keyboard: Query stage for target actor instead of event.get_source()
Events are going to stop containing the destinatary, so stop using this API. Querying the stage is equivalent and ensured to be up-to-date. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2216>
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@ -259,8 +259,10 @@ var LanguageSelectionPopup = class extends PopupMenu.PopupMenu {
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}
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_onCapturedEvent(actor, event) {
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if (event.get_source() == this.actor ||
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this.actor.contains(event.get_source()))
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const targetActor = global.stage.get_event_actor(event);
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if (targetActor === this.actor ||
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this.actor.contains(targetActor))
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return Clutter.EVENT_PROPAGATE;
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if (event.type() == Clutter.EventType.BUTTON_RELEASE || event.type() == Clutter.EventType.TOUCH_END)
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@ -407,9 +409,10 @@ var Key = GObject.registerClass({
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let type = event.type();
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let press = type == Clutter.EventType.BUTTON_PRESS || type == Clutter.EventType.TOUCH_BEGIN;
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let release = type == Clutter.EventType.BUTTON_RELEASE || type == Clutter.EventType.TOUCH_END;
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const targetActor = global.stage.get_event_actor(event);
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if (event.get_source() == this._boxPointer.bin ||
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this._boxPointer.bin.contains(event.get_source()))
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if (targetActor === this._boxPointer.bin ||
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this._boxPointer.bin.contains(targetActor))
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return Clutter.EVENT_PROPAGATE;
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if (press)
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@ -1296,7 +1299,7 @@ var KeyboardManager = class KeyBoardManager {
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if (!this._keyboard)
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return false;
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let actor = event.get_source();
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const actor = global.stage.get_event_actor(event);
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return Main.layoutManager.keyboardBox.contains(actor) ||
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!!actor._extendedKeys || !!actor.extendedKey;
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}
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