diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js index 4e9ed3bf1..514d503d1 100644 --- a/js/ui/screenShield.js +++ b/js/ui/screenShield.js @@ -122,14 +122,14 @@ var ScreenShield = class { this._smartcardManager.connect('smartcard-inserted', (manager, token) => { if (this._isLocked && token.UsedToLogin) - this._liftShield(true, 0); + this._liftShield(0); }); this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager(); this._oVirtCredentialsManager.connect('user-authenticated', () => { if (this._isLocked) - this._liftShield(true, 0); + this._liftShield(0); }); this._loginManager = LoginManager.getLoginManager(); @@ -228,9 +228,9 @@ var ScreenShield = class { this._createBackground(i); } - _liftShield(onPrimary, velocity) { + _liftShield(velocity) { if (this._isLocked) { - if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */)) + if (this._ensureUnlockDialog(true /* allowCancel */)) this._hideLockScreen(true /* animate */, velocity); } else { this.deactivate(true /* animate */); @@ -289,11 +289,11 @@ var ScreenShield = class { return Clutter.EVENT_PROPAGATE; if (this._isLocked && - this._ensureUnlockDialog(true, true) && + this._ensureUnlockDialog(true) && GLib.unichar_isgraph(unichar)) this._dialog.addCharacter(unichar); - this._liftShield(true, 0); + this._liftShield(0); return Clutter.EVENT_STOP; } @@ -311,7 +311,7 @@ var ScreenShield = class { // 7 standard scrolls to lift up if (this._lockScreenScrollCounter > 35) - this._liftShield(true, 0); + this._liftShield(0); return Clutter.EVENT_STOP; } @@ -349,7 +349,7 @@ var ScreenShield = class { this._lockScreenState = MessageTray.State.HIDING; if (this._isLocked) - this._ensureUnlockDialog(false, false); + this._ensureUnlockDialog(false); return true; } @@ -372,7 +372,7 @@ var ScreenShield = class { if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) { // Complete motion automatically let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0); - this._liftShield(true, -velocityY); + this._liftShield(-velocityY); } else { // restore the lock screen to its original place // try to use the same speed as the normal animation @@ -498,7 +498,7 @@ var ScreenShield = class { this.actor.show(); this._isGreeter = Main.sessionMode.isGreeter; this._isLocked = true; - if (this._ensureUnlockDialog(true, true)) + if (this._ensureUnlockDialog(true)) this._hideLockScreen(false, 0); } @@ -548,7 +548,7 @@ var ScreenShield = class { this._cursorTracker.set_pointer_visible(true); } - _ensureUnlockDialog(onPrimary, allowCancel) { + _ensureUnlockDialog(allowCancel) { if (!this._dialog) { let constructor = Main.sessionMode.unlockDialog; if (!constructor) { @@ -560,7 +560,7 @@ var ScreenShield = class { this._dialog = new constructor(this._lockDialogGroup); let time = global.get_current_time(); - if (!this._dialog.open(time, onPrimary)) { + if (!this._dialog.open(time)) { // This is kind of an impossible error: we're already modal // by the time we reach this... log('Could not open login dialog: failed to acquire grab');