Remove some "let global ..."s that snuck back in as part of old patches
This commit is contained in:
parent
5e944c9a3b
commit
678a88dbdb
@ -438,8 +438,6 @@ Overview.prototype = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
_addNewWorkspace: function() {
|
_addNewWorkspace: function() {
|
||||||
let global = Shell.Global.get();
|
|
||||||
|
|
||||||
global.screen.append_new_workspace(false, global.screen.get_display().get_current_time());
|
global.screen.append_new_workspace(false, global.screen.get_display().get_current_time());
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -462,7 +460,6 @@ AddWorkspaceButton.prototype = {
|
|||||||
height: buttonSize,
|
height: buttonSize,
|
||||||
reactive: true });
|
reactive: true });
|
||||||
this._acceptDropCallback = acceptDropCallback;
|
this._acceptDropCallback = acceptDropCallback;
|
||||||
let global = Shell.Global.get();
|
|
||||||
this.actor._delegate = this;
|
this.actor._delegate = this;
|
||||||
this.actor.set_from_file(global.imagedir + 'add-workspace.svg');
|
this.actor.set_from_file(global.imagedir + 'add-workspace.svg');
|
||||||
},
|
},
|
||||||
|
@ -206,8 +206,6 @@ WindowClone.prototype = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
_zoomUpdate : function () {
|
_zoomUpdate : function () {
|
||||||
let global = Shell.Global.get();
|
|
||||||
|
|
||||||
[this.actor.x, this.actor.y] = this._zoomGlobalOrig.interpPosition(this._zoomTarget, this._zoomStep / 100);
|
[this.actor.x, this.actor.y] = this._zoomGlobalOrig.interpPosition(this._zoomTarget, this._zoomStep / 100);
|
||||||
[this.actor.scale_x, this.actor.scale_y] = this._zoomGlobalOrig.interpScale(this._zoomTarget, this._zoomStep / 100);
|
[this.actor.scale_x, this.actor.scale_y] = this._zoomGlobalOrig.interpScale(this._zoomTarget, this._zoomStep / 100);
|
||||||
|
|
||||||
@ -218,7 +216,6 @@ WindowClone.prototype = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
_zoomStart : function () {
|
_zoomStart : function () {
|
||||||
let global = Shell.Global.get();
|
|
||||||
this._zoomOverlay = new Clutter.Rectangle({ reactive: true,
|
this._zoomOverlay = new Clutter.Rectangle({ reactive: true,
|
||||||
color: LIGHTBOX_COLOR,
|
color: LIGHTBOX_COLOR,
|
||||||
border_width: 0,
|
border_width: 0,
|
||||||
|
Loading…
Reference in New Issue
Block a user