messageTray: Simplify the actor hierarchy a bit

With no more tricky interaction between bottom tray and notification
banners, we can merge the remaining actors into a single one.

https://bugzilla.gnome.org/show_bug.cgi?id=744850
This commit is contained in:
Florian Müllner 2015-02-11 18:04:22 +01:00
parent 830b4559c0
commit 77413feb57

View File

@ -1351,22 +1351,19 @@ const MessageTray = new Lang.Class({
this._onStatusChanged(status);
}));
this._notificationWidget = new St.Widget({ name: 'notification-container',
reactive: true,
track_hover: true,
y_align: Clutter.ActorAlign.START,
x_align: Clutter.ActorAlign.CENTER,
y_expand: true,
x_expand: true,
layout_manager: new Clutter.BinLayout() });
this._notificationWidget.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
this._notificationWidget.connect('notify::hover', Lang.bind(this, this._onNotificationHoverChanged));
this.actor = new St.Widget({ name: 'notification-container',
reactive: true,
track_hover: true,
y_align: Clutter.ActorAlign.START,
x_align: Clutter.ActorAlign.CENTER,
y_expand: true,
x_expand: true,
layout_manager: new Clutter.BinLayout() });
this.actor.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
this.actor.connect('notify::hover', Lang.bind(this, this._onNotificationHoverChanged));
this._notificationBin = new St.Bin({ y_expand: true });
this._notificationBin.set_y_align(Clutter.ActorAlign.START);
this._notificationWidget.add_actor(this._notificationBin);
this._notificationWidget.hide();
this._notificationFocusGrabber = new FocusGrabber(this._notificationWidget);
this.actor.hide();
this._notificationFocusGrabber = new FocusGrabber(this.actor);
this._notificationQueue = [];
this._notification = null;
this._notificationClickedId = 0;
@ -1374,7 +1371,7 @@ const MessageTray = new Lang.Class({
this._closeButton = Util.makeCloseButton();
this._closeButton.hide();
this._closeButton.connect('clicked', Lang.bind(this, this._closeNotification));
this._notificationWidget.add_actor(this._closeButton);
this.actor.add_actor(this._closeButton);
this._userActiveWhileNotificationShown = false;
@ -1389,7 +1386,7 @@ const MessageTray = new Lang.Class({
// state of the pointer when a notification pops up.
this._pointerInNotification = false;
// This tracks this._notificationWidget.hover and is used to fizzle
// This tracks this.actor.hover and is used to fizzle
// out non-changing hover notifications in onNotificationHoverChanged.
this._notificationHovered = false;
@ -1400,8 +1397,8 @@ const MessageTray = new Lang.Class({
this.clearableCount = 0;
Main.layoutManager.trayBox.add_actor(this._notificationWidget);
Main.layoutManager.trackChrome(this._notificationWidget);
Main.layoutManager.trayBox.add_actor(this.actor);
Main.layoutManager.trackChrome(this.actor);
Main.layoutManager.trackChrome(this._closeButton);
global.screen.connect('in-fullscreen-changed', Lang.bind(this, this._updateState));
@ -1558,10 +1555,10 @@ const MessageTray = new Lang.Class({
},
_onNotificationHoverChanged: function() {
if (this._notificationWidget.hover == this._notificationHovered)
if (this.actor.hover == this._notificationHovered)
return;
this._notificationHovered = this._notificationWidget.hover;
this._notificationHovered = this.actor.hover;
if (this._notificationHovered) {
this._resetNotificationLeftTimeout();
@ -1575,7 +1572,7 @@ const MessageTray = new Lang.Class({
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
// timeout should be used before popping down the notification.
if (this._notificationWidget.contains(actorAtShowNotificationPosition)) {
if (this.actor.contains(actorAtShowNotificationPosition)) {
this._useLongerNotificationLeftTimeout = true;
return;
}
@ -1743,11 +1740,11 @@ const MessageTray = new Lang.Class({
this._notificationUnfocusedId = this._notification.connect('unfocused', Lang.bind(this, function() {
this._updateState();
}));
this._notificationBin.child = this._notification.actor;
this.actor.add_actor(this._notification.actor);
this._notificationWidget.opacity = 0;
this._notificationWidget.y = 0;
this._notificationWidget.show();
this.actor.opacity = 0;
this.actor.y = 0;
this.actor.show();
this._updateShowingNotification();
@ -1790,14 +1787,14 @@ const MessageTray = new Lang.Class({
// notification is being shown.
let tweenParams = { opacity: 255,
y: -this._notificationWidget.height,
y: -this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showNotificationCompleted,
onCompleteScope: this
};
this._tween(this._notificationWidget, '_notificationState', State.SHOWN, tweenParams);
this._tween(this.actor, '_notificationState', State.SHOWN, tweenParams);
},
_showNotificationCompleted: function() {
@ -1861,8 +1858,8 @@ const MessageTray = new Lang.Class({
this._resetNotificationLeftTimeout();
if (animate) {
this._tween(this._notificationWidget, '_notificationState', State.HIDDEN,
{ y: this._notificationWidget.height,
this._tween(this.actor, '_notificationState', State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
@ -1870,9 +1867,9 @@ const MessageTray = new Lang.Class({
onCompleteScope: this
});
} else {
Tweener.removeTweens(this._notificationWidget);
this._notificationWidget.y = this._notificationWidget.height;
this._notificationWidget.opacity = 0;
Tweener.removeTweens(this.actor);
this.actor.y = this.actor.height;
this.actor.opacity = 0;
this._notificationState = State.HIDDEN;
this._hideNotificationCompleted();
}
@ -1889,8 +1886,8 @@ const MessageTray = new Lang.Class({
this._closeButton.hide();
this._pointerInNotification = false;
this._notificationRemoved = false;
this._notificationBin.child = null;
this._notificationWidget.hide();
this.actor.remove_actor(notification.actor);
this.actor.hide();
},
_expandActiveNotification: function() {
@ -1914,17 +1911,18 @@ const MessageTray = new Lang.Class({
},
_onNotificationExpanded: function() {
let expandedY = - this._notificationWidget.height;
let expandedY = - this.actor.height;
this.actor.set_child_above_sibling(this._closeButton, null);
this._closeButton.show();
// Don't animate the notification to its new position if it has shrunk:
// there will be a very visible "gap" that breaks the illusion.
if (this._notificationWidget.y < expandedY) {
this._notificationWidget.y = expandedY;
if (this.actor.y < expandedY) {
this.actor.y = expandedY;
} else if (this._notification.y != expandedY) {
// Tween also opacity here, to override a possible tween that's
// currently hiding the notification.
Tweener.addTween(this._notificationWidget,
Tweener.addTween(this.actor,
{ y: expandedY,
opacity: 255,
time: ANIMATION_TIME,