windowManager: Use generic filter mechanism for all keybindings
With the new flexible system in place, there's no point explicitly hardcoding some built-in keybindings; just use the generic mechanism for everything. https://bugzilla.gnome.org/show_bug.cgi?id=688202
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@ -83,7 +83,17 @@ let _overridesSettings = null;
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let background = null;
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function _sessionUpdated() {
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Meta.keybindings_set_custom_handler('panel-run-dialog', sessionMode.hasRunDialog ? openRunDialog : null);
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wm.setCustomKeybindingHandler('panel-main-menu',
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KeybindingMode.NORMAL |
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KeybindingMode.OVERVIEW,
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sessionMode.hasOverview ? Lang.bind(overview, overview.toggle) : null);
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wm.allowKeybinding('overlay-key', KeybindingMode.NORMAL |
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KeybindingMode.OVERVIEW);
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wm.setCustomKeybindingHandler('panel-run-dialog',
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KeybindingMode.NORMAL |
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KeybindingMode.OVERVIEW,
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sessionMode.hasRunDialog ? openRunDialog : null);
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if (sessionMode.isGreeter)
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screenShield.showDialog();
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}
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@ -169,9 +179,7 @@ function start() {
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global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT,
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false, -1, 1);
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Meta.keybindings_set_custom_handler('panel-main-menu', Lang.bind(overview, overview.toggle));
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global.display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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sessionMode.connect('update', _sessionUpdated);
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_sessionUpdated();
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@ -104,36 +104,63 @@ const WindowManager = new Lang.Class({
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this._shellwm.connect('filter-keybinding', Lang.bind(this, this._filterKeybinding));
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this._workspaceSwitcherPopup = null;
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Meta.keybindings_set_custom_handler('switch-to-workspace-left',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('switch-to-workspace-right',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('switch-to-workspace-up',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('switch-to-workspace-down',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('move-to-workspace-left',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('move-to-workspace-right',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('move-to-workspace-up',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('move-to-workspace-down',
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Lang.bind(this, this._showWorkspaceSwitcher));
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Meta.keybindings_set_custom_handler('switch-windows',
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Lang.bind(this, this._startAppSwitcher));
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Meta.keybindings_set_custom_handler('switch-group',
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Lang.bind(this, this._startAppSwitcher));
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Meta.keybindings_set_custom_handler('switch-windows-backward',
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Lang.bind(this, this._startAppSwitcher));
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Meta.keybindings_set_custom_handler('switch-group-backward',
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Lang.bind(this, this._startAppSwitcher));
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Meta.keybindings_set_custom_handler('switch-panels',
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Lang.bind(this, this._startA11ySwitcher));
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global.display.add_keybinding('open-application-menu',
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new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
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Meta.KeyBindingFlags.NONE,
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Lang.bind(this, this._openAppMenu));
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this.setCustomKeybindingHandler('switch-to-workspace-left',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('switch-to-workspace-right',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('switch-to-workspace-up',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('switch-to-workspace-down',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('move-to-workspace-left',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('move-to-workspace-right',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('move-to-workspace-up',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('move-to-workspace-down',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW,
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Lang.bind(this, this._showWorkspaceSwitcher));
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this.setCustomKeybindingHandler('switch-windows',
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Main.KeybindingMode.NORMAL,
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Lang.bind(this, this._startAppSwitcher));
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this.setCustomKeybindingHandler('switch-group',
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Main.KeybindingMode.NORMAL,
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Lang.bind(this, this._startAppSwitcher));
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this.setCustomKeybindingHandler('switch-windows-backward',
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Main.KeybindingMode.NORMAL,
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Lang.bind(this, this._startAppSwitcher));
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this.setCustomKeybindingHandler('switch-group-backward',
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Main.KeybindingMode.NORMAL,
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Lang.bind(this, this._startAppSwitcher));
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this.setCustomKeybindingHandler('switch-panels',
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Main.KeybindingMode.NORMAL |
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Main.KeybindingMode.OVERVIEW |
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Main.KeybindingMode.LOCK_SCREEN |
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Main.KeybindingMode.UNLOCK_SCREEN |
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Main.KeybindingMode.LOGIN_SCREEN,
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Lang.bind(this, this._startA11ySwitcher));
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this.addKeybinding('open-application-menu',
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new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
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Meta.KeyBindingFlags.NONE,
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Main.KeybindingMode.NORMAL,
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Lang.bind(this, this._openAppMenu));
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Main.overview.connect('showing', Lang.bind(this, function() {
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for (let i = 0; i < this._dimmedWindows.length; i++)
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@ -451,24 +478,6 @@ const WindowManager = new Lang.Class({
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if (Main.modalCount > (Main.overview.visible ? 1 : 0))
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return true;
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}
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let action = Meta.prefs_get_keybinding_action(binding.get_name());
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switch (action) {
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// left/right would effectively act as synonyms for up/down if we enabled them;
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// but that could be considered confusing; we also disable them in the main view.
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//
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// case Meta.KeyBindingAction.WORKSPACE_LEFT:
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// case Meta.KeyBindingAction.WORKSPACE_RIGHT:
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case Meta.KeyBindingAction.WORKSPACE_UP:
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case Meta.KeyBindingAction.WORKSPACE_DOWN:
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return !Main.sessionMode.hasWorkspaces;
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case Meta.KeyBindingAction.PANEL_RUN_DIALOG:
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case Meta.KeyBindingAction.COMMAND_2:
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case Meta.KeyBindingAction.PANEL_MAIN_MENU:
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case Meta.KeyBindingAction.OVERLAY_KEY:
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case Meta.KeyBindingAction.SWITCH_PANELS:
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return false;
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}
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// There's little sense in implementing a keybinding in mutter and
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// not having it work in NORMAL mode; handle this case generically
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