workspace: Position clones using width and height instead of scale
Since we now have a layout manager for the WindowClone that allows allocating it a size that isn't the absolute size of the window, we can now give the WindowClone an artificial size and it will get scaled accordingly. So make use of that and stop positioning WindowClones using fixed position and scale and use a fixed position and fixed size instead. This will make it easier to use a ClutterLayoutManager to allocate the WindowClones, because layout managers should only set the allocation of their children, not the scale. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1294
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@ -984,6 +984,7 @@ var LayoutStrategy = class {
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s = Math.min(s, WINDOW_CLONE_MAXIMUM_SCALE);
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let cloneWidth = window.boundingBox.width * s;
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const cloneHeight = window.boundingBox.height * s;
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let cloneX = x + (cellWidth - cloneWidth) / 2;
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let cloneY = row.y + row.height * row.additionalScale - cellHeight + compensation;
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@ -992,7 +993,7 @@ var LayoutStrategy = class {
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cloneX = Math.floor(cloneX);
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cloneY = Math.floor(cloneY);
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slots.push([cloneX, cloneY, s, window]);
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slots.push([cloneX, cloneY, cloneWidth, cloneHeight, window]);
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x += cellWidth + this._columnSpacing;
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}
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}
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@ -1331,7 +1332,7 @@ class Workspace extends St.Widget {
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for (let i = 0; i < slots.length; i++) {
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let slot = slots[i];
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let [x, y, scale, clone] = slot;
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const [x, y, cellWidth, cellHeight, clone] = slot;
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clone.slotId = i;
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@ -1340,8 +1341,8 @@ class Workspace extends St.Widget {
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if (clone.inDrag)
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continue;
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let cloneWidth = clone.boundingBox.width * scale;
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let cloneHeight = clone.boundingBox.height * scale;
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const cloneWidth = cellWidth;
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const cloneHeight = cellHeight;
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clone.slot = [x, y, cloneWidth, cloneHeight];
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let cloneCenter = x + cloneWidth / 2;
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@ -1358,8 +1359,8 @@ class Workspace extends St.Widget {
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// Grow the clone from the center of the slot
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clone.x = x + cloneWidth / 2;
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clone.y = y + cloneHeight / 2;
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clone.scale_x = 0;
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clone.scale_y = 0;
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clone.width = 0;
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clone.height = 0;
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clone.positioned = true;
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}
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@ -1370,10 +1371,10 @@ class Workspace extends St.Widget {
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* can be scaled up later */
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if (initialPositioning) {
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clone.opacity = 0;
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clone.scale_x = 0;
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clone.scale_y = 0;
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clone.x = x;
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clone.y = y;
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clone.width = cloneWidth;
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clone.height = cloneHeight;
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}
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clone.ease({
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@ -1383,12 +1384,12 @@ class Workspace extends St.Widget {
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});
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}
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this._animateClone(clone, clone.overlay, x, y, scale);
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this._animateClone(clone, clone.overlay, x, y, cloneWidth, cloneHeight);
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} else {
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// cancel any active tweens (otherwise they might override our changes)
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clone.remove_all_transitions();
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clone.set_position(x, y);
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clone.set_scale(scale, scale);
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clone.set_size(cloneWidth, cloneHeight);
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clone.set_opacity(255);
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clone.overlay.relayout(false);
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this._showWindowOverlay(clone, clone.overlay);
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@ -1415,11 +1416,10 @@ class Workspace extends St.Widget {
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}
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}
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_animateClone(clone, overlay, x, y, scale) {
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_animateClone(clone, overlay, x, y, width, height) {
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clone.ease({
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x, y,
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scale_x: scale,
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scale_y: scale,
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width, height,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => {
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@ -1476,11 +1476,14 @@ class Workspace extends St.Widget {
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// this point.)
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if (win) {
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let [stageX, stageY] = clone.get_transformed_position();
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let [stageWidth] = clone.get_transformed_size();
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const [transformedWidth, transformedHeight] =
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clone.get_transformed_size();
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win._overviewHint = {
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x: stageX,
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y: stageY,
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scale: stageWidth / clone.boundingBox.width,
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width: transformedWidth,
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height: transformedHeight,
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};
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}
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clone.destroy();
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@ -1556,14 +1559,15 @@ class Workspace extends St.Widget {
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if (win._overviewHint) {
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let x = win._overviewHint.x - this.x;
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let y = win._overviewHint.y - this.y;
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let scale = win._overviewHint.scale;
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const width = win._overviewHint.width;
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const height = win._overviewHint.height;
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delete win._overviewHint;
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clone.slot = [x, y, clone.boundingBox.width * scale, clone.boundingBox.height * scale];
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clone.slot = [x, y, width, height];
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clone.positioned = true;
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clone.set_position(x, y);
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clone.set_scale(scale, scale);
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clone.set_size(width, height);
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clone.overlay.relayout(false);
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}
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@ -1714,10 +1718,10 @@ class Workspace extends St.Widget {
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overlay.hide();
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if (clone.metaWindow.showing_on_its_workspace()) {
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clone.scale_x = 1;
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clone.scale_y = 1;
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clone.x = clone.boundingBox.x;
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clone.y = clone.boundingBox.y;
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clone.width = clone.boundingBox.width;
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clone.height = clone.boundingBox.height;
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clone.ease({
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opacity,
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duration,
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@ -1768,8 +1772,8 @@ class Workspace extends St.Widget {
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clone.ease({
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x: clone.boundingBox.x,
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y: clone.boundingBox.y,
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scale_x: 1,
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scale_y: 1,
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width: clone.boundingBox.width,
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height: clone.boundingBox.height,
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opacity: 255,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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@ -1777,8 +1781,8 @@ class Workspace extends St.Widget {
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} else {
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// The window is hidden, make it shrink and fade it out
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clone.ease({
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scale_x: 0,
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scale_y: 0,
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width: 0,
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height: 0,
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opacity: 0,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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@ -2023,7 +2027,8 @@ class Workspace extends St.Widget {
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win._overviewHint = {
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x: actor.x,
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y: actor.y,
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scale: actor.scale_x,
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width: actor.width,
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heigth: actor.height,
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};
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let metaWindow = win.get_meta_window();
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