Slide workspace thumbnails in when added and out when removed
To explain to the user what is happening, instead of abruptly changing updating the workspace thumbnail list, slide thubmnails in and out as they are added and removed. To implement this, we track a state for each thumbnail and when things change go through a process of first sliding removed thumbnails out, then ollapsing the left-over spaces and rescaling the thumbnails, then finally sliding newly added thumbnails in. https://bugzilla.gnome.org/show_bug.cgi?id=641881
This commit is contained in:
parent
aaf94ea8f9
commit
7598fd4581
@ -3,6 +3,7 @@
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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@ -17,6 +18,7 @@ const WorkspacesView = imports.ui.workspacesView;
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let MAX_THUMBNAIL_SCALE = 1/8.;
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const RESCALE_ANIMATION_TIME = 0.2;
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const SLIDE_ANIMATION_TIME = 0.2;
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function WindowClone(realWindow) {
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this._init(realWindow);
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@ -123,6 +125,17 @@ WindowClone.prototype = {
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Signals.addSignalMethods(WindowClone.prototype);
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const ThumbnailState = {
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NEW : 0,
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ANIMATING_IN : 1,
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NORMAL: 2,
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REMOVING : 3,
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ANIMATING_OUT : 4,
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ANIMATED_OUT : 5,
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COLLAPSING : 6,
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DESTROYED : 7
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};
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/**
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* @metaWorkspace: a #Meta.Workspace
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*/
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@ -172,6 +185,10 @@ WorkspaceThumbnail.prototype = {
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Lang.bind(this, this._windowAdded));
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this._windowRemovedId = this.metaWorkspace.connect('window-removed',
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Lang.bind(this, this._windowRemoved));
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this.state = ThumbnailState.NORMAL;
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this._slidePosition = 0; // Fully slid in
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this._collapseFraction = 0; // Not collapsed
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},
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_lookupIndex: function (metaWindow) {
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@ -198,6 +215,24 @@ WorkspaceThumbnail.prototype = {
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}
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},
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set slidePosition(slidePosition) {
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this._slidePosition = slidePosition;
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this.actor.queue_relayout();
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},
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get slidePosition() {
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return this._slidePosition;
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},
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set collapseFraction(collapseFraction) {
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this._collapseFraction = collapseFraction;
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this.actor.queue_relayout();
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},
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get collapseFraction() {
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return this._collapseFraction;
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},
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_windowRemoved : function(metaWorkspace, metaWin) {
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let win = metaWin.get_compositor_private();
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@ -344,8 +379,15 @@ ThumbnailsBox.prototype = {
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this._indicator = indicator;
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this.actor.add_actor(indicator);
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this._indicatorConstrained = false;
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this._targetScale = 0;
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this._scale = 0;
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this._pendingScaleUpdate = false;
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this._stateUpdateQueued = false;
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this._stateCounts = {};
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for (key in ThumbnailState)
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this._stateCounts[ThumbnailState[key]] = 0;
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this._thumbnails = [];
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},
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@ -355,10 +397,18 @@ ThumbnailsBox.prototype = {
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global.window_manager.connect('switch-workspace',
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Lang.bind(this, this._activeWorkspaceChanged));
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this.addThumbnails(0, global.screen.n_workspaces);
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this._constrainThumbnailIndicator();
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this._targetScale = 0;
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this._scale = 0;
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this._pendingScaleUpdate = false;
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this._stateUpdateQueued = false;
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this._stateCounts = {};
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for (key in ThumbnailState)
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this._stateCounts[ThumbnailState[key]] = 0;
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this.addThumbnails(0, global.screen.n_workspaces);
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},
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hide: function() {
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@ -378,18 +428,41 @@ ThumbnailsBox.prototype = {
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for (let k = start; k < start + count; k++) {
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let metaWorkspace = global.screen.get_workspace_by_index(k);
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let thumbnail = new WorkspaceThumbnail(metaWorkspace);
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this._thumbnails[k] = thumbnail;
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this._thumbnails.push(thumbnail);
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this.actor.add_actor(thumbnail.actor);
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if (start > 0) { // not the initial fill
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thumbnail.state = ThumbnailState.NEW;
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thumbnail.slidePosition = 1; // start slid out
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this._haveNewThumbnails = true;
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} else {
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thumbnail.state = ThumbnailState.NORMAL;
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}
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this._stateCounts[thumbnail.state]++;
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}
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this._queueUpdateStates();
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// The thumbnails indicator actually needs to be on top of the thumbnails
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this._indicator.raise_top();
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},
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removeThumbmails: function(start, count) {
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for (let k = start; k < start + count; k++)
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this._thumbnails[k].destroy();
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this._thumbnails.splice(start, count);
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let currentPos = 0;
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for (let k = 0; k < this._thumbnails.length; k++) {
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let thumbnail = this._thumbnails[k];
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if (thumbnail.state > ThumbnailState.NORMAL)
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continue;
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if (currentPos >= start && currentPos < start + count)
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this._setThumbnailState(thumbnail, ThumbnailState.REMOVING);
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currentPos++;
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}
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this._queueUpdateStates();
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// If we removed the current workspace, then metacity will have already
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// switched to an adjacent workspace. Leaving the animation we
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@ -415,6 +488,113 @@ ThumbnailsBox.prototype = {
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return this._scale;
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},
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_setThumbnailState: function(thumbnail, state) {
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this._stateCounts[thumbnail.state]--;
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thumbnail.state = state;
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this._stateCounts[thumbnail.state]++;
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},
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_iterateStateThumbnails: function(state, callback) {
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if (this._stateCounts[state] == 0)
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return;
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for (let i = 0; i < this._thumbnails.length; i++) {
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if (this._thumbnails[i].state == state)
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callback.call(this, this._thumbnails[i]);
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}
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},
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_tweenScale: function() {
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Tweener.addTween(this,
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{ scale: this._targetScale,
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time: RESCALE_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: this._queueUpdateStates,
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onCompleteScope: this });
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},
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_updateStates: function() {
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this._stateUpdateQueued = false;
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// First thing to do is to start sliding out any thumbnails that have been destroyed
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this._iterateStateThumbnails(ThumbnailState.REMOVING,
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function(thumbnail) {
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this._setThumbnailState(thumbnail, ThumbnailState.ANIMATING_OUT);
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Tweener.addTween(thumbnail,
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{ slidePosition: 1,
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time: SLIDE_ANIMATION_TIME,
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transition: 'linear',
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onComplete: function() {
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this._setThumbnailState(thumbnail, ThumbnailState.ANIMATED_OUT);
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this._queueUpdateStates();
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},
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onCompleteScope: this
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});
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});
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// As long as things are sliding out, don't proceed
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if (this._stateCounts[ThumbnailState.ANIMATING_OUT] > 0)
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return;
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// Once that's complete, we can start scaling to the new size and collapse any removed thumbnails
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this._iterateStateThumbnails(ThumbnailState.ANIMATED_OUT,
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function(thumbnail) {
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this.actor.set_skip_paint(thumbnail.actor, true);
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this._setThumbnailState(thumbnail, ThumbnailState.COLLAPSING);
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Tweener.addTween(thumbnail,
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{ collapseFraction: 1,
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time: RESCALE_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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this._stateCounts[thumbnail.state]--;
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thumbnail.state = ThumbnailState.DESTROYED;
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let index = this._thumbnails.indexOf(thumbnail);
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this._thumbnails.splice(index, 1);
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thumbnail.destroy();
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this._queueUpdateStates();
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},
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onCompleteScope: this
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});
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});
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if (this._pendingScaleUpdate) {
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this._tweenScale();
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this._pendingScaleUpdate = false;
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}
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// Wait until that's done
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if (this._scale != this._targetScale || this._stateCounts[ThumbnailState.COLLAPSING] > 0)
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return;
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// And then slide in any new thumbnails
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this._iterateStateThumbnails(ThumbnailState.NEW,
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function(thumbnail) {
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this._setThumbnailState(thumbnail, ThumbnailState.ANIMATING_IN);
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Tweener.addTween(thumbnail,
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{ slidePosition: 0,
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time: SLIDE_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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this._setThumbnailState(thumbnail, ThumbnailState.NORMAL);
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},
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onCompleteScope: this
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});
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});
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},
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_queueUpdateStates: function() {
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if (this._stateUpdateQueued)
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return;
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Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
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Lang.bind(this, this._updateStates));
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this._stateUpdateQueued = true;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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// Note that for getPreferredWidth/Height we cheat a bit and skip propagating
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// the size request to our children because we know how big they are and know
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@ -424,21 +604,27 @@ ThumbnailsBox.prototype = {
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return;
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let spacing = this.actor.get_theme_node().get_length('spacing');
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let totalSpacing = (this._thumbnails.length - 1) * spacing;
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let nWorkspaces = global.screen.n_workspaces;
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let totalSpacing = (nWorkspaces - 1) * spacing;
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alloc.min_size = totalSpacing;
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alloc.natural_size = totalSpacing + this._thumbnails.length * global.screen_height * MAX_THUMBNAIL_SCALE;
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alloc.natural_size = totalSpacing + nWorkspaces * global.screen_height * MAX_THUMBNAIL_SCALE;
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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if (this._thumbnails.length == 0)
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return;
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// We don't animate our preferred width, which is always reported according
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// to the actual number of current workspaces, we just animate within that
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let spacing = this.actor.get_theme_node().get_length('spacing');
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let totalSpacing = (this._thumbnails.length - 1) * spacing;
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let nWorkspaces = global.screen.n_workspaces;
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let totalSpacing = (nWorkspaces - 1) * spacing;
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let avail = forHeight - totalSpacing;
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let scale = (avail / this._thumbnails.length) / global.screen_height;
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let scale = (avail / nWorkspaces) / global.screen_height;
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scale = Math.min(scale, MAX_THUMBNAIL_SCALE);
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alloc.min_size = alloc.natural_size = Math.round(global.screen_width * scale);
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@ -448,44 +634,49 @@ ThumbnailsBox.prototype = {
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if (this._thumbnails.length == 0) // not visible
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return;
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let screenWidth = global.screen_width;
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let screenHeight = global.screen_height;
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let spacing = this.actor.get_theme_node().get_length('spacing');
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let totalSpacing = (this._thumbnails.length - 1) * spacing;
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// Compute the scale we'll need once everything is updated
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let nWorkspaces = global.screen.n_workspaces;
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let totalSpacing = (nWorkspaces - 1) * spacing;
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let avail = (box.y2 - box.y1) - totalSpacing;
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let scale = (avail / this._thumbnails.length) / screenHeight;
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scale = Math.min(scale, MAX_THUMBNAIL_SCALE);
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let newScale = (avail / nWorkspaces) / screenHeight;
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newScale = Math.min(newScale, MAX_THUMBNAIL_SCALE);
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if (scale != this._targetScale) {
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if (newScale != this._targetScale) {
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if (this._targetScale > 0) {
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this._targetScale = scale;
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Tweener.addTween(this,
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{ scale: this._targetScale,
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time: RESCALE_ANIMATION_TIME,
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transition: 'easeOutQuad' });
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// We don't do the tween immediately because we need to observe the ordering
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// in queueUpdateStates - if workspaces have been removed we need to slide them
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// out as the first thing.
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this._targetScale = newScale;
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this._pendingScaleUpdate = true;
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} else {
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this._targetScale = this._scale = scale;
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this._targetScale = this._scale = newScale;
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}
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this._queueUpdateStates();
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}
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let thumbnailHeight = screenHeight * this._scale;
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let thumbnailWidth = Math.round(screenWidth * this._scale);
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let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT);
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let slideWidth = thumbnailWidth + rightPadding; // Amount to slide a thumbnail off to right
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let childBox = new Clutter.ActorBox();
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let indicatorWorkspace = this._indicatorConstrained ? global.screen.get_active_workspace() : null;
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let indicatorBox;
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// Allocating a scaled actor is funny - x1/y1 correspond to the origin
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// of the actor, but x2/y2 are increased by the *unscaled* size.
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childBox.x1 = box.x1;
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childBox.x2 = childBox.x1 + global.screen_width;
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let y = box.y1;
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for (let i = 0; i < this._thumbnails.length; i++) {
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let thumbnail = this._thumbnails[i];
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if (i > 0)
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y += spacing + thumbnailHeight;
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y += (1 - thumbnail.collapseFraction) * spacing;
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// We might end up with thumbnailHeight being something like 99.33
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// pixels. To make this work and not end up with a gap at the bottom,
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@ -495,34 +686,30 @@ ThumbnailsBox.prototype = {
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let y2 = Math.round(y + thumbnailHeight);
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let roundedScale = (y2 - y1) / screenHeight;
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// When animating to a smaller scale, don't include workspaces that don't
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// yet fit in the visible portion
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if (y2 > Math.round(box.y2)) {
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let x1 = box.x2 - thumbnailWidth + slideWidth * thumbnail.slidePosition;
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let x2 = x1 + thumbnailWidth;
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this.actor.set_skip_paint(this._thumbnails[i].actor, true);
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if (this._thumbnails[i].metaWorkspace == indicatorWorkspace)
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this.actor.set_skip_paint(this._indicator, true);
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continue;
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}
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if (this._thumbnails[i].metaWorkspace == indicatorWorkspace) {
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if (thumbnail.metaWorkspace == indicatorWorkspace) {
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let indicatorBox = new Clutter.ActorBox();
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indicatorBox.x1 = box.x1;
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indicatorBox.x2 = box.x2;
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indicatorBox.x1 = x1;
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indicatorBox.x2 = x2;
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indicatorBox.y1 = y1;
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indicatorBox.y2 = y2;
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this.actor.set_skip_paint(this._indicator, false);
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this._indicator.allocate(indicatorBox, flags);
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}
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// Allocating a scaled actor is funny - x1/y1 correspond to the origin
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// of the actor, but x2/y2 are increased by the *unscaled* size.
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childBox.x1 = x1;
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childBox.x2 = x1 + screenWidth;
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childBox.y1 = y1;
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childBox.y2 = childBox.y1 + screenHeight;
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childBox.y2 = y1 + screenHeight;
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this.actor.set_skip_paint(this._thumbnails[i].actor, false);
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this._thumbnails[i].actor.set_scale(roundedScale, roundedScale);
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this._thumbnails[i].actor.allocate(childBox, flags);
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thumbnail.actor.set_scale(roundedScale, roundedScale);
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thumbnail.actor.allocate(childBox, flags);
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y += thumbnailHeight * (1 - thumbnail.collapseFraction);
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}
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if (indicatorWorkspace == null) {
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@ -541,8 +728,14 @@ ThumbnailsBox.prototype = {
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},
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_activeWorkspaceChanged: function(wm, from, to, direction) {
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let active = global.screen.get_active_workspace_index();
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let thumbnail = this._thumbnails[active];
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let thumbnail;
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let activeWorkspace = global.screen.get_active_workspace();
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for (let i = 0; i < this._thumbnails.length; i++) {
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if (this._thumbnails[i].metaWorkspace == activeWorkspace) {
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thumbnail = this._thumbnails[i];
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break;
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}
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}
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this._unconstrainThumbnailIndicator();
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let oldAllocation = this._indicator.allocation;
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