Add a button object that highlights a button area when it is moused over and transitions it to a different color when the button is pressed in. Use this button object for the panel's "Activities" button.

Add some comments, TODO items, and type fixes to the code.

svn path=/trunk/; revision=52
This commit is contained in:
Marina Zhurakhinskaya
2008-11-15 00:44:11 +00:00
parent ab0f4df2b4
commit 679365f1c1
4 changed files with 138 additions and 9 deletions

114
js/ui/button.js Normal file
View File

@ -0,0 +1,114 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
const Clutter = imports.gi.Clutter;
const Tweener = imports.tweener.tweener;
const DEFAULT_BUTTON_COLOR = new Clutter.Color();
DEFAULT_BUTTON_COLOR.from_pixel(0xeeddccff);
const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xddccbbff);
// Time for animation making the button darker
const ANIMATION_TIME = 0.3;
const FULL_OPACITY = 255;
const PARTIAL_OPACITY = 0.5 * 255;
function Button(text, button_color, pressed_button_color, min_width, min_height) {
this._init(text, button_color, pressed_button_color, min_width, min_height);
}
Button.prototype = {
_init : function(text, button_color, pressed_button_color, stays_pressed, min_width, min_height) {
this._button_color = button_color
if (button_color == null)
this._button_color = DEFAULT_BUTTON_COLOR;
this._pressed_button_color = pressed_button_color
if (pressed_button_color == null)
this._pressed_button_color = DEFAULT_PRESSED_BUTTON_COLOR;
if (stays_pressed == null)
stays_pressed = false
if (min_width == null)
min_width = 0;
if (min_height == null)
min_height = 0;
// if stays_pressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
// is unpressed) or untill release() is called explicitly
this._active = false;
this._is_between_press_and_release = false;
this._mouse_is_over_button = false;
this.button = new Clutter.Group({reactive: true});
this._background = new Clutter.Rectangle({ color: this._button_color});
this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
text: text});
this._label.set_position(5, 5);
this._background.set_width(Math.max(this._label.get_width()+10, min_width))
this._background.set_height(Math.max(this._label.get_height()+10, min_height))
this.button.add_actor(this._background);
this.button.add_actor(this._label);
let me = this;
this.button.connect('button-press-event',
function(o, event) {
me._is_between_press_and_release = true;
Tweener.addTween(me._background,
{ time: ANIMATION_TIME,
opacity: FULL_OPACITY,
transition: "linear"
});
return false;
});
this.button.connect('button-release-event',
function(o, event) {
me._is_between_press_and_release = false;
if (!stays_pressed || me._active) {
me.release();
} else {
me._active = true;
}
return false;
});
this.button.connect('enter-event',
function(o, event) {
me._mouse_is_over_button = true;
if (!me._active) {
Tweener.removeTweens(me._background);
me._background.set_opacity(PARTIAL_OPACITY);
me._background.set_color(me._pressed_button_color);
}
return false;
});
this.button.connect('leave-event',
function(o, event) {
me._is_between_press_and_release = false;
me._mouse_is_over_button = false;
if (!me._active) {
Tweener.removeTweens(me._background);
me._background.set_opacity(FULL_OPACITY);
me._background.set_color(me._button_color);
}
return false;
});
},
release : function() {
if (!this._is_between_press_and_release) {
this._active = false;
Tweener.removeTweens(this._background);
if (this._mouse_is_over_button) {
this._background.set_opacity(PARTIAL_OPACITY);
this._background.set_color(this._pressed_button_color);
} else {
this._background.set_opacity(FULL_OPACITY);
this._background.set_color(this._button_color);
}
}
}
}