Network: destroy notifications when the connection completes

When you finish reconnecting, we should remove any Connection Lost
or Connection Failed notification.

https://bugzilla.gnome.org/show_bug.cgi?id=658049
This commit is contained in:
Giovanni Campagna 2011-09-04 21:17:33 +02:00
parent 7a91f318f0
commit 7b1deba590

View File

@ -1828,7 +1828,7 @@ NMApplet.prototype = {
if (!a._inited) {
a._notifyDefaultId = a.connect('notify::default', Lang.bind(this, this._updateIcon));
a._notifyDefault6Id = a.connect('notify::default6', Lang.bind(this, this._updateIcon));
a._notifyStateId = a.connect('notify::state', Lang.bind(this, this._updateIcon));
a._notifyStateId = a.connect('notify::state', Lang.bind(this, this._notifyActivated));
a._inited = true;
}
@ -1872,12 +1872,28 @@ NMApplet.prototype = {
if (a._primaryDevice)
a._primaryDevice.setActiveConnection(a);
if (a.state == NetworkManager.ActiveConnectionState.ACTIVATED
&& a._primaryDevice && a._primaryDevice._notification) {
a._primaryDevice._notification.destroy();
a._primaryDevice._notification = null;
}
}
}
this._mainConnection = activating || default_ip4 || default_ip6 || this._activeConnections[0] || null;
},
_notifyActivated: function(activeConnection) {
if (activeConnection.state == NetworkManager.ActiveConnectionState.ACTIVATED
&& activeConnection._primaryDevice && activeConnection._primaryDevice._notification) {
activeConnection._primaryDevice._notification.destroy();
activeConnection._primaryDevice._notification = null;
}
this._updateIcon();
},
_readConnections: function() {
let connections = this._settings.list_connections();
for (let i = 0; i < connections.length; i++) {