popupMenu: Implement Switch as actor
Switch is used only by menu items, and implement it extending St.Bin https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/499
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@ -291,9 +291,10 @@ class PopupSeparatorMenuItem extends PopupBaseMenuItem {
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}
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});
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var Switch = class {
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constructor(state) {
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this.actor = new St.Bin({ style_class: 'toggle-switch',
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var Switch = GObject.registerClass(
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class Switch extends St.Bin {
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_init(state) {
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super._init({ style_class: 'toggle-switch',
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accessible_role: Atk.Role.CHECK_BOX,
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can_focus: true });
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this.setToggleState(state);
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@ -301,16 +302,16 @@ var Switch = class {
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setToggleState(state) {
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if (state)
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this.actor.add_style_pseudo_class('checked');
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this.add_style_pseudo_class('checked');
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else
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this.actor.remove_style_pseudo_class('checked');
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this.remove_style_pseudo_class('checked');
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this.state = state;
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}
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toggle() {
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this.setToggleState(!this.state);
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}
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};
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});
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var PopupSwitchMenuItem = GObject.registerClass({
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Signals: { 'toggled': { param_types: [GObject.TYPE_BOOLEAN] }, },
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@ -334,7 +335,7 @@ class PopupSwitchMenuItem extends PopupBaseMenuItem {
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this._statusLabel = new St.Label({ text: '',
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style_class: 'popup-status-menu-item'
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});
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this._statusBin.child = this._switch.actor;
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this._statusBin.child = this._switch;
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}
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setStatus(text) {
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@ -344,7 +345,7 @@ class PopupSwitchMenuItem extends PopupBaseMenuItem {
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this.reactive = false;
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this.accessible_role = Atk.Role.MENU_ITEM;
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} else {
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this._statusBin.child = this._switch.actor;
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this._statusBin.child = this._switch;
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this.reactive = true;
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this.accessible_role = Atk.Role.CHECK_MENU_ITEM;
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}
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@ -352,9 +353,8 @@ class PopupSwitchMenuItem extends PopupBaseMenuItem {
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}
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activate(event) {
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if (this._switch.actor.mapped) {
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if (this._switch.mapped)
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this.toggle();
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}
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// we allow pressing space to toggle the switch
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// without closing the menu
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