Make all our window clones use the MetaWindowActor as source
Using a MetaWindowActor's shaped texture as the source for window
clones means that if there are further MetaSurfaceActor children
(e.g. a wayland client using sub-surfaces) they don't get cloned.
This obviously wasn't an issue until wayland clients introduced the
possibility of having multiple MetaSurfaceActors under a
MetaWindowActor but there's no fundamental reason we can't clone the
toplevel actor.
WorkspaceThumbnail.WindowClone is the one class that was already using
the MetaWindowActor instead of the texture although it seems to have
been an unintended change in commit
8b99617513
.
https://bugzilla.gnome.org/show_bug.cgi?id=756715
This commit is contained in:
parent
97a1cdbe7a
commit
7746f1a5c4
@ -33,10 +33,9 @@ const AppIconMode = {
|
||||
};
|
||||
|
||||
function _createWindowClone(window, size) {
|
||||
let windowTexture = window.get_texture();
|
||||
let [width, height] = windowTexture.get_size();
|
||||
let [width, height] = window.get_size();
|
||||
let scale = Math.min(1.0, size / width, size / height);
|
||||
return new Clutter.Clone({ source: windowTexture,
|
||||
return new Clutter.Clone({ source: window,
|
||||
width: width * scale,
|
||||
height: height * scale,
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
|
@ -378,7 +378,7 @@ const Overview = new Lang.Class({
|
||||
return null;
|
||||
|
||||
let window = windows[0];
|
||||
let clone = new Clutter.Clone({ source: window.get_texture(),
|
||||
let clone = new Clutter.Clone({ source: window,
|
||||
x: window.x, y: window.y });
|
||||
clone.source.connect('destroy', Lang.bind(this, function() {
|
||||
clone.destroy();
|
||||
|
@ -111,7 +111,7 @@ const WindowClone = new Lang.Class({
|
||||
this.metaWindow._delegate = this;
|
||||
this._workspace = workspace;
|
||||
|
||||
this._windowClone = new Clutter.Clone({ source: realWindow.get_texture() });
|
||||
this._windowClone = new Clutter.Clone({ source: realWindow });
|
||||
// We expect this.actor to be used for all interaction rather than
|
||||
// this._windowClone; as the former is reactive and the latter
|
||||
// is not, this just works for most cases. However, for DND all
|
||||
|
Loading…
Reference in New Issue
Block a user