keyboard: add a special KeyContainer actor to contain keyboard layers
Instead of manually resizing each key everytime the keyboard needs to relayout, have a special grid container that will preserve aspect when resized. This actor works in two stages though, first the keys need to be added and then layoutButtons() need to be called for the actors to be reparented to the container with the right attachment options.
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8c3f5b615f
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70bc94946f
@ -23,6 +23,9 @@ var KEY_LONG_PRESS_TIME = 250;
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const A11Y_APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications';
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const A11Y_APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications';
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const SHOW_KEYBOARD = 'screen-keyboard-enabled';
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const SHOW_KEYBOARD = 'screen-keyboard-enabled';
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/* KeyContainer puts keys in a grid where a 1:1 key takes this size */
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const KEY_SIZE = 2;
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const defaultKeysPre = [
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const defaultKeysPre = [
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[ [], [], [{ label: '⇧', width: 1.5, level: 1 }], [{ label: '?123', width: 1.5, level: 2 }] ],
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[ [], [], [{ label: '⇧', width: 1.5, level: 1 }], [{ label: '?123', width: 1.5, level: 2 }] ],
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[ [], [], [{ label: '⇪', width: 1.5, level: 0 }], [{ label: '?123', width: 1.5, level: 2 }] ],
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[ [], [], [{ label: '⇪', width: 1.5, level: 0 }], [{ label: '?123', width: 1.5, level: 2 }] ],
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@ -49,6 +52,106 @@ const defaultKeysPost = [
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[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
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[{ label: '🌐', width: 1.5 }, { label: '⌨', width: 1.5, action: 'hide' }] ],
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];
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];
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var KeyContainer = new Lang.Class({
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Name: 'KeyContainer',
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Extends: St.Widget,
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_init: function() {
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let gridLayout = new Clutter.GridLayout({ orientation: Clutter.Orientation.HORIZONTAL,
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column_homogeneous: true,
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row_homogeneous: true });
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this.parent({ layout_manager: gridLayout });
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this._gridLayout = gridLayout;
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this._currentRow = 0;
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this._currentCol = 0;
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this._maxCols = 0;
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this._currentRow = null;
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this._rows = [];
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},
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appendRow: function(length) {
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this._currentRow++;
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this._currentCol = 0;
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let row = new Object();
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row.keys = [];
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row.width = 0;
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this._rows.push(row);
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},
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appendKey: function(key, width = 1, height = 1) {
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let keyInfo = {
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key,
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left: this._currentCol,
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top: this._currentRow,
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width,
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height
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};
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let row = this._rows[this._rows.length - 1];
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row.keys.push(keyInfo);
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row.width += width;
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this._currentCol += width;
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this._maxCols = Math.max(this._currentCol, this._maxCols);
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},
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vfunc_allocate: function(box, flags) {
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if (box.get_width() > 0 && box.get_height() > 0 && this._maxCols > 0) {
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let keyboardRatio = this._maxCols / this._rows.length;
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let sizeRatio = box.get_width() / box.get_height();
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if (sizeRatio >= keyboardRatio) {
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/* Restrict horizontally */
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let width = box.get_height() * keyboardRatio;
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let diff = box.get_width() - width;
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box.x1 += Math.floor(diff / 2);
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box.x2 -= Math.ceil(diff / 2);
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} else {
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/* Restrict vertically */
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let height = box.get_width() / keyboardRatio;
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let diff = box.get_height() - height;
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box.y1 += Math.floor(diff / 2);
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box.y2 -= Math.floor(diff / 2);
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}
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}
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this.parent (box, flags);
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},
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layoutButtons: function() {
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let nCol = 0, nRow = 0;
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for (let i = 0; i < this._rows.length; i++) {
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let row = this._rows[i];
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/* When starting a new row, see if we need some padding */
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if (nCol == 0) {
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let diff = this._maxCols - row.width;
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if (diff >= 1)
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nCol = diff * KEY_SIZE / 2;
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else
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nCol = diff * KEY_SIZE;
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}
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for (let j = 0; j < row.keys.length; j++) {
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let keyInfo = row.keys[j];
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let width = keyInfo.width * KEY_SIZE;
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let height = keyInfo.height * KEY_SIZE;
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this._gridLayout.attach(keyInfo.key, nCol, nRow, width, height);
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nCol += width;
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}
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nRow += KEY_SIZE;
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nCol = 0;
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}
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}
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});
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var Suggestions = new Lang.Class({
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var Suggestions = new Lang.Class({
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Name: 'Suggestions',
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Name: 'Suggestions',
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@ -297,8 +400,7 @@ var Keyboard = new Lang.Class({
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this._keyboardRequested = false;
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this._keyboardRequested = false;
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this._keyboardRestingId = 0;
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this._keyboardRestingId = 0;
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._redraw));
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._relayout));
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this._redraw();
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},
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},
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get visible() {
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get visible() {
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@ -466,6 +568,8 @@ var Keyboard = new Lang.Class({
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this._keyboardGroupsChangedId = this._keyboardController.connect('groups-changed', Lang.bind(this, this._onKeyboardGroupsChanged));
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this._keyboardGroupsChangedId = this._keyboardController.connect('groups-changed', Lang.bind(this, this._onKeyboardGroupsChanged));
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this._keyboardStateId = this._keyboardController.connect('panel-state', Lang.bind(this, this._onKeyboardStateChanged));
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this._keyboardStateId = this._keyboardController.connect('panel-state', Lang.bind(this, this._onKeyboardStateChanged));
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this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
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this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
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this._relayout();
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},
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},
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_onKeyFocusChanged: function () {
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_onKeyFocusChanged: function () {
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@ -505,11 +609,12 @@ var Keyboard = new Lang.Class({
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* second level.
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* second level.
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*/
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*/
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let level = (i >= 1 && levels.length == 3) ? i + 1 : i;
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let level = (i >= 1 && levels.length == 3) ? i + 1 : i;
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let layout = new St.BoxLayout({ style_class: 'keyboard-layout',
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vertical: true });
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let layout = new KeyContainer();
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this._loadRows(currentLevel, level, levels.length, layout);
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this._loadRows(currentLevel, level, levels.length, layout);
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layers[level] = layout;
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layers[level] = layout;
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this.actor.add(layout, { x_fill: false });
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this.actor.add(layout, { expand: true });
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layout.layoutButtons();
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layout.hide();
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layout.hide();
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}
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}
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@ -539,7 +644,7 @@ var Keyboard = new Lang.Class({
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return Clutter.EVENT_STOP;
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return Clutter.EVENT_STOP;
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},
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},
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_addRowKeys : function (keys, keyboardRow) {
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_addRowKeys : function (keys, layout) {
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for (let i = 0; i < keys.length; ++i) {
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for (let i = 0; i < keys.length; ++i) {
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let key = keys[i];
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let key = keys[i];
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let button = new Key(key.shift(), key);
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let button = new Key(key.shift(), key);
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@ -579,11 +684,11 @@ var Keyboard = new Lang.Class({
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}
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}
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}));
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}));
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keyboardRow.add(button.container, { expand: true, x_fill: false, x_align: St.Align.END });
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layout.appendKey(button.container, button.actor.keyWidth);
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}
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}
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},
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},
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_loadDefaultKeys: function(keys, rowActor, numLevels, numKeys) {
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_loadDefaultKeys: function(keys, layout, numLevels, numKeys) {
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let extraButton;
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let extraButton;
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for (let i = 0; i < keys.length; i++) {
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let key = keys[i];
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@ -592,7 +697,6 @@ var Keyboard = new Lang.Class({
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let action = key.action;
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let action = key.action;
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extraButton = new Key(key.label, []);
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extraButton = new Key(key.label, []);
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rowActor.add(extraButton.container);
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extraButton.actor.add_style_class_name('default-key');
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extraButton.actor.add_style_class_name('default-key');
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if (key.extraClassName != null)
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if (key.extraClassName != null)
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@ -627,6 +731,8 @@ var Keyboard = new Lang.Class({
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} else if (key.label == '⏎' && numKeys > 9) {
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} else if (key.label == '⏎' && numKeys > 9) {
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extraButton.setWidth(1.5);
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extraButton.setWidth(1.5);
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}
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}
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layout.appendKey(extraButton.container, extraButton.actor.keyWidth);
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}
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}
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},
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},
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@ -648,27 +754,22 @@ var Keyboard = new Lang.Class({
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}
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}
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},
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},
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_mergeRowKeys: function (keyboardRow, pre, row, post, numLevels) {
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_mergeRowKeys: function (layout, pre, row, post, numLevels) {
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if (pre != null)
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if (pre != null)
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this._loadDefaultKeys(pre, keyboardRow, numLevels, row.length);
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this._loadDefaultKeys(pre, layout, numLevels, row.length);
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this._addRowKeys(row, keyboardRow);
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this._addRowKeys(row, layout);
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if (post != null)
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if (post != null)
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this._loadDefaultKeys(post, keyboardRow, numLevels, row.length);
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this._loadDefaultKeys(post, layout, numLevels, row.length);
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},
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},
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_loadRows : function (model, level, numLevels, layout) {
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_loadRows : function (model, level, numLevels, layout) {
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let rows = model.rows;
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let rows = model.rows;
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for (let i = 0; i < rows.length; ++i) {
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for (let i = 0; i < rows.length; ++i) {
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let row = rows[i];
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layout.appendRow();
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let keyboardRow = new St.BoxLayout({ style_class: 'keyboard-row',
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x_expand: false,
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x_align: Clutter.ActorAlign.END });
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layout.add(keyboardRow);
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let [pre, post] = this._getDefaultKeysForRow(i, rows.length, level);
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let [pre, post] = this._getDefaultKeysForRow(i, rows.length, level);
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this._mergeRowKeys (keyboardRow, pre, row, post, numLevels);
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this._mergeRowKeys (layout, pre, rows[i], post, numLevels);
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}
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}
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},
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},
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@ -687,50 +788,13 @@ var Keyboard = new Lang.Class({
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return [numOfHorizSlots, numOfVertSlots];
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return [numOfHorizSlots, numOfVertSlots];
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},
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},
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_redraw: function () {
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_relayout: function () {
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if (!this._enabled || !this._current_page)
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if (this.actor == null)
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return;
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return;
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let monitor = Main.layoutManager.keyboardMonitor;
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let monitor = Main.layoutManager.keyboardMonitor;
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let maxHeight = monitor.height / 3;
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let maxHeight = monitor.height / 3;
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this.actor.width = monitor.width;
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this.actor.width = monitor.width;
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this.actor.height = maxHeight;
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let layout = this._current_page;
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let verticalSpacing = layout.get_theme_node().get_length('spacing');
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let padding = layout.get_theme_node().get_length('padding');
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let [numOfHorizSlots, numOfVertSlots] = this._getGridSlots ();
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let box = layout.get_children()[0].get_children()[0];
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let horizontalSpacing = box.get_theme_node().get_length('spacing');
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let allHorizontalSpacing = (numOfHorizSlots - 1) * horizontalSpacing;
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let keyWidth = Math.floor((this.actor.width - allHorizontalSpacing - 2 * padding) / numOfHorizSlots);
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let allVerticalSpacing = (numOfVertSlots - 1) * verticalSpacing;
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let keyHeight = Math.floor((maxHeight - allVerticalSpacing - 2 * padding) / numOfVertSlots);
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let keySize = Math.min(keyWidth, keyHeight);
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layout.height = keySize * numOfVertSlots + allVerticalSpacing + 2 * padding;
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let rows = this._current_page.get_children();
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for (let i = 0; i < rows.length; ++i) {
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let keyboard_row = rows[i];
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let keys = keyboard_row.get_children();
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for (let j = 0; j < keys.length; ++j) {
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let child = keys[j];
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let keyActor = child.get_children()[0];
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child.width = keySize * keyActor.keyWidth;
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child.height = keySize;
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if (keyActor._extended_keys) {
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let extended_keys = keyActor._extended_keys.get_children();
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for (let n = 0; n < extended_keys.length; ++n) {
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let extended_key = extended_keys[n];
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extended_key.width = keySize;
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extended_key.height = keySize;
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}
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}
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}
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}
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},
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},
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_onLevelChanged: function (level) {
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_onLevelChanged: function (level) {
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@ -772,7 +836,6 @@ var Keyboard = new Lang.Class({
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}
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}
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this._current_page = layers[activeLevel];
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this._current_page = layers[activeLevel];
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this._redraw();
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this._current_page.show();
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this._current_page.show();
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},
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},
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@ -799,7 +862,7 @@ var Keyboard = new Lang.Class({
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if (this._keyboardVisible) {
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if (this._keyboardVisible) {
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if (monitor != Main.layoutManager.keyboardIndex) {
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if (monitor != Main.layoutManager.keyboardIndex) {
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Main.layoutManager.keyboardIndex = monitor;
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Main.layoutManager.keyboardIndex = monitor;
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this._redraw();
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this._relayout();
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}
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}
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return;
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return;
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}
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}
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@ -820,7 +883,7 @@ var Keyboard = new Lang.Class({
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return;
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return;
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Main.layoutManager.keyboardIndex = monitor;
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Main.layoutManager.keyboardIndex = monitor;
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this._redraw();
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this._relayout();
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Main.layoutManager.showKeyboard();
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Main.layoutManager.showKeyboard();
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},
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},
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