Add shell_texture_cache_bind_pixbuf_property

This utility function is targeted for MetaWindow; we can create
a ClutterTexture which tracks the value of an "icon" property.
This commit is contained in:
Colin Walters 2009-08-14 04:33:45 -04:00
parent 4dc04d8c53
commit 74ea9f9305
2 changed files with 106 additions and 0 deletions

View File

@ -770,6 +770,108 @@ out:
g_free (data);
}
typedef struct {
ShellTextureCache *cache;
ClutterTexture *texture;
GObject *source;
guint notify_signal_id;
gboolean weakref_active;
} ShellTextureCachePropertyBind;
static void
shell_texture_cache_reset_texture (ShellTextureCachePropertyBind *bind, const char *propname)
{
GdkPixbuf *pixbuf;
CoglHandle texdata;
g_object_get (bind->source, propname, &pixbuf, NULL);
g_return_if_fail (pixbuf == NULL || GDK_IS_PIXBUF (pixbuf));
if (pixbuf != NULL)
{
texdata = pixbuf_to_cogl_handle (pixbuf);
g_object_unref (pixbuf);
clutter_texture_set_cogl_texture (bind->texture, texdata);
cogl_handle_unref (texdata);
clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 255);
}
else
clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 0);
}
static void
shell_texture_cache_on_pixbuf_notify (GObject *object,
GParamSpec *paramspec,
gpointer data)
{
ShellTextureCachePropertyBind *bind = data;
shell_texture_cache_reset_texture (bind, paramspec->name);
}
static void
shell_texture_cache_bind_weak_notify (gpointer data,
GObject *source_location)
{
ShellTextureCachePropertyBind *bind = data;
bind->weakref_active = FALSE;
g_signal_handler_disconnect (bind->source, bind->notify_signal_id);
}
static void
shell_texture_cache_free_bind (gpointer data)
{
ShellTextureCachePropertyBind *bind = data;
if (bind->weakref_active)
g_object_weak_unref (G_OBJECT(bind->texture), shell_texture_cache_bind_weak_notify, bind);
g_free (bind);
}
/**
* shell_texture_cache_bind_pixbuf_property:
* @cache:
* @object: A #GObject with a property @property_name of type #GdkPixbuf
* @property_name: Name of a property
*
* Create a #ClutterTexture which tracks the #GdkPixbuf value of a GObject property
* named by @property_name. Unlike other methods in ShellTextureCache, the underlying
* CoglHandle is not shared by default with other invocations to this method.
*
* If the source object is destroyed, the texture will continue to show the last
* value of the property.
*
* Return value: (transfer none): A new #ClutterActor
*/
ClutterActor *
shell_texture_cache_bind_pixbuf_property (ShellTextureCache *cache,
GObject *object,
const char *property_name)
{
ClutterTexture *texture;
gchar *notify_key;
ShellTextureCachePropertyBind *bind;
texture = CLUTTER_TEXTURE (clutter_texture_new ());
bind = g_new0 (ShellTextureCachePropertyBind, 1);
bind->cache = cache;
bind->texture = texture;
bind->source = object;
g_object_weak_ref (G_OBJECT (texture), shell_texture_cache_bind_weak_notify, bind);
bind->weakref_active = TRUE;
shell_texture_cache_reset_texture (bind, property_name);
notify_key = g_strdup_printf ("notify::%s", property_name);
bind->notify_signal_id = g_signal_connect_data (object, notify_key, G_CALLBACK(shell_texture_cache_on_pixbuf_notify),
bind, (GClosureNotify)shell_texture_cache_free_bind, 0);
g_free (notify_key);
return CLUTTER_ACTOR(texture);
}
/**
* shell_texture_cache_load_gicon:
*

View File

@ -40,6 +40,10 @@ GType shell_texture_cache_get_type (void) G_GNUC_CONST;
ShellTextureCache* shell_texture_cache_get_default (void);
ClutterActor *shell_texture_cache_bind_pixbuf_property (ShellTextureCache *cache,
GObject *object,
const char *property_name);
ClutterActor *shell_texture_cache_load_icon_name (ShellTextureCache *cache,
const char *name,
gint size);