allView: Switch pages when dragging above or below the grid

This is necessary for being able to drag application icons
to folders in different pages.

Add a drag motion handler to AllView and handle overshoots
when dragging. Only handle it when dragging from AllView.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/603
This commit is contained in:
Georges Basile Stavracas Neto 2019-06-28 20:48:22 -03:00
parent 6da23c8d4d
commit 79f9391c00
No known key found for this signature in database
GPG Key ID: 886C17EE170D1385

View File

@ -339,6 +339,9 @@ var AllView = class AllView extends BaseAppView {
Main.queueDeferredWork(this._redisplayWorkId);
});
Main.overview.connect('item-drag-begin', this._onDragBegin.bind(this));
Main.overview.connect('item-drag-end', this._onDragEnd.bind(this));
this._nEventBlockerInhibits = 0;
}
@ -675,6 +678,58 @@ var AllView = class AllView extends BaseAppView {
this.folderIcons[i].adaptToSize(availWidth, availHeight);
}
_handleDragOvershoot(dragEvent) {
let [gridX, gridY] = this.actor.get_transformed_position();
let [gridWidth, gridHeight] = this.actor.get_transformed_size();
let gridBottom = gridY + gridHeight;
// Within the grid boundaries, or already animating
if (dragEvent.y > gridY && dragEvent.y < gridBottom ||
Tweener.isTweening(this._adjustment)) {
return;
}
// Moving above the grid
let currentY = this._adjustment.value;
if (dragEvent.y <= gridY && currentY > 0) {
this.goToPage(this._grid.currentPage - 1);
return;
}
// Moving below the grid
let maxY = this._adjustment.upper - this._adjustment.page_size;
if (dragEvent.y >= gridBottom && currentY < maxY) {
this.goToPage(this._grid.currentPage + 1);
return;
}
}
_onDragBegin() {
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this)
};
DND.addDragMonitor(this._dragMonitor);
}
_onDragMotion(dragEvent) {
let appIcon = dragEvent.source;
// Handle the drag overshoot. When dragging to above the
// icon grid, move to the page above; when dragging below,
// move to the page below.
if (appIcon.view == this)
this._handleDragOvershoot(dragEvent);
return DND.DragMotionResult.CONTINUE;
}
_onDragEnd() {
if (this._dragMonitor) {
DND.removeDragMonitor(this._dragMonitor);
this._dragMonitor = null;
}
}
inhibitEventBlocker() {
this._nEventBlockerInhibits++;
this._eventBlocker.visible = this._nEventBlockerInhibits == 0;