dnd: Rename DND.removeMonitor() to DND.removeDragMonitor()
DND.addDragMonitor() and DND.removeMonitor() are inconsistently named, so rename the latter. https://bugzilla.gnome.org/show_bug.cgi?id=652730
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@ -324,7 +324,7 @@ Dash.prototype = {
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this._favRemoveTarget = null;
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}));
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}
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DND.removeMonitor(this._dragMonitor);
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DND.removeDragMonitor(this._dragMonitor);
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},
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_onDragMotion: function(dragEvent) {
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@ -61,7 +61,7 @@ function addDragMonitor(monitor) {
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dragMonitors.push(monitor);
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}
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function removeMonitor(monitor) {
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function removeDragMonitor(monitor) {
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for (let i = 0; i < dragMonitors.length; i++)
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if (dragMonitors[i] == monitor) {
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dragMonitors.splice(i, 1);
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@ -220,7 +220,7 @@ Overview.prototype = {
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}
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this._resetWindowSwitchTimeout();
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this._lastHoveredWindow = null;
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DND.removeMonitor(this._dragMonitor);
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DND.removeDragMonitor(this._dragMonitor);
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this.endItemDrag();
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},
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@ -449,7 +449,7 @@ WorkspacesView.prototype = {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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DND.removeMonitor(this._dragMonitor);
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DND.removeDragMonitor(this._dragMonitor);
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this._inDrag = false;
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for (let i = 0; i < this._workspaces.length; i++)
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