boxpointer: Change the alternate drawing of boxpointer arrows

To avoid some "jumping" of the arrow, draw it diagonally when needed.
It makes animations smoother.

https://bugzilla.gnome.org/show_bug.cgi?id=641726
This commit is contained in:
Sardem FF7 2011-02-02 23:13:55 +01:00 committed by Dan Winship
parent 4450385458
commit 70dd9c9d3d

View File

@ -27,7 +27,6 @@ BoxPointer.prototype = {
_init: function(arrowSide, binProperties) { _init: function(arrowSide, binProperties) {
this._arrowSide = arrowSide; this._arrowSide = arrowSide;
this._arrowOrigin = 0; this._arrowOrigin = 0;
this._arrowCorner = null;
this.actor = new St.Bin({ x_fill: true, this.actor = new St.Bin({ x_fill: true,
y_fill: true }); y_fill: true });
this._container = new Shell.GenericContainer(); this._container = new Shell.GenericContainer();
@ -218,135 +217,84 @@ BoxPointer.prototype = {
cr.moveTo(x1 + borderRadius, y1); cr.moveTo(x1 + borderRadius, y1);
if (this._arrowSide == St.Side.TOP) { if (this._arrowSide == St.Side.TOP) {
if (this._arrowCorner == St.Corner.TOPLEFT) { if (this._arrowOrigin < (x1 + (borderRadius + halfBase))) {
cr.moveTo(x1, y1);
cr.lineTo(x1, y1 - rise);
cr.lineTo(x1 + halfBase, y1);
cr.lineTo(x2 - borderRadius, y1);
} else if (this._arrowCorner == St.Corner.TOPRIGHT) {
cr.lineTo(x2 - halfBase, y1);
cr.lineTo(x2, y1 - rise);
} else if (this._arrowOrigin < (x1 + (borderRadius + halfBase))) {
cr.lineTo(this._arrowOrigin, y1);
cr.lineTo(this._arrowOrigin, y1 - rise); cr.lineTo(this._arrowOrigin, y1 - rise);
cr.lineTo(this._arrowOrigin + halfBase, y1); cr.lineTo(Math.max(x1 + borderRadius, this._arrowOrigin) + halfBase, y1);
cr.lineTo(x2 - borderRadius, y1);
} else if (this._arrowOrigin > (x2 - (borderRadius + halfBase))) { } else if (this._arrowOrigin > (x2 - (borderRadius + halfBase))) {
cr.lineTo(this._arrowOrigin - halfBase, y1); cr.lineTo(Math.min(x2 - borderRadius, this._arrowOrigin) - halfBase, y1);
cr.lineTo(this._arrowOrigin, y1 - rise); cr.lineTo(this._arrowOrigin, y1 - rise);
cr.lineTo(this._arrowOrigin, y1);
cr.lineTo(x2 - borderRadius, y1);
} else { } else {
cr.lineTo(this._arrowOrigin - halfBase, y1); cr.lineTo(this._arrowOrigin - halfBase, y1);
cr.lineTo(this._arrowOrigin, y1 - rise); cr.lineTo(this._arrowOrigin, y1 - rise);
cr.lineTo(this._arrowOrigin + halfBase, y1); cr.lineTo(this._arrowOrigin + halfBase, y1);
cr.lineTo(x2 - borderRadius, y1);
} }
} else }
cr.lineTo(x2 - borderRadius, y1);
cr.lineTo(x2 - borderRadius, y1);
// top-right corner // top-right corner
if (this._arrowCorner != St.Corner.TOPRIGHT) cr.arc(x2 - borderRadius, y1 + borderRadius, borderRadius,
cr.arc(x2 - borderRadius, y1 + borderRadius, borderRadius, 3*Math.PI/2, Math.PI*2);
3*Math.PI/2, Math.PI*2);
if (this._arrowSide == St.Side.RIGHT) { if (this._arrowSide == St.Side.RIGHT) {
if (this._arrowCorner == St.Corner.TOPRIGHT) { if (this._arrowOrigin < (y1 + (borderRadius + halfBase))) {
cr.lineTo(x2, y1);
cr.lineTo(x2 + rise, y1);
cr.lineTo(x2, y1 + halfBase);
cr.lineTo(x2, y2 - borderRadius);
} else if (this._arrowCorner == St.Corner.BOTTOMRIGHT) {
cr.moveTo(x2, y2 - halfBase);
cr.lineTo(x2 + rise, y2);
} else if (this._arrowOrigin < (y1 + (borderRadius + halfBase))) {
cr.lineTo(x2, this._arrowOrigin);
cr.lineTo(x2 + rise, this._arrowOrigin); cr.lineTo(x2 + rise, this._arrowOrigin);
cr.lineTo(x2, this._arrowOrigin + halfBase); cr.lineTo(x2, Math.max(y1 + borderRadius, this._arrowOrigin) + halfBase);
cr.lineTo(x2, y2 - borderRadius);
} else if (this._arrowOrigin > (y2 - (borderRadius + halfBase))) { } else if (this._arrowOrigin > (y2 - (borderRadius + halfBase))) {
cr.lineTo(x2, this._arrowOrigin - halfBase); cr.lineTo(x2, Math.min(y2 - borderRadius, this._arrowOrigin) - halfBase);
cr.lineTo(x2 + rise, this._arrowOrigin); cr.lineTo(x2 + rise, this._arrowOrigin);
cr.lineTo(x2, this._arrowOrigin);
cr.lineTo(x2, y2 - borderRadius);
} else { } else {
cr.lineTo(x2, this._arrowOrigin - halfBase); cr.lineTo(x2, this._arrowOrigin - halfBase);
cr.lineTo(x2 + rise, this._arrowOrigin); cr.lineTo(x2 + rise, this._arrowOrigin);
cr.lineTo(x2, this._arrowOrigin + halfBase); cr.lineTo(x2, this._arrowOrigin + halfBase);
cr.lineTo(x2, y2 - borderRadius);
} }
} else }
cr.lineTo(x2, y2 - borderRadius);
cr.lineTo(x2, y2 - borderRadius);
// bottom-right corner // bottom-right corner
if (this._arrowCorner != St.Corner.BOTTOMRIGHT) cr.arc(x2 - borderRadius, y2 - borderRadius, borderRadius,
cr.arc(x2 - borderRadius, y2 - borderRadius, borderRadius, 0, Math.PI/2);
0, Math.PI/2);
if (this._arrowSide == St.Side.BOTTOM) { if (this._arrowSide == St.Side.BOTTOM) {
if (this._arrowCorner == St.Corner.BOTTOMLEFT) { if (this._arrowOrigin < (x1 + (borderRadius + halfBase))) {
cr.lineTo(x1 + halfBase, y2); cr.lineTo(Math.max(x1 + borderRadius, this._arrowOrigin) + halfBase, y2);
cr.lineTo(x1, y2 + rise);
} else if (this._arrowCorner == St.Corner.BOTTOMRIGHT) {
cr.lineTo(x2, y2 + rise);
cr.lineTo(x2 - halfBase, y2);
cr.lineTo(x1 + borderRadius, y2);
} else if (this._arrowOrigin < (x1 + (borderRadius + halfBase))) {
cr.lineTo(this._arrowOrigin + halfBase, y2);
cr.lineTo(this._arrowOrigin, y2 + rise); cr.lineTo(this._arrowOrigin, y2 + rise);
cr.lineTo(this._arrowOrigin, y2);
cr.lineTo(x1 + borderRadius, y2);
} else if (this._arrowOrigin > (x2 - (borderRadius + halfBase))) { } else if (this._arrowOrigin > (x2 - (borderRadius + halfBase))) {
cr.lineTo(this._arrowOrigin, y2);
cr.lineTo(this._arrowOrigin, y2 + rise); cr.lineTo(this._arrowOrigin, y2 + rise);
cr.lineTo(this._arrowOrigin - halfBase, y2); cr.lineTo(Math.min(x2 - borderRadius, this._arrowOrigin) - halfBase, y2);
cr.lineTo(x1 + borderRadius, y2);
} else { } else {
cr.lineTo(this._arrowOrigin + halfBase, y2); cr.lineTo(this._arrowOrigin + halfBase, y2);
cr.lineTo(this._arrowOrigin, y2 + rise); cr.lineTo(this._arrowOrigin, y2 + rise);
cr.lineTo(this._arrowOrigin - halfBase, y2); cr.lineTo(this._arrowOrigin - halfBase, y2);
cr.lineTo(x1 + borderRadius, y2);
} }
} else }
cr.lineTo(x1 + borderRadius, y2);
cr.lineTo(x1 + borderRadius, y2);
// bottom-left corner // bottom-left corner
if (this._arrowCorner != St.Corner.BOTTOMLEFT) cr.arc(x1 + borderRadius, y2 - borderRadius, borderRadius,
cr.arc(x1 + borderRadius, y2 - borderRadius, borderRadius, Math.PI/2, Math.PI);
Math.PI/2, Math.PI);
if (this._arrowSide == St.Side.LEFT) { if (this._arrowSide == St.Side.LEFT) {
if (this._arrowCorner == St.Corner.TOPLEFT) { if (this._arrowOrigin < (y1 + (borderRadius + halfBase))) {
cr.lineTo(x2, y1 + halfBase); cr.lineTo(x1, Math.max(y1 + borderRadius, this._arrowOrigin) + halfBase);
cr.lineTo(x1 - rise, y1);
} else if (this._arrowCorner == St.Corner.BOTTOMLEFT) {
cr.lineTo(x1 + rise, y2);
cr.moveTo(x1, y2 - halfBase);
} else if (this._arrowOrigin < (y1 + (borderRadius + halfBase))) {
cr.lineTo(x1, this._arrowOrigin + halfBase);
cr.lineTo(x1 - rise, this._arrowOrigin); cr.lineTo(x1 - rise, this._arrowOrigin);
cr.lineTo(x1, this._arrowOrigin);
cr.lineTo(x1, y1 + borderRadius);
} else if (this._arrowOrigin > (y2 - (borderRadius + halfBase))) { } else if (this._arrowOrigin > (y2 - (borderRadius + halfBase))) {
cr.lineTo(x1, this._arrowOrigin);
cr.lineTo(x1 - rise, this._arrowOrigin); cr.lineTo(x1 - rise, this._arrowOrigin);
cr.lineTo(x1, this._arrowOrigin - halfBase); cr.lineTo(x1, Math.min(y2 - borderRadius, this._arrowOrigin) - halfBase);
cr.lineTo(x1, y1 + borderRadius);
} else { } else {
cr.lineTo(x1, this._arrowOrigin + halfBase); cr.lineTo(x1, this._arrowOrigin + halfBase);
cr.lineTo(x1 - rise, this._arrowOrigin); cr.lineTo(x1 - rise, this._arrowOrigin);
cr.lineTo(x1, this._arrowOrigin - halfBase); cr.lineTo(x1, this._arrowOrigin - halfBase);
cr.lineTo(x1, y1 + borderRadius);
} }
} else }
cr.lineTo(x1, y1 + borderRadius);
cr.lineTo(x1, y1 + borderRadius);
// top-left corner // top-left corner
if (this._arrowCorner != St.Corner.TOPLEFT) cr.arc(x1 + borderRadius, y1 + borderRadius, borderRadius,
cr.arc(x1 + borderRadius, y1 + borderRadius, borderRadius, Math.PI, 3*Math.PI/2);
Math.PI, 3*Math.PI/2);
else
cr.lineTo(x1, y1);
Clutter.cairo_set_source_color(cr, backgroundColor); Clutter.cairo_set_source_color(cr, backgroundColor);
cr.fillPreserve(); cr.fillPreserve();
@ -375,10 +323,7 @@ BoxPointer.prototype = {
let halfBase = themeNode.get_length('-arrow-base') / 2; let halfBase = themeNode.get_length('-arrow-base') / 2;
let borderRadius = themeNode.get_length('-arrow-border-radius'); let borderRadius = themeNode.get_length('-arrow-border-radius');
let margin = 2 * borderRadius + halfBorder;
let resX, resY; let resX, resY;
this._arrowCorner = null;
switch (this._arrowSide) { switch (this._arrowSide) {
case St.Side.TOP: case St.Side.TOP:
@ -411,15 +356,6 @@ BoxPointer.prototype = {
resX = sourceCenterX - natWidth + (halfBase + borderRadius + halfBorder); resX = sourceCenterX - natWidth + (halfBase + borderRadius + halfBorder);
break; break;
} }
if (sourceCenterX < margin) {
// Not enough space to the top
this._arrowCorner = (this._arrowSide == St.Side.TOP) ? St.Corner.TOPLEFT : St.Corner.BOTTOMLEFT;
resX = primary.x + 10;
} else if (sourceCenterX > (primary.x + primary.width - margin)) {
// Not enough space to the botom
this._arrowCorner = (this._arrowSide == St.Side.TOP) ? St.Corner.TOPRIGHT : St.Corner.BOTTOMRIGHT;
resX = primary.x + primary.width - (10 + natWidth);
}
resX = Math.max(resX, primary.x + 10); resX = Math.max(resX, primary.x + 10);
resX = Math.min(resX, primary.x + primary.width - (10 + natWidth)); resX = Math.min(resX, primary.x + primary.width - (10 + natWidth));
@ -439,16 +375,6 @@ BoxPointer.prototype = {
resY = sourceCenterY - natHeight + (halfBase + borderRadius + halfBorder); resY = sourceCenterY - natHeight + (halfBase + borderRadius + halfBorder);
break; break;
} }
if (sourceCenterY < margin) {
// Not enough space to the left
this._arrowCorner = (this._arrowSide == St.Side.LEFT) ? St.Corner.TOPLEFT : St.Corner.TORIGHT;
resY = 10;
}
else if (sourceCenterY > (primary.y + primary.height - margin)) {
// Not enough space to the right
this._arrowCorner = (this._arrowSide == St.Side.LEFT) ? St.Corner.BOTTOMLEFT : St.Corner.BOTTOMRIGHT;
resY = primary.y + primary.height - (10 + natHeight);
}
resY = Math.max(resY, primary.y + 10); resY = Math.max(resY, primary.y + 10);
resY = Math.min(resY, primary.y + primary.height - (10 + natHeight)); resY = Math.min(resY, primary.y + primary.height - (10 + natHeight));