cleanup: Use method syntax

Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
This commit is contained in:
Florian Müllner
2017-10-31 01:03:21 +01:00
committed by Florian Müllner
parent cff0b81f32
commit 76f09b1e49
116 changed files with 3140 additions and 3140 deletions

View File

@ -18,7 +18,7 @@ var LEVEL_ANIMATION_TIME = 0.1;
var LevelBar = new Lang.Class({
Name: 'LevelBar',
_init: function() {
_init() {
this._level = 0;
this.actor = new St.Bin({ style_class: 'level',
@ -49,7 +49,7 @@ var OsdWindowConstraint = new Lang.Class({
Name: 'OsdWindowConstraint',
Extends: Clutter.Constraint,
_init: function(props) {
_init(props) {
this._minSize = 0;
this.parent(props);
},
@ -60,7 +60,7 @@ var OsdWindowConstraint = new Lang.Class({
this.actor.queue_relayout();
},
vfunc_update_allocation: function(actor, actorBox) {
vfunc_update_allocation(actor, actorBox) {
// Clutter will adjust the allocation for margins,
// so add it to our minimum size
let minSize = this._minSize + actor.margin_top + actor.margin_bottom;
@ -80,7 +80,7 @@ var OsdWindowConstraint = new Lang.Class({
var OsdWindow = new Lang.Class({
Name: 'OsdWindow',
_init: function(monitorIndex) {
_init(monitorIndex) {
this.actor = new St.Widget({ x_expand: true,
y_expand: true,
x_align: Clutter.ActorAlign.CENTER,
@ -117,17 +117,17 @@ var OsdWindow = new Lang.Class({
Main.uiGroup.add_child(this.actor);
},
setIcon: function(icon) {
setIcon(icon) {
this._icon.gicon = icon;
},
setLabel: function(label) {
setLabel(label) {
this._label.visible = (label != undefined);
if (label)
this._label.text = label;
},
setLevel: function(level) {
setLevel(level) {
this._level.actor.visible = (level != undefined);
if (level != undefined) {
if (this.actor.visible)
@ -140,7 +140,7 @@ var OsdWindow = new Lang.Class({
}
},
show: function() {
show() {
if (!this._icon.gicon)
return;
@ -163,7 +163,7 @@ var OsdWindow = new Lang.Class({
GLib.Source.set_name_by_id(this._hideTimeoutId, '[gnome-shell] this._hide');
},
cancel: function() {
cancel() {
if (!this._hideTimeoutId)
return;
@ -171,7 +171,7 @@ var OsdWindow = new Lang.Class({
this._hide();
},
_hide: function() {
_hide() {
this._hideTimeoutId = 0;
Tweener.addTween(this.actor,
{ opacity: 0,
@ -185,13 +185,13 @@ var OsdWindow = new Lang.Class({
return GLib.SOURCE_REMOVE;
},
_reset: function() {
_reset() {
this.actor.hide();
this.setLabel(null);
this.setLevel(null);
},
_relayout: function() {
_relayout() {
/* assume 110x110 on a 640x480 display and scale from there */
let monitor = Main.layoutManager.monitors[this._monitorIndex];
if (!monitor)
@ -212,14 +212,14 @@ var OsdWindow = new Lang.Class({
var OsdWindowManager = new Lang.Class({
Name: 'OsdWindowManager',
_init: function() {
_init() {
this._osdWindows = [];
Main.layoutManager.connect('monitors-changed',
Lang.bind(this, this._monitorsChanged));
this._monitorsChanged();
},
_monitorsChanged: function() {
_monitorsChanged() {
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
if (this._osdWindows[i] == undefined)
this._osdWindows[i] = new OsdWindow(i);
@ -233,14 +233,14 @@ var OsdWindowManager = new Lang.Class({
this._osdWindows.length = Main.layoutManager.monitors.length;
},
_showOsdWindow: function(monitorIndex, icon, label, level) {
_showOsdWindow(monitorIndex, icon, label, level) {
this._osdWindows[monitorIndex].setIcon(icon);
this._osdWindows[monitorIndex].setLabel(label);
this._osdWindows[monitorIndex].setLevel(level);
this._osdWindows[monitorIndex].show();
},
show: function(monitorIndex, icon, label, level) {
show(monitorIndex, icon, label, level) {
if (monitorIndex != -1) {
for (let i = 0; i < this._osdWindows.length; i++) {
if (i == monitorIndex)
@ -254,7 +254,7 @@ var OsdWindowManager = new Lang.Class({
}
},
hideAll: function() {
hideAll() {
for (let i = 0; i < this._osdWindows.length; i++)
this._osdWindows[i].cancel();
}