[St] add st_describe_actor, for debugging
This can be used when adding debug printfs, to get clear descriptions of actors. Also update the Looking Glass inspector to use it https://bugzilla.gnome.org/show_bug.cgi?id=621668
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@ -402,14 +402,10 @@ Inspector.prototype = {
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let target = global.stage.get_actor_at_pos(Clutter.PickMode.ALL,
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stageX,
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stageY);
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let id, style_class;
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if (target instanceof St.Widget) {
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id = target.get_theme_node().get_element_id();
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style_class = target.get_theme_node().get_element_class();
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}
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let position = '<inspect x: ' + stageX + ' y: ' + stageY + '>';
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let style = '<style id: ' + id + ' class: ' + style_class + '>';
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displayText.text = position + ' ' + style + ' ' + target;
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let position = '[inspect x: ' + stageX + ' y: ' + stageY + ']';
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displayText.text = '';
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let description = St.describe_actor(target);
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displayText.text = position + ' ' + description;
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if (borderPaintTarget != null)
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borderPaintTarget.disconnect(borderPaintId);
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borderPaintTarget = target;
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@ -36,6 +36,7 @@
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#include "st-widget.h"
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#include "st-label.h"
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#include "st-marshal.h"
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#include "st-private.h"
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#include "st-texture-cache.h"
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@ -1605,3 +1606,101 @@ st_widget_get_hover (StWidget *widget)
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return widget->priv->hover;
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}
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static gboolean
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append_actor_text (GString *desc,
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ClutterActor *actor)
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{
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if (CLUTTER_IS_TEXT (actor))
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{
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g_string_append_printf (desc, " (\"%s\")",
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clutter_text_get_text (CLUTTER_TEXT (actor)));
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return TRUE;
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}
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else if (ST_IS_LABEL (actor))
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{
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g_string_append_printf (desc, " (\"%s\")",
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st_label_get_text (ST_LABEL (actor)));
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return TRUE;
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}
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else
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return FALSE;
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}
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/**
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* st_describe_actor:
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* @actor: a #ClutterActor
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*
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* Creates a string describing @actor, for use in debugging. This
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* includes the class name and actor name (if any), plus if @actor
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* is an #StWidget, its style class and pseudo class names.
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*
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* Return value: the debug name.
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*/
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char *
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st_describe_actor (ClutterActor *actor)
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{
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GString *desc;
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const char *name;
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int i;
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if (!actor)
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return g_strdup ("[null]");
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desc = g_string_new (NULL);
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g_string_append_printf (desc, "[%p %s", actor,
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G_OBJECT_TYPE_NAME (actor));
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if (ST_IS_WIDGET (actor))
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{
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const char *style_class = st_widget_get_style_class_name (ST_WIDGET (actor));
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const char *pseudo_class = st_widget_get_style_pseudo_class (ST_WIDGET (actor));
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char **classes;
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if (style_class)
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{
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classes = g_strsplit (style_class, ",", -1);
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for (i = 0; classes[i]; i++)
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{
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g_strchug (classes[i]);
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g_string_append_printf (desc, ".%s", classes[i]);
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}
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g_strfreev (classes);
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}
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if (pseudo_class)
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{
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classes = g_strsplit (pseudo_class, ",", -1);
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for (i = 0; classes[i]; i++)
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{
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g_strchug (classes[i]);
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g_string_append_printf (desc, ":%s", classes[i]);
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}
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g_strfreev (classes);
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}
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}
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name = clutter_actor_get_name (actor);
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if (name)
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g_string_append_printf (desc, " \"%s\"", name);
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if (!append_actor_text (desc, actor) && CLUTTER_IS_CONTAINER (actor))
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{
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GList *children, *l;
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/* Do a limited search of @actor's children looking for a label */
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children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
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for (l = children, i = 0; l && i < 20; l = l->next, i++)
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{
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if (append_actor_text (desc, l->data))
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break;
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else if (CLUTTER_IS_CONTAINER (l->data))
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children = g_list_concat (children, clutter_container_get_children (l->data));
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}
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g_list_free (children);
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}
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g_string_append_c (desc, ']');
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return g_string_free (desc, FALSE);
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}
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@ -141,6 +141,8 @@ void st_widget_set_direction (StWidget *self
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void st_widget_style_changed (StWidget *widget);
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StThemeNode * st_widget_get_theme_node (StWidget *widget);
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/* debug method */
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char *st_describe_actor (ClutterActor *actor);
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G_END_DECLS
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