Add a button object that highlights a button area when it is moused over and transitions it to a different color when the button is pressed in. Use this button object for the panel's "Activities" button.

Add some comments, TODO items, and type fixes to the code.

svn path=/trunk/; revision=52
This commit is contained in:
Marina Zhurakhinskaya
2008-11-15 00:44:11 +00:00
parent ab0f4df2b4
commit 679365f1c1
4 changed files with 138 additions and 9 deletions

View File

@ -5,6 +5,7 @@ const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Clutter = imports.gi.Clutter;
const Tidy = imports.gi.Tidy;
const Button = imports.ui.button;
const Main = imports.ui.main;
@ -12,6 +13,8 @@ const PANEL_HEIGHT = 32;
const TRAY_HEIGHT = 24;
const PANEL_BACKGROUND_COLOR = new Clutter.Color();
PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xddccbbff);
function Panel() {
this._init();
@ -31,11 +34,9 @@ Panel.prototype = {
background.set_position(-1, -1);
this._group.add_actor(background);
let message = new Clutter.Label({ font_name: "Sans Bold 16px",
text: "Activities",
reactive: true });
message.set_position(5, 5);
this._group.add_actor(message);
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
this._group.add_actor(this.button.button);
this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
valign: 0.5,
@ -47,12 +48,16 @@ Panel.prototype = {
text: "" });
this._grid.add_actor(this._clock);
// Setting the anchor point at top right (north east) makes that portion of the
// grid positioned at the position specified below.
this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
this._traymanager = new Shell.TrayManager();
let panel = this;
this._traymanager.connect('tray-icon-added',
// the anchor point needs to be updated each time the height/width of the content might have changed, because
// it doesn't get updated on its own
this._traymanager.connect('tray-icon-added',
function(o, icon) {
panel._grid.add_actor(icon);
/* bump the clock back to the end */
@ -67,7 +72,11 @@ Panel.prototype = {
});
this._traymanager.manage_stage(global.stage);
message.connect('button-press-event',
// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.button.connect('button-press-event',
function(o, event) {
if (Main.overlay.visible)
Main.hide_overlay();
@ -85,6 +94,7 @@ Panel.prototype = {
_startClock: function() {
let me = this;
// TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
Mainloop.timeout_add_seconds(60,
function() {
me._updateClock();
@ -95,5 +105,9 @@ Panel.prototype = {
_updateClock: function() {
this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
return true;
},
overlayHidden: function() {
this.button.release();
}
};