cleanup: Mark unused (but useful) variables as ignored
While we aren't using those destructured variables, they are still useful to document the meaning of those elements. We don't want eslint to keep warning about them though, so mark them accordingly. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
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@ -75,7 +75,7 @@ function spawn(argv) {
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// occur when trying to parse or start the program.
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function spawnCommandLine(commandLine) {
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try {
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let [success, argv] = GLib.shell_parse_argv(commandLine);
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let [success_, argv] = GLib.shell_parse_argv(commandLine);
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trySpawn(argv);
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} catch (err) {
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_handleSpawnError(commandLine, err);
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@ -104,11 +104,11 @@ function spawnApp(argv) {
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// Runs @argv in the background. If launching @argv fails,
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// this will throw an error.
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function trySpawn(argv) {
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var success, pid;
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var success_, pid;
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try {
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[success, pid] = GLib.spawn_async(null, argv, null,
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GLib.SpawnFlags.SEARCH_PATH | GLib.SpawnFlags.DO_NOT_REAP_CHILD,
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null);
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[success_, pid] = GLib.spawn_async(null, argv, null,
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GLib.SpawnFlags.SEARCH_PATH | GLib.SpawnFlags.DO_NOT_REAP_CHILD,
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null);
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} catch (err) {
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/* Rewrite the error in case of ENOENT */
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if (err.matches(GLib.SpawnError, GLib.SpawnError.NOENT)) {
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@ -139,10 +139,10 @@ function trySpawn(argv) {
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// Runs @commandLine in the background. If launching @commandLine
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// fails, this will throw an error.
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function trySpawnCommandLine(commandLine) {
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let success, argv;
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let success_, argv;
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try {
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[success, argv] = GLib.shell_parse_argv(commandLine);
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[success_, argv] = GLib.shell_parse_argv(commandLine);
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} catch (err) {
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// Replace "Error invoking GLib.shell_parse_argv: " with
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// something nicer
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@ -395,7 +395,7 @@ function makeCloseButton(boxpointer) {
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function ensureActorVisibleInScrollView(scrollView, actor) {
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let adjustment = scrollView.vscroll.adjustment;
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let [value, lower, upper, stepIncrement, pageIncrement, pageSize] = adjustment.get_values();
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let [value, lower_, upper, stepIncrement_, pageIncrement_, pageSize] = adjustment.get_values();
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let offset = 0;
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let vfade = scrollView.get_effect("fade");
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