messageTray: Remove dwell to open

This is now covered by pointer barriers.
This commit is contained in:
Jasper St. Pierre 2012-11-02 11:52:45 -04:00
parent 7ee897ead5
commit 75985ae0ce

View File

@ -40,11 +40,6 @@ const LONGER_HIDE_TIMEOUT = 0.6;
// range from the point where it left the tray.
const MOUSE_LEFT_ACTOR_THRESHOLD = 20;
// Time the user needs to leave the mouse on the bottom pixel row to open the tray
const TRAY_DWELL_TIME = 1000; // ms
// Time resolution when tracking the mouse to catch the open tray dwell
const TRAY_DWELL_CHECK_INTERVAL = 100; // ms
const IDLE_TIME = 1000;
const State = {
@ -1536,12 +1531,6 @@ const MessageTray = new Lang.Class({
this._summaryItems = [];
this._chatSummaryItemsCount = 0;
let pointerWatcher = PointerWatcher.getPointerWatcher();
pointerWatcher.addWatch(TRAY_DWELL_CHECK_INTERVAL, Lang.bind(this, this._checkTrayDwell));
this._trayDwellTimeoutId = 0;
this._trayDwelling = false;
this._trayDwellUserTime = 0;
this._sessionUpdated();
this._updateNoMessagesLabel();
},
@ -1571,55 +1560,6 @@ const MessageTray = new Lang.Class({
this._updateState();
},
_checkTrayDwell: function(x, y) {
let monitor = Main.layoutManager.bottomMonitor;
let shouldDwell = (x >= monitor.x && x <= monitor.x + monitor.width &&
y == monitor.y + monitor.height - 1);
if (shouldDwell) {
// We only set up dwell timeout when the user is not hovering over the tray
// (!this.actor.hover). This avoids bringing up the message tray after the
// user clicks on a notification with the pointer on the bottom pixel
// of the monitor. The _trayDwelling variable is used so that we only try to
// fire off one tray dwell - if it fails (because, say, the user has the mouse down),
// we don't try again until the user moves the mouse up and down again.
if (!this._trayDwelling && !this.actor.hover && this._trayDwellTimeoutId == 0) {
// Save the interaction timestamp so we can detect user input
let focusWindow = global.display.focus_window;
this._trayDwellUserTime = focusWindow ? focusWindow.user_time : 0;
this._trayDwellTimeoutId = Mainloop.timeout_add(TRAY_DWELL_TIME,
Lang.bind(this, this._trayDwellTimeout));
}
this._trayDwelling = true;
} else {
this._cancelTrayDwell();
this._trayDwelling = false;
}
},
_cancelTrayDwell: function() {
if (this._trayDwellTimeoutId != 0) {
Mainloop.source_remove(this._trayDwellTimeoutId);
this._trayDwellTimeoutId = 0;
}
},
_trayDwellTimeout: function() {
this._trayDwellTimeoutId = 0;
if (Main.modalCount > 0)
return false;
// If the user interacted with the focus window since we started the tray
// dwell (by clicking or typing), don't activate the message tray
let focusWindow = global.display.focus_window;
let currentUserTime = focusWindow ? focusWindow.user_time : 0;
if (currentUserTime != this._trayDwellUserTime)
return false;
this.openTray();
},
openTray: function() {
this._traySummoned = true;
this._updateState();
@ -1852,9 +1792,6 @@ const MessageTray = new Lang.Class({
_onTrayHoverChanged: function() {
if (this.actor.hover) {
// No dwell inside notifications at the bottom of the screen
this._cancelTrayDwell();
// Don't do anything if the one pixel area at the bottom is hovered over while the tray is hidden.
if (this._trayState == State.HIDDEN && this._notificationState == State.HIDDEN)
return;