Add API for system status indicators
Add a container in the panel for holding them, a fast method for loading and a simple base class to be subclassed by specific implementations. https://bugzilla.gnome.org/show_bug.cgi?id=621705
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@ -211,7 +211,12 @@ StTooltip {
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spacing: 14px;
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}
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#statusTray:compact {
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#legacyTray {
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spacing: 14px;
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padding-left: 14px;
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}
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#legacyTray:compact {
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spacing: 8px;
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}
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@ -38,6 +38,15 @@ const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
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'gnome-power-manager': 'battery'
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};
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/* Holds constructors for shell-implemented SystemStatusButtons
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* example:
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* const STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION = {
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* 'network': imports.ui.network.NMApplet
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* };
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*/
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const STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION = {
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};
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const CLOCK_FORMAT_KEY = 'format';
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const CLOCK_CUSTOM_FORMAT_KEY = 'custom-format';
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const CLOCK_SHOW_DATE_KEY = 'show-date';
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@ -797,15 +806,29 @@ Panel.prototype = {
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'^([^ ]*/)?indicator-application-service$']});
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p.run();
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// The tray icons live in trayBox within trayContainer.
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// System status applets live in statusBox, while legacy tray icons
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// live in trayBox
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// The trayBox is hidden when there are no tray icons.
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let trayContainer = new St.Bin({ y_align: St.Align.MIDDLE });
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this._rightBox.add(trayContainer);
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let trayBox = new St.BoxLayout({ name: 'statusTray' });
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let statusBox = new St.BoxLayout({ name: 'statusTray' });
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let trayBox = new St.BoxLayout({ name: 'legacyTray' });
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this._trayBox = trayBox;
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this._statusBox = statusBox;
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trayBox.hide();
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trayContainer.add_actor(trayBox);
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this._rightBox.add(trayBox);
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this._rightBox.add(statusBox);
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for (let i = 0; i < STANDARD_TRAY_ICON_ORDER.length; i++) {
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let role = STANDARD_TRAY_ICON_ORDER[i];
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let constructor = STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION[role];
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if (!constructor) {
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// This icon is not implemented (this is a bug)
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continue;
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}
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let indicator = new constructor();
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statusBox.add(indicator.actor);
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this._menus.addMenu(indicator.menu);
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}
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this._traymanager = new Shell.TrayManager();
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this._traymanager.connect('tray-icon-added', Lang.bind(this, this._onTrayIconAdded));
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@ -869,6 +892,11 @@ Panel.prototype = {
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// Unknown icons go first in undefined order
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this._trayBox.insert_actor(icon, 0);
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} else {
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if (STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION[role]) {
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// This icon is legacy, and replaced by a Shell version
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// Hide it
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return;
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}
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icon._role = role;
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// Figure out the index in our well-known order for this icon
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let position = STANDARD_TRAY_ICON_ORDER.indexOf(role);
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@ -35,4 +35,44 @@ Button.prototype = {
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else
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this.actor.remove_style_pseudo_class('pressed');
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}
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};
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/* SystemStatusButton:
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*
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* This class manages one System Status indicator (network, keyboard,
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* volume, bluetooth...), which is just a PanelMenuButton with an
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* icon and a tooltip
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*/
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function SystemStatusButton() {
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this._init.apply(this, arguments);
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}
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SystemStatusButton.prototype = {
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__proto__: Button.prototype,
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_init: function(iconName,tooltipText) {
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Button.prototype._init.call(this, St.Align.START);
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this._iconActor = null;
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this.setIcon(iconName);
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this.setTooltip(tooltipText);
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},
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setIcon: function(iconName) {
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this._iconName = iconName;
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if (this._iconActor)
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this._iconActor.destroy();
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this._iconActor = St.TextureCache.get_default().load_icon_name(this._iconName, 24);
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this.actor.set_child(this._iconActor);
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},
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setTooltip: function(text) {
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if (text != null) {
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this.tooltip = text;
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this.actor.has_tooltip = true;
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this.actor.tooltip_text = text;
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} else {
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this.actor.has_tooltip = false;
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this.tooltip = null;
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}
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}
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};
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