Add a button object that highlights a button area when it is moused over and transitions it to a different color when the button is pressed in. Use this button object for the panel's "Activities" button.
Add some comments, TODO items, and type fixes to the code. svn path=/trunk/; revision=52
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114
js/ui/button.js
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114
js/ui/button.js
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/* -*- mode: js2; js2-basic-offset: 4; -*- */
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const Clutter = imports.gi.Clutter;
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const Tweener = imports.tweener.tweener;
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const DEFAULT_BUTTON_COLOR = new Clutter.Color();
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DEFAULT_BUTTON_COLOR.from_pixel(0xeeddccff);
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const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
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DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xddccbbff);
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// Time for animation making the button darker
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const ANIMATION_TIME = 0.3;
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const FULL_OPACITY = 255;
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const PARTIAL_OPACITY = 0.5 * 255;
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function Button(text, button_color, pressed_button_color, min_width, min_height) {
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this._init(text, button_color, pressed_button_color, min_width, min_height);
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}
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Button.prototype = {
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_init : function(text, button_color, pressed_button_color, stays_pressed, min_width, min_height) {
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this._button_color = button_color
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if (button_color == null)
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this._button_color = DEFAULT_BUTTON_COLOR;
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this._pressed_button_color = pressed_button_color
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if (pressed_button_color == null)
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this._pressed_button_color = DEFAULT_PRESSED_BUTTON_COLOR;
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if (stays_pressed == null)
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stays_pressed = false
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if (min_width == null)
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min_width = 0;
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if (min_height == null)
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min_height = 0;
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// if stays_pressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
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// is unpressed) or untill release() is called explicitly
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this._active = false;
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this._is_between_press_and_release = false;
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this._mouse_is_over_button = false;
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this.button = new Clutter.Group({reactive: true});
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this._background = new Clutter.Rectangle({ color: this._button_color});
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this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
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text: text});
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this._label.set_position(5, 5);
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this._background.set_width(Math.max(this._label.get_width()+10, min_width))
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this._background.set_height(Math.max(this._label.get_height()+10, min_height))
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this.button.add_actor(this._background);
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this.button.add_actor(this._label);
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let me = this;
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this.button.connect('button-press-event',
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function(o, event) {
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me._is_between_press_and_release = true;
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Tweener.addTween(me._background,
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{ time: ANIMATION_TIME,
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opacity: FULL_OPACITY,
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transition: "linear"
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});
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return false;
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});
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this.button.connect('button-release-event',
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function(o, event) {
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me._is_between_press_and_release = false;
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if (!stays_pressed || me._active) {
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me.release();
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} else {
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me._active = true;
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}
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return false;
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});
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this.button.connect('enter-event',
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function(o, event) {
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me._mouse_is_over_button = true;
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if (!me._active) {
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Tweener.removeTweens(me._background);
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me._background.set_opacity(PARTIAL_OPACITY);
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me._background.set_color(me._pressed_button_color);
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}
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return false;
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});
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this.button.connect('leave-event',
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function(o, event) {
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me._is_between_press_and_release = false;
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me._mouse_is_over_button = false;
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if (!me._active) {
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Tweener.removeTweens(me._background);
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me._background.set_opacity(FULL_OPACITY);
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me._background.set_color(me._button_color);
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}
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return false;
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});
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},
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release : function() {
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if (!this._is_between_press_and_release) {
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this._active = false;
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Tweener.removeTweens(this._background);
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if (this._mouse_is_over_button) {
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this._background.set_opacity(PARTIAL_OPACITY);
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this._background.set_color(this._pressed_button_color);
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} else {
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this._background.set_opacity(FULL_OPACITY);
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this._background.set_color(this._button_color);
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}
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}
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}
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}
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