VolumeMenu: show headphone icon when headphones are plugged in
This will show the user where sound will come out, and should help if he forgets them plugged, or forgets to plug them before playing music. https://bugzilla.gnome.org/show_bug.cgi?id=675902
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@ -2,6 +2,7 @@
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Lang = imports.lang;
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const Gio = imports.gi.Gio;
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const Gvc = imports.gi.Gvc;
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const Gvc = imports.gi.Gvc;
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const St = imports.gi.St;
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const St = imports.gi.St;
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@ -32,6 +33,8 @@ const VolumeMenu = new Lang.Class({
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_init: function(control) {
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_init: function(control) {
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this.parent();
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this.parent();
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this.hasHeadphones = false;
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this._control = control;
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this._control = control;
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this._control.connect('state-changed', Lang.bind(this, this._onControlStateChanged));
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this._control.connect('state-changed', Lang.bind(this, this._onControlStateChanged));
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this._control.connect('default-sink-changed', Lang.bind(this, this._readOutput));
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this._control.connect('default-sink-changed', Lang.bind(this, this._readOutput));
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@ -98,20 +101,47 @@ const VolumeMenu = new Lang.Class({
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}
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}
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},
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},
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_findHeadphones: function(sink) {
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// This only works for external headphones (e.g. bluetooth)
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if (sink.get_form_factor() == 'headset' ||
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sink.get_form_factor() == 'headphone')
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return true;
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// a bit hackish, but ALSA/PulseAudio have a number
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// of different identifiers for headphones, and I could
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// not find the complete list
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let port = sink.get_port();
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if (port)
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return port.port.indexOf('headphone') >= 0;
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return false;
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},
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_portChanged: function() {
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this.hasHeadphones = this._findHeadphones(this._output);
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this.emit('headphones-changed');
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},
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_readOutput: function() {
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_readOutput: function() {
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if (this._outputVolumeId) {
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if (this._outputVolumeId) {
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this._output.disconnect(this._outputVolumeId);
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this._output.disconnect(this._outputVolumeId);
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this._output.disconnect(this._outputMutedId);
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this._output.disconnect(this._outputMutedId);
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this._output.disconnect(this._outputPortId);
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this._outputVolumeId = 0;
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this._outputVolumeId = 0;
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this._outputMutedId = 0;
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this._outputMutedId = 0;
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this._outputPortId = 0;
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}
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}
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this._output = this._control.get_default_sink();
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this._output = this._control.get_default_sink();
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if (this._output) {
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if (this._output) {
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this._outputMutedId = this._output.connect('notify::is-muted', Lang.bind(this, this._mutedChanged, '_output'));
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this._outputMutedId = this._output.connect('notify::is-muted', Lang.bind(this, this._mutedChanged, '_output'));
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this._outputVolumeId = this._output.connect('notify::volume', Lang.bind(this, this._volumeChanged, '_output'));
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this._outputVolumeId = this._output.connect('notify::volume', Lang.bind(this, this._volumeChanged, '_output'));
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this._mutedChanged (null, null, '_output');
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this._outputPortId = this._output.connect('notify::port', Lang.bind(this, this._portChanged));
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this._volumeChanged (null, null, '_output');
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this._mutedChanged(null, null, '_output');
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this._volumeChanged(null, null, '_output');
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this._portChanged();
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} else {
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} else {
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this.hasHeadphones = false;
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this._outputSlider.setValue(0);
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this._outputSlider.setValue(0);
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this.emit('icon-changed', 'audio-volume-muted-symbolic');
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this.emit('icon-changed', 'audio-volume-muted-symbolic');
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}
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}
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@ -227,6 +257,12 @@ const Indicator = new Lang.Class({
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this.setIcon(icon);
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this.setIcon(icon);
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this._syncVisibility();
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this._syncVisibility();
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}));
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}));
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this._volumeMenu.connect('headphones-changed', Lang.bind(this, function() {
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this._syncVisibility();
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}));
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this._headphoneIcon = this.addIcon(new Gio.ThemedIcon({ name: 'headphones-symbolic' }));
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this._headphoneIcon.visible = false;
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this.menu.addMenuItem(this._volumeMenu);
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this.menu.addMenuItem(this._volumeMenu);
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@ -239,6 +275,7 @@ const Indicator = new Lang.Class({
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_syncVisibility: function() {
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_syncVisibility: function() {
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this.actor.visible = this._hasPulseAudio;
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this.actor.visible = this._hasPulseAudio;
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this.mainIcon.visible = this._hasPulseAudio;
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this.mainIcon.visible = this._hasPulseAudio;
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this._headphoneIcon.visible = this._hasPulseAudio && this._volumeMenu.hasHeadphones;
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},
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},
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_onScrollEvent: function(actor, event) {
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_onScrollEvent: function(actor, event) {
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