BigRectangle: Use pre-multiplied colors
With recent Clutter changes to the default blend mode, premultiplied colors should be used for cogl_material_set_color() in the normal case. http://bugzilla.gnome.org/show_bug.cgi?id=585473
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@ -362,7 +362,7 @@ big_rectangle_paint(ClutterActor *actor)
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if (radius != 0) {
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if (radius != 0) {
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cogl_color_set_from_4ub(&tmp_color,
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cogl_color_set_from_4ub(&tmp_color,
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0xff, 0xff, 0xff, actor_opacity);
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actor_opacity, actor_opacity, actor_opacity, actor_opacity);
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cogl_material_set_color(rectangle->corner_material, &tmp_color);
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cogl_material_set_color(rectangle->corner_material, &tmp_color);
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cogl_set_source(rectangle->corner_material);
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cogl_set_source(rectangle->corner_material);
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@ -401,6 +401,7 @@ big_rectangle_paint(ClutterActor *actor)
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border_color->green,
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border_color->green,
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border_color->blue,
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border_color->blue,
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actor_opacity * border_color->alpha / 255);
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actor_opacity * border_color->alpha / 255);
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cogl_color_premultiply (&tmp_color);
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cogl_material_set_color(rectangle->border_material, &tmp_color);
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cogl_material_set_color(rectangle->border_material, &tmp_color);
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cogl_set_source(rectangle->border_material);
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cogl_set_source(rectangle->border_material);
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@ -429,6 +430,7 @@ big_rectangle_paint(ClutterActor *actor)
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color->green,
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color->green,
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color->blue,
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color->blue,
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actor_opacity * color->alpha / 255);
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actor_opacity * color->alpha / 255);
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cogl_color_premultiply (&tmp_color);
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cogl_material_set_color(rectangle->background_material, &tmp_color);
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cogl_material_set_color(rectangle->background_material, &tmp_color);
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cogl_set_source(rectangle->background_material);
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cogl_set_source(rectangle->background_material);
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