Add shell_texture_cache_bind_pixbuf_property
This utility function is targeted for MetaWindow; we can create a ClutterTexture which tracks the value of an "icon" property.
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@ -770,6 +770,108 @@ out:
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g_free (data);
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}
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typedef struct {
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ShellTextureCache *cache;
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ClutterTexture *texture;
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GObject *source;
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guint notify_signal_id;
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gboolean weakref_active;
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} ShellTextureCachePropertyBind;
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static void
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shell_texture_cache_reset_texture (ShellTextureCachePropertyBind *bind, const char *propname)
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{
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GdkPixbuf *pixbuf;
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CoglHandle texdata;
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g_object_get (bind->source, propname, &pixbuf, NULL);
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g_return_if_fail (pixbuf == NULL || GDK_IS_PIXBUF (pixbuf));
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if (pixbuf != NULL)
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{
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texdata = pixbuf_to_cogl_handle (pixbuf);
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g_object_unref (pixbuf);
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clutter_texture_set_cogl_texture (bind->texture, texdata);
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cogl_handle_unref (texdata);
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clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 255);
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}
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else
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clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 0);
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}
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static void
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shell_texture_cache_on_pixbuf_notify (GObject *object,
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GParamSpec *paramspec,
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gpointer data)
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{
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ShellTextureCachePropertyBind *bind = data;
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shell_texture_cache_reset_texture (bind, paramspec->name);
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}
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static void
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shell_texture_cache_bind_weak_notify (gpointer data,
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GObject *source_location)
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{
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ShellTextureCachePropertyBind *bind = data;
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bind->weakref_active = FALSE;
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g_signal_handler_disconnect (bind->source, bind->notify_signal_id);
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}
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static void
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shell_texture_cache_free_bind (gpointer data)
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{
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ShellTextureCachePropertyBind *bind = data;
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if (bind->weakref_active)
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g_object_weak_unref (G_OBJECT(bind->texture), shell_texture_cache_bind_weak_notify, bind);
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g_free (bind);
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}
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/**
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* shell_texture_cache_bind_pixbuf_property:
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* @cache:
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* @object: A #GObject with a property @property_name of type #GdkPixbuf
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* @property_name: Name of a property
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*
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* Create a #ClutterTexture which tracks the #GdkPixbuf value of a GObject property
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* named by @property_name. Unlike other methods in ShellTextureCache, the underlying
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* CoglHandle is not shared by default with other invocations to this method.
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*
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* If the source object is destroyed, the texture will continue to show the last
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* value of the property.
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*
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* Return value: (transfer none): A new #ClutterActor
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*/
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ClutterActor *
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shell_texture_cache_bind_pixbuf_property (ShellTextureCache *cache,
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GObject *object,
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const char *property_name)
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{
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ClutterTexture *texture;
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gchar *notify_key;
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ShellTextureCachePropertyBind *bind;
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texture = CLUTTER_TEXTURE (clutter_texture_new ());
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bind = g_new0 (ShellTextureCachePropertyBind, 1);
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bind->cache = cache;
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bind->texture = texture;
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bind->source = object;
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g_object_weak_ref (G_OBJECT (texture), shell_texture_cache_bind_weak_notify, bind);
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bind->weakref_active = TRUE;
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shell_texture_cache_reset_texture (bind, property_name);
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notify_key = g_strdup_printf ("notify::%s", property_name);
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bind->notify_signal_id = g_signal_connect_data (object, notify_key, G_CALLBACK(shell_texture_cache_on_pixbuf_notify),
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bind, (GClosureNotify)shell_texture_cache_free_bind, 0);
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g_free (notify_key);
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return CLUTTER_ACTOR(texture);
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}
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/**
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* shell_texture_cache_load_gicon:
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*
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@ -40,6 +40,10 @@ GType shell_texture_cache_get_type (void) G_GNUC_CONST;
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ShellTextureCache* shell_texture_cache_get_default (void);
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ClutterActor *shell_texture_cache_bind_pixbuf_property (ShellTextureCache *cache,
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GObject *object,
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const char *property_name);
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ClutterActor *shell_texture_cache_load_icon_name (ShellTextureCache *cache,
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const char *name,
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gint size);
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