windowManager: Add TouchpadWorkspaceSwitchAction
This object (not really a Clutter.GestureAction) sets up a captured-event handler, which exclusively looks for 4 finger touchpad swipes, emitting an ::activated signal under the same terms than WorkspaceSwitchAction.
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@ -477,6 +477,64 @@ const TilePreview = new Lang.Class({
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}
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});
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const TouchpadWorkspaceSwitchAction = new Lang.Class({
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Name: 'TouchpadWorkspaceSwitchAction',
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_checkActivated: function() {
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const MOTION_THRESHOLD = 50;
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let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
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let dir;
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if ((allowedModes & Main.actionMode) == 0)
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return;
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if (this._dy < MOTION_THRESHOLD)
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dir = Meta.MotionDirection.DOWN;
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else if (this._dy > MOTION_THRESHOLD)
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dir = Meta.MotionDirection.UP;
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else if (this._dx < MOTION_THRESHOLD)
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dir = Meta.MotionDirection.RIGHT;
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else if (this._dx > MOTION_THRESHOLD)
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dir = Meta.MotionDirection.LEFT;
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else
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return;
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this.emit('activated', dir);
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},
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_handleEvent: function(actor, event) {
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if (event.type() != Clutter.EventType.TOUCHPAD_SWIPE_BEGIN &&
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event.type() != Clutter.EventType.TOUCHPAD_SWIPE_UPDATE &&
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event.type() != Clutter.EventType.TOUCHPAD_SWIPE_END)
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return Clutter.EVENT_PROPAGATE;
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if (event.get_gesture_swipe_finger_count() != 4)
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return Clutter.EVENT_PROPAGATE;
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if (event.type() == Clutter.EventType.TOUCHPAD_SWIPE_UPDATE) {
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let [dx, dy] = event.get_gesture_motion_delta(event);
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this._dx += dx;
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this._dy += dy;
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} else {
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if (event.type() == Clutter.EventType.TOUCHPAD_SWIPE_END)
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this._checkActivated();
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this._dx = 0;
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this._dy = 0;
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}
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return Clutter.EVENT_STOP;
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},
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_init: function(actor) {
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this._dx = 0;
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this._dy = 0;
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actor.connect('captured-event', Lang.bind(this, this._handleEvent));
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},
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});
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Signals.addSignalMethods(TouchpadWorkspaceSwitchAction.prototype);
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const WorkspaceSwitchAction = new Lang.Class({
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Name: 'WorkspaceSwitchAction',
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Extends: Clutter.SwipeAction,
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@ -869,6 +927,10 @@ const WindowManager = new Lang.Class({
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gesture.connect('activated', Lang.bind(this, this._actionSwitchWorkspace));
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global.stage.add_action(gesture);
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// This is not a normal Clutter.GestureAction, doesn't need add_action()
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gesture = new TouchpadWorkspaceSwitchAction(global.stage);
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gesture.connect('activated', Lang.bind(this, this._actionSwitchWorkspace));
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gesture = new AppSwitchAction();
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gesture.connect('activated', Lang.bind(this, this._switchApp));
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global.stage.add_action(gesture);
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