BluetoothStatus: always update devices

Previously, we skipped rebuilding device items in case the device
had already been seen, but this caused the connected switch not to
be updated. Now it has been refactored to update in case the device
changes, and to create only when the device is completely new.

https://bugzilla.gnome.org/show_bug.cgi?id=647565
This commit is contained in:
Giovanni Campagna 2011-04-13 19:08:45 +02:00
parent d104f9210a
commit 76fce94b66

View File

@ -127,13 +127,6 @@ Indicator.prototype = {
}
},
_deviceCompare: function(d1, d2) {
return d1.device_path == d2.device_path &&
d1.bdaddr == d2.bdaddr &&
d1.can_connect == d2.can_connect &&
d1.capabilities == d2.capabilities;
},
_updateDevices: function() {
let devices = this._applet.get_devices();
@ -142,12 +135,8 @@ Indicator.prototype = {
let item = this._deviceItems[i];
let destroy = true;
for (let j = 0; j < devices.length; j++) {
// we need to deep compare because BluetoothSimpleDevice is a boxed type
// (but we take advantage of that, because _skip will disappear the next
// time get_devices() is called)
if (this._deviceCompare(item._device, devices[j])) {
item.label.text = devices[j].alias;
devices[j]._skip = true;
if (item._device.device_path == devices[j].device_path) {
this._updateDeviceItem(item, devices[j]);
destroy = false;
break;
}
@ -162,7 +151,7 @@ Indicator.prototype = {
this._hasDevices = newlist.length > 0;
for (let i = 0; i < devices.length; i++) {
let d = devices[i];
if (d._skip)
if (d._item)
continue;
let item = this._createDeviceItem(d);
if (item) {
@ -177,17 +166,55 @@ Indicator.prototype = {
this._deviceSep.actor.hide();
},
_updateDeviceItem: function(item, device) {
if (!device.can_connect && device.capabilities == GnomeBluetoothApplet.Capabilities.NONE) {
item.destroy();
return;
}
let prevDevice = item._device;
let prevCapabilities = prevDevice.capabilities;
let prevCanConnect = prevDevice.can_connect;
// adopt the new device object
item._device = device;
device._item = item;
// update properties
item.label.text = device.alias;
if (prevCapabilities != device.capabilities ||
prevCanConnect != device.can_connect) {
// need to rebuild the submenu
item.menu.removeAll();
this._buildDeviceSubMenu(item, device);
}
// update connected property
if (device.can_connect)
item._connectedMenuitem.setToggleState(device.connected);
},
_createDeviceItem: function(device) {
if (!device.can_connect && device.capabilities == GnomeBluetoothApplet.Capabilities.NONE)
return null;
let item = new PopupMenu.PopupSubMenuMenuItem(device.alias);
item._device = device;
// adopt the device object, and add a back link
item._device = device;
device._item = item;
this._buildDeviceSubMenu(item, device);
return item;
},
_buildDeviceSubMenu: function(item, device) {
if (device.can_connect) {
item._connected = device.connected;
let menuitem = new PopupMenu.PopupSwitchMenuItem(_("Connection"), device.connected);
item._connectedMenuitem = new PopupMenu.PopupSwitchMenuItem(_("Connection"), device.connected);
menuitem.connect('toggled', Lang.bind(this, function() {
item._connectedMenuitem.connect('toggled', Lang.bind(this, function() {
if (item._connected > ConnectionState.CONNECTED) {
// operation already in progress, revert
menuitem.setToggleState(menuitem.state);
@ -217,7 +244,7 @@ Indicator.prototype = {
}
}));
item.menu.addMenuItem(menuitem);
item.menu.addMenuItem(item._connectedMenuitem);
}
if (device.capabilities & GnomeBluetoothApplet.Capabilities.OBEX_PUSH) {
@ -263,8 +290,6 @@ Indicator.prototype = {
default:
break;
}
return item;
},
_updateFullMenu: function() {