layout: Add different groups in the LayoutManager for discrete UI components
This helps take cruft out of the uiGroup, and ensures that components remain stacked properly on top of each other. In the future, we'll use this group to ensure that grabs are ordered properly, as well.
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@ -274,7 +274,7 @@ const SessionMenuButton = new Lang.Class({
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this.actor = new St.Bin({ child: this._button });
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this.actor = new St.Bin({ child: this._button });
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this._menu = new PopupMenu.PopupMenu(this._button, 0, St.Side.TOP);
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this._menu = new PopupMenu.PopupMenu(this._button, 0, St.Side.TOP);
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Main.uiGroup.add_actor(this._menu.actor);
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Main.layoutManager.menuGroup.add_actor(this._menu.actor);
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this._menu.actor.hide();
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this._menu.actor.hide();
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this._menu.connect('open-state-changed',
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this._menu.connect('open-state-changed',
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@ -1525,7 +1525,7 @@ const AppIconMenu = new Lang.Class({
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}));
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}));
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source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
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source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
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Main.uiGroup.add_actor(this.actor);
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Main.layoutManager.menuGroup.add_actor(this.actor);
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},
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},
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_redisplay: function() {
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_redisplay: function() {
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@ -22,7 +22,7 @@ const BackgroundMenu = new Lang.Class({
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this.actor.add_style_class_name('background-menu');
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this.actor.add_style_class_name('background-menu');
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layoutManager.uiGroup.add_actor(this.actor);
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layoutManager.menuGroup.add_actor(this.actor);
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this.actor.hide();
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this.actor.hide();
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}
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}
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});
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});
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@ -219,6 +219,18 @@ const LayoutManager = new Lang.Class({
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this.addChrome(this.keyboardBox);
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this.addChrome(this.keyboardBox);
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this._keyboardHeightNotifyId = 0;
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this._keyboardHeightNotifyId = 0;
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this.menuGroup = new St.Widget();
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this.uiGroup.add_actor(this.menuGroup);
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this.osdGroup = new St.Widget();
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this.uiGroup.add_actor(this.osdGroup);
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this.switcherPopupGroup = new St.Widget();
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this.uiGroup.add_actor(this.switcherPopupGroup);
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this.dialogGroup = new St.Widget();
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this.uiGroup.add_actor(this.dialogGroup);
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// A dummy actor that tracks the mouse or text cursor, based on the
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// A dummy actor that tracks the mouse or text cursor, based on the
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// position set in setDummyCursorPosition.
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// position set in setDummyCursorPosition.
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this.dummyCursor = new St.Widget({ width: 0, height: 0 });
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this.dummyCursor = new St.Widget({ width: 0, height: 0 });
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@ -1611,7 +1611,7 @@ const MessageTrayMenu = new Lang.Class({
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this._accountManager.prepare_async(null, Lang.bind(this, this._onIMPresenceChanged));
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this._accountManager.prepare_async(null, Lang.bind(this, this._onIMPresenceChanged));
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this.actor.hide();
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this.actor.hide();
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Main.layoutManager.addChrome(this.actor);
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Main.layoutManager.menuGroup.add_child(this.actor);
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this._busyItem = new PopupMenu.PopupSwitchMenuItem(_("Notifications"));
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this._busyItem = new PopupMenu.PopupSwitchMenuItem(_("Notifications"));
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this._busyItem.connect('toggled', Lang.bind(this, this._updatePresence));
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this._busyItem.connect('toggled', Lang.bind(this, this._updatePresence));
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@ -41,7 +41,7 @@ const ModalDialog = new Lang.Class({
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_init: function(params) {
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_init: function(params) {
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params = Params.parse(params, { shellReactive: false,
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params = Params.parse(params, { shellReactive: false,
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styleClass: null,
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styleClass: null,
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parentActor: Main.uiGroup,
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parentActor: Main.layoutManager.dialogGroup,
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keybindingMode: Shell.KeyBindingMode.SYSTEM_MODAL,
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keybindingMode: Shell.KeyBindingMode.SYSTEM_MODAL,
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shouldFadeIn: true,
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shouldFadeIn: true,
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destroyOnClose: true });
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destroyOnClose: true });
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@ -110,7 +110,7 @@ const OsdWindow = new Lang.Class({
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Lang.bind(this, this._monitorsChanged));
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Lang.bind(this, this._monitorsChanged));
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this._monitorsChanged();
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this._monitorsChanged();
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Main.uiGroup.add_child(this.actor);
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Main.layoutManager.osdGroup.add_child(this.actor);
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},
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},
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setIcon: function(icon) {
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setIcon: function(icon) {
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@ -130,7 +130,7 @@ const Button = new Lang.Class({
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
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this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
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Main.uiGroup.add_actor(this.menu.actor);
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Main.layoutManager.menuGroup.add_actor(this.menu.actor);
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this.menu.actor.hide();
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this.menu.actor.hide();
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}
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}
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},
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},
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@ -146,7 +146,7 @@ const SelectArea = new Lang.Class({
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reactive: true,
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reactive: true,
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x: 0,
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x: 0,
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y: 0 });
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y: 0 });
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Main.uiGroup.add_actor(this._group);
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Main.layoutManager.osdGroup.add_actor(this._group);
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this._group.connect('button-press-event',
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this._group.connect('button-press-event',
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Lang.bind(this, this._onButtonPress));
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Lang.bind(this, this._onButtonPress));
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@ -259,7 +259,7 @@ const Flashspot = new Lang.Class({
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Extends: Lightbox.Lightbox,
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Extends: Lightbox.Lightbox,
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_init: function(area) {
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_init: function(area) {
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this.parent(Main.uiGroup, { inhibitEvents: true,
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this.parent(Main.layoutManager.osdGroup, { inhibitEvents: true,
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width: area.width,
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width: area.width,
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height: area.height });
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height: area.height });
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@ -36,7 +36,7 @@ const EntryMenu = new Lang.Class({
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this._passwordItem = null;
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this._passwordItem = null;
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Main.uiGroup.add_actor(this.actor);
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Main.layoutManager.menuGroup.add_actor(this.actor);
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this.actor.hide();
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this.actor.hide();
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},
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},
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@ -54,7 +54,7 @@ const SwitcherPopup = new Lang.Class({
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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Main.uiGroup.add_actor(this.actor);
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Main.layoutManager.switcherPopupGroup.add_child(this.actor);
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this._haveModal = false;
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this._haveModal = false;
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this._modifierMask = 0;
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this._modifierMask = 0;
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@ -25,7 +25,7 @@ const WorkspaceSwitcherPopup = new Lang.Class({
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width: global.screen_width,
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width: global.screen_width,
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height: global.screen_height,
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height: global.screen_height,
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style_class: 'workspace-switcher-group' });
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style_class: 'workspace-switcher-group' });
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Main.uiGroup.add_actor(this.actor);
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Main.layoutManager.osdGroup.add_child(this.actor);
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this._container = new St.BoxLayout({ style_class: 'workspace-switcher-container' });
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this._container = new St.BoxLayout({ style_class: 'workspace-switcher-container' });
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this._list = new Shell.GenericContainer({ style_class: 'workspace-switcher' });
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this._list = new Shell.GenericContainer({ style_class: 'workspace-switcher' });
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