layout: Use custom actor for uiGroup
The bind constraint that replaced the Shell.GenericContainer in commit
f4682748fa
is subtly different from the previous code:
It forces the actor to have the same size as the stage, rather than just
requesting that size.
This breaks the magnifier which relies on the UI being able to be bigger
than the display size. Fix by going back to using a custom actor.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/646
This commit is contained in:
parent
b90f4d29a4
commit
6b924c00c5
@ -160,6 +160,19 @@ var Monitor = class Monitor {
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}
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};
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const UiActor = GObject.registerClass(
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class UiActor extends St.Widget {
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vfunc_get_preferred_width (forHeight) {
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let width = global.stage.width;
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return [width, width];
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}
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vfunc_get_preferred_height (forWidth) {
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let height = global.stage.height;
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return [height, height];
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}
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});
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const defaultParams = {
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trackFullscreen: false,
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affectsStruts: false,
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@ -200,12 +213,8 @@ var LayoutManager = GObject.registerClass({
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global.stage.no_clear_hint = true;
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// Set up stage hierarchy to group all UI actors under one container.
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this.uiGroup = new St.Widget({ name: 'uiGroup' });
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this.uiGroup = new UiActor({ name: 'uiGroup' });
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this.uiGroup.set_flags(Clutter.ActorFlags.NO_LAYOUT);
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this.uiGroup.add_constraint(new Clutter.BindConstraint({
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source: global.stage,
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coordinate: Clutter.BindCoordinate.ALL,
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}));
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global.stage.remove_actor(global.window_group);
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this.uiGroup.add_actor(global.window_group);
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