cleanup: Use method syntax
Modern javascript has a short-hand for function properties, embrace it for better readability and to prepare for an eventual port to ES6 classes. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
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committed by
Florian Müllner

parent
cff0b81f32
commit
76f09b1e49
@ -16,7 +16,7 @@ var EdgeDragAction = new Lang.Class({
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Extends: Clutter.GestureAction,
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Signals: { 'activated': {} },
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_init : function(side, allowedModes) {
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_init(side, allowedModes) {
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this.parent();
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this._side = side;
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this._allowedModes = allowedModes;
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@ -27,14 +27,14 @@ var EdgeDragAction = new Lang.Class({
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}));
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},
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_getMonitorRect : function (x, y) {
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_getMonitorRect(x, y) {
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let rect = new Meta.Rectangle({ x: x - 1, y: y - 1, width: 1, height: 1 });
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let monitorIndex = global.screen.get_monitor_index_for_rect(rect);
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return global.screen.get_monitor_geometry(monitorIndex);
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},
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vfunc_gesture_prepare : function(action, actor) {
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vfunc_gesture_prepare(action, actor) {
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if (this.get_n_current_points() == 0)
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return false;
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@ -50,7 +50,7 @@ var EdgeDragAction = new Lang.Class({
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(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD));
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},
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vfunc_gesture_progress : function (action, actor) {
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vfunc_gesture_progress(action, actor) {
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let [startX, startY] = this.get_press_coords(0);
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let [x, y] = this.get_motion_coords(0);
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let offsetX = Math.abs (x - startX);
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@ -70,7 +70,7 @@ var EdgeDragAction = new Lang.Class({
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return true;
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},
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vfunc_gesture_end : function (action, actor) {
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vfunc_gesture_end(action, actor) {
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let [startX, startY] = this.get_press_coords(0);
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let [x, y] = this.get_motion_coords(0);
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let monitorRect = this._getMonitorRect(startX, startY);
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