st-texture-cache: Use ClutterActor, not ClutterGroup
ClutterGroup is deprecated, and since ClutterActor is concrete, we can use that now instead. https://bugzilla.gnome.org/show_bug.cgi?id=670034
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@ -106,38 +106,47 @@ const AnimatedIcon = new Lang.Class({
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_init: function(name, size) {
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this.actor = new St.Bin({ visible: false });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('notify::visible', Lang.bind(this, function() {
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if (this.actor.visible) {
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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} else {
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if (this._timeoutId)
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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}));
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this.actor.connect('notify::visible', Lang.bind(this, this._onVisibleNotify));
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this._timeoutId = 0;
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this._i = 0;
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this._frame = 0;
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this._animations = St.TextureCache.get_default().load_sliced_image (global.datadir + '/theme/' + name, size, size);
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this.actor.set_child(this._animations);
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},
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_update: function() {
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this._animations.hide_all();
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this._animations.show();
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if (this._i && this._i < this._animations.get_n_children())
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this._animations.get_nth_child(this._i++).show();
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else {
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this._i = 1;
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if (this._animations.get_n_children())
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this._animations.get_nth_child(0).show();
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_disconnectTimeout: function() {
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if (this._timeoutId > 0) {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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},
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_onVisibleNotify: function() {
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if (this.actor.visible)
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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else
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this._disconnectTimeout();
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},
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_showFrame: function(frame) {
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let oldFrameActor = this._animations.get_child_at_index(this._frame);
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if (oldFrameActor)
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oldFrameActor.hide();
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this._frame = (frame % this._animations.get_n_children());
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let newFrameActor = this._animations.get_child_at_index(this._frame);
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if (newFrameActor)
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newFrameActor.show();
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},
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_update: function() {
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this._showFrame(this._frame + 1);
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return true;
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},
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_onDestroy: function() {
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if (this._timeoutId)
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Mainloop.source_remove(this._timeoutId);
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this._disconnectTimeout();
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}
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});
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