cleanup: Use method syntax

Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
This commit is contained in:
Florian Müllner
2017-10-31 01:03:21 +01:00
committed by Florian Müllner
parent cff0b81f32
commit 76f09b1e49
116 changed files with 3140 additions and 3140 deletions

View File

@ -44,7 +44,7 @@ var WindowCloneLayout = new Lang.Class({
Name: 'WindowCloneLayout',
Extends: Clutter.LayoutManager,
_init: function(boundingBox) {
_init(boundingBox) {
this.parent();
this._boundingBox = boundingBox;
@ -59,7 +59,7 @@ var WindowCloneLayout = new Lang.Class({
this.layout_changed();
},
_makeBoxForWindow: function(window) {
_makeBoxForWindow(window) {
// We need to adjust the position of the actor because of the
// consequences of invisible borders -- in reality, the texture
// has an extra set of "padding" around it that we need to trim
@ -80,15 +80,15 @@ var WindowCloneLayout = new Lang.Class({
return box;
},
vfunc_get_preferred_height: function(container, forWidth) {
vfunc_get_preferred_height(container, forWidth) {
return [this._boundingBox.height, this._boundingBox.height];
},
vfunc_get_preferred_width: function(container, forHeight) {
vfunc_get_preferred_width(container, forHeight) {
return [this._boundingBox.width, this._boundingBox.width];
},
vfunc_allocate: function(container, box, flags) {
vfunc_allocate(container, box, flags) {
container.get_children().forEach(Lang.bind(this, function (child) {
let realWindow;
if (child == container._delegate._windowClone)
@ -105,7 +105,7 @@ var WindowCloneLayout = new Lang.Class({
var WindowClone = new Lang.Class({
Name: 'WindowClone',
_init : function(realWindow, workspace) {
_init(realWindow, workspace) {
this.realWindow = realWindow;
this.metaWindow = realWindow.meta_window;
this.metaWindow._delegate = this;
@ -188,7 +188,7 @@ var WindowClone = new Lang.Class({
return this._slot;
},
deleteAll: function() {
deleteAll() {
// Delete all windows, starting from the bottom-most (most-modal) one
let windows = this.actor.get_children();
@ -202,17 +202,17 @@ var WindowClone = new Lang.Class({
this.metaWindow.delete(global.get_current_time());
},
addAttachedDialog: function(win) {
addAttachedDialog(win) {
this._doAddAttachedDialog(win, win.get_compositor_private());
this._computeBoundingBox();
this.emit('size-changed');
},
hasAttachedDialogs: function() {
hasAttachedDialogs() {
return this.actor.get_n_children() > 1;
},
_doAddAttachedDialog: function(metaWin, realWin) {
_doAddAttachedDialog(metaWin, realWin) {
let clone = new Clutter.Clone({ source: realWin });
clone._updateId = metaWin.connect('size-changed', Lang.bind(this, function() {
this._computeBoundingBox();
@ -227,7 +227,7 @@ var WindowClone = new Lang.Class({
this.actor.add_child(clone);
},
_updateAttachedDialogs: function() {
_updateAttachedDialogs() {
let iter = Lang.bind(this, function(win) {
let actor = win.get_compositor_private();
@ -255,11 +255,11 @@ var WindowClone = new Lang.Class({
return this._boundingBox.height;
},
getOriginalPosition: function() {
getOriginalPosition() {
return [this._boundingBox.x, this._boundingBox.y];
},
_computeBoundingBox: function() {
_computeBoundingBox() {
let rect = this.metaWindow.get_frame_rect();
this.actor.get_children().forEach(function (child) {
@ -280,7 +280,7 @@ var WindowClone = new Lang.Class({
// Find the actor just below us, respecting reparenting done
// by DND code
getActualStackAbove: function() {
getActualStackAbove() {
if (this._stackAbove == null)
return null;
@ -294,7 +294,7 @@ var WindowClone = new Lang.Class({
}
},
setStackAbove: function (actor) {
setStackAbove(actor) {
this._stackAbove = actor;
if (this.inDrag)
// We'll fix up the stack after the drag
@ -307,11 +307,11 @@ var WindowClone = new Lang.Class({
this.actor.raise(actualAbove);
},
destroy: function () {
destroy() {
this.actor.destroy();
},
_disconnectSignals: function() {
_disconnectSignals() {
this.actor.get_children().forEach(Lang.bind(this, function (child) {
let realWindow;
if (child == this._windowClone)
@ -324,12 +324,12 @@ var WindowClone = new Lang.Class({
}));
},
_onRealWindowSizeChanged: function() {
_onRealWindowSizeChanged() {
this._computeBoundingBox();
this.emit('size-changed');
},
_onDestroy: function() {
_onDestroy() {
this._disconnectSignals();
this.metaWindow._delegate = null;
@ -343,12 +343,12 @@ var WindowClone = new Lang.Class({
this.disconnectAll();
},
_activate: function() {
_activate() {
this._selected = true;
this.emit('selected', global.get_current_time());
},
_onKeyPress: function(actor, event) {
_onKeyPress(actor, event) {
let symbol = event.get_key_symbol();
let isEnter = (symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter);
if (isEnter) {
@ -359,11 +359,11 @@ var WindowClone = new Lang.Class({
return false;
},
_onClicked: function(action, actor) {
_onClicked(action, actor) {
this._activate();
},
_onLongPress: function(action, actor, state) {
_onLongPress(action, actor, state) {
// Take advantage of the Clutter policy to consider
// a long-press canceled when the pointer movement
// exceeds dnd-drag-threshold to manually start the drag
@ -387,7 +387,7 @@ var WindowClone = new Lang.Class({
return true;
},
_onDragBegin : function (draggable, time) {
_onDragBegin(draggable, time) {
this._dragSlot = this._slot;
[this.dragOrigX, this.dragOrigY] = this.actor.get_position();
this.dragOrigScale = this.actor.scale_x;
@ -395,19 +395,19 @@ var WindowClone = new Lang.Class({
this.emit('drag-begin');
},
handleDragOver : function(source, actor, x, y, time) {
handleDragOver(source, actor, x, y, time) {
return this._workspace.handleDragOver(source, actor, x, y, time);
},
acceptDrop : function(source, actor, x, y, time) {
acceptDrop(source, actor, x, y, time) {
this._workspace.acceptDrop(source, actor, x, y, time);
},
_onDragCancelled : function (draggable, time) {
_onDragCancelled(draggable, time) {
this.emit('drag-cancelled');
},
_onDragEnd : function (draggable, time, snapback) {
_onDragEnd(draggable, time, snapback) {
this.inDrag = false;
// We may not have a parent if DnD completed successfully, in
@ -435,7 +435,7 @@ Signals.addSignalMethods(WindowClone.prototype);
var WindowOverlay = new Lang.Class({
Name: 'WindowOverlay',
_init : function(windowClone, parentActor) {
_init(windowClone, parentActor) {
let metaWindow = windowClone.metaWindow;
this._windowClone = windowClone;
@ -492,30 +492,30 @@ var WindowOverlay = new Lang.Class({
this._onStyleChanged();
},
hide: function() {
hide() {
this._hidden = true;
this.hideCloseButton();
},
show: function() {
show() {
this._hidden = false;
if (this._windowClone.actor['has-pointer'])
this._animateVisible();
},
chromeHeights: function () {
chromeHeights() {
return [Math.max(this.borderSize, this.closeButton.height - this.closeButton._overlap),
(this.title.height - this.borderSize) / 2];
},
chromeWidths: function () {
chromeWidths() {
return [this.borderSize,
Math.max(this.borderSize, this.closeButton.width - this.closeButton._overlap)];
},
relayout: function(animate) {
relayout(animate) {
let button = this.closeButton;
let title = this.title;
let border = this.border;
@ -565,7 +565,7 @@ var WindowOverlay = new Lang.Class({
}
},
_animateOverlayActor: function(actor, x, y, width, height) {
_animateOverlayActor(actor, x, y, width, height) {
let params = { x: x,
y: y,
width: width,
@ -578,7 +578,7 @@ var WindowOverlay = new Lang.Class({
Tweener.addTween(actor, params);
},
_closeWindow: function(actor) {
_closeWindow(actor) {
let metaWindow = this._windowClone.metaWindow;
this._workspace = metaWindow.get_workspace();
@ -589,12 +589,12 @@ var WindowOverlay = new Lang.Class({
this._windowClone.deleteAll();
},
_windowCanClose: function() {
_windowCanClose() {
return this._windowClone.metaWindow.can_close() &&
!this._windowClone.hasAttachedDialogs();
},
_onWindowAdded: function(workspace, win) {
_onWindowAdded(workspace, win) {
let metaWindow = this._windowClone.metaWindow;
if (win.get_transient_for() == metaWindow) {
@ -612,7 +612,7 @@ var WindowOverlay = new Lang.Class({
}
},
_onDestroy: function() {
_onDestroy() {
if (this._windowAddedId > 0) {
this._workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
@ -627,7 +627,7 @@ var WindowOverlay = new Lang.Class({
this.border.destroy();
},
_animateVisible: function() {
_animateVisible() {
this._parentActor.raise_top();
let toAnimate = [this.border, this.title];
@ -644,7 +644,7 @@ var WindowOverlay = new Lang.Class({
});
},
_animateInvisible: function() {
_animateInvisible() {
[this.closeButton, this.border, this.title].forEach(a => {
a.opacity = 255;
Tweener.addTween(a,
@ -654,7 +654,7 @@ var WindowOverlay = new Lang.Class({
});
},
_onShowChrome: function() {
_onShowChrome() {
// We might get enter events on the clone while the overlay is
// hidden, e.g. during animations, we ignore these events,
// as the close button will be shown as needed when the overlays
@ -667,14 +667,14 @@ var WindowOverlay = new Lang.Class({
this.emit('show-close-button');
},
_onHideChrome: function() {
_onHideChrome() {
if (this._idleToggleCloseId == 0) {
this._idleToggleCloseId = Mainloop.timeout_add(750, Lang.bind(this, this._idleToggleCloseButton));
GLib.Source.set_name_by_id(this._idleToggleCloseId, '[gnome-shell] this._idleToggleCloseButton');
}
},
_idleToggleCloseButton: function() {
_idleToggleCloseButton() {
this._idleToggleCloseId = 0;
if (!this._windowClone.actor['has-pointer'] &&
@ -684,7 +684,7 @@ var WindowOverlay = new Lang.Class({
return GLib.SOURCE_REMOVE;
},
hideCloseButton: function() {
hideCloseButton() {
if (this._idleToggleCloseId > 0) {
Mainloop.source_remove(this._idleToggleCloseId);
this._idleToggleCloseId = 0;
@ -694,7 +694,7 @@ var WindowOverlay = new Lang.Class({
this.title.hide();
},
_onStyleChanged: function() {
_onStyleChanged() {
let closeNode = this.closeButton.get_theme_node();
this.closeButton._overlap = closeNode.get_length('-shell-close-overlap');
@ -790,13 +790,13 @@ var LayoutStrategy = new Lang.Class({
Name: 'LayoutStrategy',
Abstract: true,
_init: function(monitor, rowSpacing, columnSpacing) {
_init(monitor, rowSpacing, columnSpacing) {
this._monitor = monitor;
this._rowSpacing = rowSpacing;
this._columnSpacing = columnSpacing;
},
_newRow: function() {
_newRow() {
// Row properties:
//
// * x, y are the position of row, relative to area
@ -816,7 +816,7 @@ var LayoutStrategy = new Lang.Class({
// Computes and returns an individual scaling factor for @window,
// to be applied in addition to the overal layout scale.
_computeWindowScale: function(window) {
_computeWindowScale(window) {
// Since we align windows next to each other, the height of the
// thumbnails is much more important to preserve than the width of
// them, so two windows with equal height, but maybe differering
@ -836,7 +836,7 @@ var LayoutStrategy = new Lang.Class({
// row.width, row.height, row.fullWidth, row.fullHeight, and
// (optionally) for each row in @layout.rows. This method is
// intended to be called by subclasses.
_computeRowSizes: function(layout) {
_computeRowSizes(layout) {
throw new Error('_computeRowSizes not implemented');
},
@ -849,7 +849,7 @@ var LayoutStrategy = new Lang.Class({
// * gridWidth - The total width used by the grid, unscaled, unspaced.
// * gridHeight - The totial height used by the grid, unscaled, unspaced.
// * rows - A list of rows, which should be instantiated by _newRow.
computeLayout: function(windows, layout) {
computeLayout(windows, layout) {
throw new Error('computeLayout not implemented');
},
@ -863,7 +863,7 @@ var LayoutStrategy = new Lang.Class({
//
// Make sure to call this methods before calling computeWindowSlots(),
// as it depends on the scale property installed in @layout here.
computeScaleAndSpace: function(layout) {
computeScaleAndSpace(layout) {
let area = layout.area;
let hspacing = (layout.maxColumns - 1) * this._columnSpacing;
@ -886,7 +886,7 @@ var LayoutStrategy = new Lang.Class({
layout.space = space;
},
computeWindowSlots: function(layout, area) {
computeWindowSlots(layout, area) {
this._computeRowSizes(layout);
let { rows: rows, scale: scale } = layout;
@ -966,7 +966,7 @@ var UnalignedLayoutStrategy = new Lang.Class({
Name: 'UnalignedLayoutStrategy',
Extends: LayoutStrategy,
_computeRowSizes: function(layout) {
_computeRowSizes(layout) {
let { rows: rows, scale: scale } = layout;
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
@ -975,7 +975,7 @@ var UnalignedLayoutStrategy = new Lang.Class({
}
},
_keepSameRow: function(row, window, width, idealRowWidth) {
_keepSameRow(row, window, width, idealRowWidth) {
if (row.fullWidth + width <= idealRowWidth)
return true;
@ -988,14 +988,14 @@ var UnalignedLayoutStrategy = new Lang.Class({
return false;
},
_sortRow: function(row) {
_sortRow(row) {
// Sort windows horizontally to minimize travel distance
row.windows.sort(function(a, b) {
return a.realWindow.x - b.realWindow.x;
});
},
computeLayout: function(windows, layout) {
computeLayout(windows, layout) {
let numRows = layout.numRows;
let rows = [];
@ -1074,7 +1074,7 @@ const WorkspaceActor = new Lang.Class({
Name: 'WorkspaceActor',
Extends: St.Widget,
vfunc_get_focus_chain: function() {
vfunc_get_focus_chain() {
return this.get_children().filter(c => c.visible).sort((a,b) => {
let cloneA = (a._delegate && a._delegate instanceof WindowClone) ? a._delegate: null;
let cloneB = (b._delegate && b._delegate instanceof WindowClone) ? b._delegate: null;
@ -1092,7 +1092,7 @@ const WorkspaceActor = new Lang.Class({
var Workspace = new Lang.Class({
Name: 'Workspace',
_init : function(metaWorkspace, monitorIndex) {
_init(metaWorkspace, monitorIndex) {
// When dragging a window, we use this slot for reserve space.
this._reservedSlot = null;
this._reservedSlotWindow = null;
@ -1167,7 +1167,7 @@ var Workspace = new Lang.Class({
}));
},
setFullGeometry: function(geom) {
setFullGeometry(geom) {
if (rectEqual(this._fullGeometry, geom))
return;
@ -1177,7 +1177,7 @@ var Workspace = new Lang.Class({
this._recalculateWindowPositions(WindowPositionFlags.NONE);
},
setActualGeometry: function(geom) {
setActualGeometry(geom) {
if (rectEqual(this._actualGeometry, geom))
return;
@ -1188,7 +1188,7 @@ var Workspace = new Lang.Class({
this._syncActualGeometry();
},
_syncActualGeometry: function() {
_syncActualGeometry() {
if (this._actualGeometryLater || !this._actualGeometryDirty)
return;
if (!this._actualGeometry)
@ -1209,7 +1209,7 @@ var Workspace = new Lang.Class({
}));
},
_lookupIndex: function (metaWindow) {
_lookupIndex(metaWindow) {
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWindow) {
return i;
@ -1218,15 +1218,15 @@ var Workspace = new Lang.Class({
return -1;
},
containsMetaWindow: function (metaWindow) {
containsMetaWindow(metaWindow) {
return this._lookupIndex(metaWindow) >= 0;
},
isEmpty: function() {
isEmpty() {
return this._windows.length == 0;
},
setReservedSlot: function(metaWindow) {
setReservedSlot(metaWindow) {
if (this._reservedSlotWindow == metaWindow)
return;
@ -1241,7 +1241,7 @@ var Workspace = new Lang.Class({
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
},
_recalculateWindowPositions: function(flags) {
_recalculateWindowPositions(flags) {
this._positionWindowsFlags |= flags;
if (this._positionWindowsId > 0)
@ -1255,7 +1255,7 @@ var Workspace = new Lang.Class({
}));
},
_realRecalculateWindowPositions: function(flags) {
_realRecalculateWindowPositions(flags) {
if (this._repositionWindowsId > 0) {
Mainloop.source_remove(this._repositionWindowsId);
this._repositionWindowsId = 0;
@ -1276,7 +1276,7 @@ var Workspace = new Lang.Class({
this._updateWindowPositions(flags);
},
_updateWindowPositions: function(flags) {
_updateWindowPositions(flags) {
if (this._currentLayout == null) {
this._recalculateWindowPositions(flags);
return;
@ -1364,7 +1364,7 @@ var Workspace = new Lang.Class({
}
},
syncStacking: function(stackIndices) {
syncStacking(stackIndices) {
let clones = this._windows.slice();
clones.sort(function (a, b) { return stackIndices[a.metaWindow.get_stable_sequence()] - stackIndices[b.metaWindow.get_stable_sequence()]; });
@ -1380,7 +1380,7 @@ var Workspace = new Lang.Class({
}
},
_animateClone: function(clone, overlay, x, y, scale) {
_animateClone(clone, overlay, x, y, scale) {
Tweener.addTween(clone.actor,
{ x: x,
y: y,
@ -1396,7 +1396,7 @@ var Workspace = new Lang.Class({
clone.overlay.relayout(true);
},
_showWindowOverlay: function(clone, overlay) {
_showWindowOverlay(clone, overlay) {
if (clone.inDrag)
return;
@ -1404,7 +1404,7 @@ var Workspace = new Lang.Class({
overlay.show();
},
_delayedWindowRepositioning: function() {
_delayedWindowRepositioning() {
let [x, y, mask] = global.get_pointer();
let pointerHasMoved = (this._cursorX != x && this._cursorY != y);
@ -1429,7 +1429,7 @@ var Workspace = new Lang.Class({
return GLib.SOURCE_REMOVE;
},
_doRemoveWindow : function(metaWin) {
_doRemoveWindow(metaWin) {
let win = metaWin.get_compositor_private();
// find the position of the window in our list
@ -1483,7 +1483,7 @@ var Workspace = new Lang.Class({
GLib.Source.set_name_by_id(this._repositionWindowsId, '[gnome-shell] this._delayedWindowRepositioning');
},
_doAddWindow : function(metaWin) {
_doAddWindow(metaWin) {
if (this.leavingOverview)
return;
@ -1551,28 +1551,28 @@ var Workspace = new Lang.Class({
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
},
_windowAdded : function(metaWorkspace, metaWin) {
_windowAdded(metaWorkspace, metaWin) {
this._doAddWindow(metaWin);
},
_windowRemoved : function(metaWorkspace, metaWin) {
_windowRemoved(metaWorkspace, metaWin) {
this._doRemoveWindow(metaWin);
},
_windowEnteredMonitor : function(metaScreen, monitorIndex, metaWin) {
_windowEnteredMonitor(metaScreen, monitorIndex, metaWin) {
if (monitorIndex == this.monitorIndex) {
this._doAddWindow(metaWin);
}
},
_windowLeftMonitor : function(metaScreen, monitorIndex, metaWin) {
_windowLeftMonitor(metaScreen, monitorIndex, metaWin) {
if (monitorIndex == this.monitorIndex) {
this._doRemoveWindow(metaWin);
}
},
// check for maximized windows on the workspace
hasMaximizedWindows: function() {
hasMaximizedWindows() {
for (let i = 0; i < this._windows.length; i++) {
let metaWindow = this._windows[i].metaWindow;
if (metaWindow.showing_on_its_workspace() &&
@ -1583,7 +1583,7 @@ var Workspace = new Lang.Class({
return false;
},
fadeToOverview: function() {
fadeToOverview() {
// We don't want to reposition windows while animating in this way.
this._animatingWindowsFade = true;
this._overviewShownId = Main.overview.connect('shown', Lang.bind(this,
@ -1631,7 +1631,7 @@ var Workspace = new Lang.Class({
}
},
fadeFromOverview: function() {
fadeFromOverview() {
this.leavingOverview = true;
this._overviewHiddenId = Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
@ -1688,7 +1688,7 @@ var Workspace = new Lang.Class({
}
},
_fadeWindow: function(index, time, opacity) {
_fadeWindow(index, time, opacity) {
let clone = this._windows[index];
let overlay = this._windowOverlays[index];
@ -1712,12 +1712,12 @@ var Workspace = new Lang.Class({
}
},
zoomToOverview: function() {
zoomToOverview() {
// Position and scale the windows.
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
},
zoomFromOverview: function() {
zoomFromOverview() {
let currentWorkspace = global.screen.get_active_workspace();
this.leavingOverview = true;
@ -1742,7 +1742,7 @@ var Workspace = new Lang.Class({
this._zoomWindowFromOverview(i);
},
_zoomWindowFromOverview: function(index) {
_zoomWindowFromOverview(index) {
let clone = this._windows[index];
let overlay = this._windowOverlays[index];
@ -1772,11 +1772,11 @@ var Workspace = new Lang.Class({
}
},
destroy : function() {
destroy() {
this.actor.destroy();
},
_onDestroy: function(actor) {
_onDestroy(actor) {
if (this._overviewHiddenId) {
Main.overview.disconnect(this._overviewHiddenId);
this._overviewHiddenId = 0;
@ -1809,29 +1809,29 @@ var Workspace = new Lang.Class({
},
// Sets this.leavingOverview flag to false.
_doneLeavingOverview : function() {
_doneLeavingOverview() {
this.leavingOverview = false;
},
_doneShowingOverview: function() {
_doneShowingOverview() {
this._animatingWindowsFade = false;
this._recalculateWindowPositions(WindowPositionFlags.INITIAL);
},
// Tests if @actor belongs to this workspaces and monitor
_isMyWindow : function (actor) {
_isMyWindow(actor) {
let win = actor.meta_window;
return (this.metaWorkspace == null || win.located_on_workspace(this.metaWorkspace)) &&
(win.get_monitor() == this.monitorIndex);
},
// Tests if @win should be shown in the Overview
_isOverviewWindow : function (win) {
_isOverviewWindow(win) {
return !win.get_meta_window().skip_taskbar;
},
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win, positioned) {
_addWindowClone(win, positioned) {
let clone = new WindowClone(win, this);
let overlay = new WindowOverlay(clone, this._windowOverlaysGroup);
clone.overlay = overlay;
@ -1873,7 +1873,7 @@ var Workspace = new Lang.Class({
return [clone, overlay];
},
_onShowOverlayClose: function (windowOverlay) {
_onShowOverlayClose(windowOverlay) {
for (let i = 0; i < this._windowOverlays.length; i++) {
let overlay = this._windowOverlays[i];
if (overlay == windowOverlay)
@ -1882,7 +1882,7 @@ var Workspace = new Lang.Class({
}
},
_isBetterLayout: function(oldLayout, newLayout) {
_isBetterLayout(oldLayout, newLayout) {
if (oldLayout.scale === undefined)
return true;
@ -1904,7 +1904,7 @@ var Workspace = new Lang.Class({
}
},
_getBestLayout: function(windows, area, rowSpacing, columnSpacing) {
_getBestLayout(windows, area, rowSpacing, columnSpacing) {
// We look for the largest scale that allows us to fit the
// largest row/tallest column on the workspace.
@ -1934,7 +1934,7 @@ var Workspace = new Lang.Class({
return lastLayout;
},
_getSpacingAndPadding: function() {
_getSpacingAndPadding() {
let node = this.actor.get_theme_node();
// Window grid spacing
@ -1963,13 +1963,13 @@ var Workspace = new Lang.Class({
return [rowSpacing, columnSpacing, padding];
},
_computeLayout: function(windows) {
_computeLayout(windows) {
let [rowSpacing, columnSpacing, padding] = this._getSpacingAndPadding();
let area = padArea(this._fullGeometry, padding);
return this._getBestLayout(windows, area, rowSpacing, columnSpacing);
},
_onCloneSelected : function (clone, time) {
_onCloneSelected(clone, time) {
let wsIndex = undefined;
if (this.metaWorkspace)
wsIndex = this.metaWorkspace.index();
@ -1977,7 +1977,7 @@ var Workspace = new Lang.Class({
},
// Draggable target interface
handleDragOver : function(source, actor, x, y, time) {
handleDragOver(source, actor, x, y, time) {
if (source.realWindow && !this._isMyWindow(source.realWindow))
return DND.DragMotionResult.MOVE_DROP;
if (source.shellWorkspaceLaunch)
@ -1986,7 +1986,7 @@ var Workspace = new Lang.Class({
return DND.DragMotionResult.CONTINUE;
},
acceptDrop : function(source, actor, x, y, time) {
acceptDrop(source, actor, x, y, time) {
if (source.realWindow) {
let win = source.realWindow;
if (this._isMyWindow(win))