windowManager: Fix destroy animation
Guess who didn't test his destroy animation that he pushed without any review!!! It wasn't me!
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7c762ef9df
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@ -1175,10 +1175,10 @@ const WindowManager = new Lang.Class({
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scale_y: 0.8,
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scale_y: 0.8,
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time: DESTROY_WINDOW_ANIMATION_TIME,
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time: DESTROY_WINDOW_ANIMATION_TIME,
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transition: 'easeOutQuad',
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transition: 'easeOutQuad',
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onComplete: this._mapWindowDone,
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onComplete: this._destroyWindowDone,
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onCompleteScope: this,
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onCompleteScope: this,
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onCompleteParams: [shellwm, actor],
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onCompleteParams: [shellwm, actor],
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onOverwrite: this._mapWindowOverwrite,
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onOverwrite: this._destroyWindowDone,
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onOverwriteScope: this,
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onOverwriteScope: this,
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onOverwriteParams: [shellwm, actor]
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onOverwriteParams: [shellwm, actor]
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});
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});
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@ -1201,7 +1201,7 @@ const WindowManager = new Lang.Class({
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{ scale_y: 0,
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{ scale_y: 0,
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time: DIALOG_DESTROY_WINDOW_ANIMATION_TIME,
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time: DIALOG_DESTROY_WINDOW_ANIMATION_TIME,
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transition: 'easeOutQuad',
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transition: 'easeOutQuad',
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onComplete: this._destoyWindowDone,
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onComplete: this._destroyWindowDone,
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onCompleteScope: this,
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onCompleteScope: this,
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onCompleteParams: [shellwm, actor],
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onCompleteParams: [shellwm, actor],
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onOverwrite: this._destroyWindowDone,
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onOverwrite: this._destroyWindowDone,
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