.accessible_role = Atk.Role.MENU_ITEM;
|
||||||
} else {
|
} else {
|
||||||
this._statusBin.child = this._switch.actor;
|
this._statusBin.child = this._switch.actor;
|
||||||
this.actor.reactive = true;
|
this.actor.reactive = true;
|
||||||
this.actor.can_focus = true;
|
this.actor.can_focus = true;
|
||||||
|
this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -9,6 +9,7 @@ const Shell = imports.gi.Shell;
|
|||||||
const St = imports.gi.St;
|
const St = imports.gi.St;
|
||||||
const Tp = imports.gi.TelepathyGLib;
|
const Tp = imports.gi.TelepathyGLib;
|
||||||
const UPowerGlib = imports.gi.UPowerGlib;
|
const UPowerGlib = imports.gi.UPowerGlib;
|
||||||
|
const Atk = imports.gi.Atk;
|
||||||
|
|
||||||
const GnomeSession = imports.misc.gnomeSession;
|
const GnomeSession = imports.misc.gnomeSession;
|
||||||
const Main = imports.ui.main;
|
const Main = imports.ui.main;
|
||||||
@ -433,6 +434,8 @@ const UserMenuButton = new Lang.Class({
|
|||||||
_init: function() {
|
_init: function() {
|
||||||
this.parent(0.0);
|
this.parent(0.0);
|
||||||
|
|
||||||
|
this.actor.accessible_role = Atk.Role.MENU;
|
||||||
|
|
||||||
let box = new St.BoxLayout({ name: 'panelUserMenu' });
|
let box = new St.BoxLayout({ name: 'panelUserMenu' });
|
||||||
this.actor.add_actor(box);
|
this.actor.add_actor(box);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user