overviewControls: Remove DashFader

By now there is so little left of the old sliding controls that the
split from the actual dash makes little sense.

https://gitlab.gnome.org/Teams/Design/os-mockups/-/issues/89

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1660>
This commit is contained in:
Florian Müllner
2021-02-09 17:50:29 +01:00
committed by Marge Bot
parent 0173a6646f
commit 73b94c3901
2 changed files with 35 additions and 51 deletions

View File

@ -4,45 +4,7 @@
const { Clutter, GObject, St } = imports.gi;
const Dash = imports.ui.dash;
const Main = imports.ui.main;
const ViewSelector = imports.ui.viewSelector;
const Overview = imports.ui.overview;
var SIDE_CONTROLS_ANIMATION_TIME = Overview.ANIMATION_TIME;
var DashFader = GObject.registerClass(
class DashFader extends St.Widget {
_init(dash) {
super._init({
x_expand: true,
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.END,
});
this._dash = dash;
this.add_child(this._dash);
Main.overview.connect('window-drag-begin', this._onWindowDragBegin.bind(this));
Main.overview.connect('window-drag-cancelled', this._onWindowDragEnd.bind(this));
Main.overview.connect('window-drag-end', this._onWindowDragEnd.bind(this));
}
_onWindowDragBegin() {
this.ease({
opacity: 128,
duration: SIDE_CONTROLS_ANIMATION_TIME / 2,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
_onWindowDragEnd() {
this.ease({
opacity: 255,
duration: SIDE_CONTROLS_ANIMATION_TIME / 2,
mode: Clutter.AnimationMode.EASE_IN_QUAD,
});
}
});
var ControlsManager = GObject.registerClass(
class ControlsManager extends St.Widget {
@ -55,7 +17,6 @@ class ControlsManager extends St.Widget {
});
this.dash = new Dash.Dash();
this._dashFader = new DashFader(this.dash);
let workspaceManager = global.workspace_manager;
let activeWorkspaceIndex = workspaceManager.get_active_workspace_index();
@ -86,7 +47,7 @@ class ControlsManager extends St.Widget {
this.add_actor(this._group);
this._group.add_child(this.viewSelector);
this._group.add_actor(this._dashFader);
this._group.add_actor(this.dash);
this.connect('destroy', this._onDestroy.bind(this));
}