boxpointer: Don't constrain box pointer to primary monitor

A boxPointer should be able to be attached to any actor, not just ones on the
primary monitor. Assume that the sourceActor doesn't straddle monitors, and
constrain the boxPointer to the monitor the sourceActor is on.

https://bugzilla.gnome.org/show_bug.cgi?id=659861
This commit is contained in:
Jasper St. Pierre 2011-09-22 15:52:58 -04:00
parent 6aa411fecc
commit 7a8a189c48
2 changed files with 11 additions and 7 deletions

View File

@ -329,7 +329,7 @@ BoxPointer.prototype = {
// We also want to keep it onscreen, and separated from the
// edge by the same distance as the main part of the box is
// separated from its sourceActor
let primary = Main.layoutManager.primaryMonitor;
let monitor = Main.layoutManager.findMonitorForActor(sourceActor);
let themeNode = this.actor.get_theme_node();
let borderWidth = themeNode.get_length('-arrow-border-width');
let arrowBase = themeNode.get_length('-arrow-base');
@ -364,8 +364,8 @@ BoxPointer.prototype = {
case St.Side.BOTTOM:
resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);
resX = Math.max(resX, primary.x + 10);
resX = Math.min(resX, primary.x + primary.width - (10 + natWidth));
resX = Math.max(resX, monitor.x + 10);
resX = Math.min(resX, monitor.x + monitor.width - (10 + natWidth));
this.setArrowOrigin(sourceCenterX - resX);
break;
@ -373,8 +373,8 @@ BoxPointer.prototype = {
case St.Side.RIGHT:
resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);
resY = Math.max(resY, primary.y + 10);
resY = Math.min(resY, primary.y + primary.height - (10 + natHeight));
resY = Math.max(resY, monitor.y + 10);
resY = Math.min(resY, monitor.y + monitor.height - (10 + natHeight));
this.setArrowOrigin(sourceCenterY - resY);
break;

View File

@ -369,6 +369,10 @@ LayoutManager.prototype = {
// Removes @actor from the chrome
removeChrome: function(actor) {
this._chrome.removeActor(actor);
},
findMonitorForActor: function(actor) {
return this._chrome.findMonitorForActor(actor);
}
};
Signals.addSignalMethods(LayoutManager.prototype);
@ -700,7 +704,7 @@ Chrome.prototype = {
else if (this._inOverview)
visible = true;
else if (!actorData.visibleInFullscreen &&
this._findMonitorForActor(actorData.actor).inFullscreen)
this.findMonitorForActor(actorData.actor).inFullscreen)
visible = false;
else
visible = true;
@ -762,7 +766,7 @@ Chrome.prototype = {
// This call guarantees that we return some monitor to simplify usage of it
// In practice all tracked actors should be visible on some monitor anyway
_findMonitorForActor: function(actor) {
findMonitorForActor: function(actor) {
let [x, y] = actor.get_transformed_position();
let [w, h] = actor.get_transformed_size();
let monitor = this._findMonitorForRect(x, y, w, h);