Fix the stage_input_area handling

The panel show/hide changes broke things if window restacking occurred
while the overlay was active. Now instead of having the panel set the
input area itself, main.js just watches whether or not the panel is
visible, and updates things itself (taking the modal state into
account as well).

http://bugzilla.gnome.org/show_bug.cgi?id=576903
This commit is contained in:
Dan Winship 2009-03-26 18:01:07 -04:00 committed by Owen W. Taylor
parent 7995f75cfb
commit 670532e5c9
2 changed files with 29 additions and 24 deletions

View File

@ -21,6 +21,7 @@ let overlayActive = false;
let runDialog = null;
let wm = null;
let recorder = null;
let inModal = false;
function start() {
let global = Shell.Global.get();
@ -59,6 +60,8 @@ function start() {
});
panel = new Panel.Panel();
panel.actor.connect('notify::visible', _panelVisibilityChanged);
_panelVisibilityChanged();
overlay = new Overlay.Overlay();
wm = new WindowManager.WindowManager();
@ -125,6 +128,18 @@ function _removeUnusedWorkspaces() {
return false;
}
function _panelVisibilityChanged() {
if (!inModal) {
let global = Shell.Global.get();
if (panel.actor.visible) {
global.set_stage_input_area(0, 0,
global.screen_width, Panel.PANEL_HEIGHT);
} else
global.set_stage_input_area(0, 0, 0, 0);
}
}
// Used to go into a mode where all keyboard and mouse input goes to
// the stage. Returns true if we successfully grabbed the keyboard and
// went modal, false otherwise
@ -134,6 +149,7 @@ function startModal() {
if (!global.grab_keyboard())
return false;
inModal = true;
global.set_stage_input_area(0, 0, global.screen_width, global.screen_height);
return true;
@ -143,7 +159,8 @@ function endModal() {
let global = Shell.Global.get();
global.ungrab_keyboard();
panel.set_stage_input_area();
inModal = false;
_panelVisibilityChanged();
}
function show_overlay() {

View File

@ -51,7 +51,7 @@ Panel.prototype = {
let global = Shell.Global.get();
// Put the background under the panel within a group.
this._group = new Clutter.Group();
this.actor = new Clutter.Group();
// Create backBox, which contains two boxes, backUpper and backLower,
// for the background gradients and one for the shadow. The shadow at
@ -73,7 +73,7 @@ Panel.prototype = {
backBox.append(backUpper, Big.BoxPackFlags.EXPAND);
backBox.append(backLower, Big.BoxPackFlags.EXPAND);
backBox.append(shadow, Big.BoxPackFlags.NONE);
this._group.add_actor(backBox);
this.actor.add_actor(backBox);
let box = new Big.Box({ x: 0,
y: 0,
@ -165,9 +165,9 @@ Panel.prototype = {
me._setStruts();
});
this._group.add_actor(box);
this.actor.add_actor(box);
global.stage.add_actor(this._group);
global.stage.add_actor(this.actor);
global.screen.connect('restacked',
function() {
@ -179,16 +179,6 @@ Panel.prototype = {
this._updateClock();
},
set_stage_input_area: function() {
let global = Shell.Global.get();
if (this._group.visible) {
global.set_stage_input_area(this._group.x, this._group.y,
this._group.width, PANEL_HEIGHT);
} else
global.set_stage_input_area(0, 0, 0, 0);
},
// Struts determine the area along each side of the screen that is reserved
// and not available to applications
_setStruts: function() {
@ -227,26 +217,24 @@ Panel.prototype = {
// treats it currently...
//
// @windows is sorted bottom to top.
this._group.show();
this.actor.show();
for (i = windows.length - 1; i > -1; i--) {
let layer = windows[i].get_meta_window().get_layer();
if (layer == Meta.StackLayer.OVERRIDE_REDIRECT) {
if (windows[i].x <= this._group.x &&
windows[i].x + windows[i].width >= this._group.x + this._group.width &&
windows[i].y <= this._group.y &&
windows[i].y + windows[i].height >= this._group.y + PANEL_HEIGHT) {
this._group.hide();
if (windows[i].x <= this.actor.x &&
windows[i].x + windows[i].width >= this.actor.x + this.actor.width &&
windows[i].y <= this.actor.y &&
windows[i].y + windows[i].height >= this.actor.y + PANEL_HEIGHT) {
this.actor.hide();
break;
}
} else if (layer == Meta.StackLayer.FULLSCREEN) {
this._group.hide();
this.actor.hide();
break;
} else
break;
}
this.set_stage_input_area();
},
_updateClock: function() {