osdWindow: Fix setting a zero-level in osdWindow
Commit 7101cc3170bf727aebf918f37debff94ae705c85 caused a small regression insomuch that it checks for a valid "level" but simply using "if (level)" which will be false if level is undefined and if level == 0. Check for not undefined instead. https://bugzilla.gnome.org/show_bug.cgi?id=727384
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@ -125,7 +125,7 @@ const OsdWindow = new Lang.Class({
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setLevel: function(level) {
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setLevel: function(level) {
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this._level.actor.visible = (level != undefined);
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this._level.actor.visible = (level != undefined);
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if (level) {
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if (level != undefined) {
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if (this.actor.visible)
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if (this.actor.visible)
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Tweener.addTween(this._level,
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Tweener.addTween(this._level,
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{ level: level,
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{ level: level,
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