cleanup: Don't shadow variables

Having variables that share the same name in overlapping scopes is
confusing and error-prone, and is best avoided.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-20 02:20:08 +02:00
committed by Georges Basile Stavracas Neto
parent 2e4e2500dd
commit 682bd7e97c
34 changed files with 85 additions and 86 deletions

View File

@ -507,7 +507,7 @@ var PopupMenuBase = class {
menuItem = new PopupMenuItem(title);
this.addMenuItem(menuItem);
menuItem.connect('activate', (menuItem, event) => {
menuItem.connect('activate', (o, event) => {
callback(event);
});
@ -565,7 +565,7 @@ var PopupMenuBase = class {
}
_connectItemSignals(menuItem) {
menuItem._activeChangeId = menuItem.connect('notify::active', menuItem => {
menuItem._activeChangeId = menuItem.connect('notify::active', () => {
let active = menuItem.active;
if (active && this._activeMenuItem != menuItem) {
if (this._activeMenuItem)
@ -589,7 +589,7 @@ var PopupMenuBase = class {
menuItem.actor.grab_key_focus();
}
});
menuItem._activateId = menuItem.connect_after('activate', (menuItem, _event) => {
menuItem._activateId = menuItem.connect_after('activate', () => {
this.emit('activate', menuItem);
this.itemActivated(BoxPointer.PopupAnimation.FULL);
});
@ -602,7 +602,7 @@ var PopupMenuBase = class {
// the menuItem may have, called destroyId
// (FIXME: in the future it may make sense to have container objects
// like PopupMenuManager does)
menuItem._popupMenuDestroyId = menuItem.connect('destroy', menuItem => {
menuItem._popupMenuDestroyId = menuItem.connect('destroy', () => {
menuItem.disconnect(menuItem._popupMenuDestroyId);
menuItem.disconnect(menuItem._activateId);
menuItem.disconnect(menuItem._activeChangeId);