layout: new file handling shell layout

Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.

https://bugzilla.gnome.org/show_bug.cgi?id=636963
This commit is contained in:
Dan Winship
2011-06-13 09:54:05 -04:00
parent ae35d0e43c
commit 64b2b4a7d4
20 changed files with 203 additions and 266 deletions

View File

@ -23,6 +23,7 @@ const Overview = imports.ui.overview;
const Panel = imports.ui.panel;
const PlaceDisplay = imports.ui.placeDisplay;
const RunDialog = imports.ui.runDialog;
const Layout = imports.ui.layout;
const LookingGlass = imports.ui.lookingGlass;
const NotificationDaemon = imports.ui.notificationDaemon;
const WindowAttentionHandler = imports.ui.windowAttentionHandler;
@ -59,6 +60,7 @@ let uiGroup = null;
let magnifier = null;
let xdndHandler = null;
let statusIconDispatcher = null;
let layoutManager = null;
let _errorLogStack = [];
let _startDate;
let _defaultCssStylesheet = null;
@ -126,6 +128,7 @@ function start() {
global.overlay_group.reparent(uiGroup);
global.stage.add_actor(uiGroup);
layoutManager = new Layout.LayoutManager();
placesManager = new PlaceDisplay.PlacesManager();
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
@ -140,6 +143,7 @@ function start() {
windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
telepathyClient = new TelepathyClient.Client();
layoutManager.init();
overview.init();
statusIconDispatcher.start(messageTray.actor);
@ -178,14 +182,9 @@ function start() {
// Attempt to become a PolicyKit authentication agent
PolkitAuthenticationAgent.init()
global.screen.connect('monitors-changed', _relayout);
ExtensionSystem.init();
ExtensionSystem.loadExtensions();
// Perform initial relayout here
_relayout();
panel.startStatusArea();
panel.startupAnimation();
@ -300,14 +299,14 @@ function _windowRemoved(workspace, window) {
function _windowLeftMonitor(metaScreen, monitorIndex, metaWin) {
// If the window left the primary monitor, that
// might make that workspace empty
if (monitorIndex == global.get_primary_monitor_index())
if (monitorIndex == layoutManager.primaryIndex)
_queueCheckWorkspaces();
}
function _windowEnteredMonitor(metaScreen, monitorIndex, metaWin) {
// If the window entered the primary monitor, that
// might make that workspace non-empty
if (monitorIndex == global.get_primary_monitor_index())
if (monitorIndex == layoutManager.primaryIndex)
_queueCheckWorkspaces();
}
@ -481,82 +480,6 @@ function _getAndClearErrorStack() {
return errors;
}
function _relayout() {
let monitors = global.get_monitors();
// destroy old corners
for (let i = 0; i < hotCorners.length; i++)
hotCorners[i].destroy();
hotCorners = [];
let primary = global.get_primary_monitor();
for (let i = 0; i < monitors.length; i++) {
let monitor = monitors[i];
let isPrimary = (monitor.x == primary.x &&
monitor.y == primary.y &&
monitor.width == primary.width &&
monitor.height == primary.height);
let cornerX = monitor.x;
let cornerY = monitor.y;
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
cornerX += monitor.width;
let haveTopLeftCorner = true;
/* Check if we have a top left (right for RTL) corner.
* I.e. if there is no monitor directly above or to the left(right) */
let besideX;
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
besideX = monitor.x + 1;
else
besideX = cornerX - 1;
let besideY = cornerY;
let aboveX = cornerX;
let aboveY = cornerY - 1;
for (let j = 0; j < monitors.length; j++) {
if (i == j)
continue;
let otherMonitor = monitors[j];
if (besideX >= otherMonitor.x &&
besideX < otherMonitor.x + otherMonitor.width &&
besideY >= otherMonitor.y &&
besideY < otherMonitor.y + otherMonitor.height) {
haveTopLeftCorner = false;
break;
}
if (aboveX >= otherMonitor.x &&
aboveX < otherMonitor.x + otherMonitor.width &&
aboveY >= otherMonitor.y &&
aboveY < otherMonitor.y + otherMonitor.height) {
haveTopLeftCorner = false;
break;
}
}
/* We only want hot corners where there is a natural top-left
* corner, and on the primary monitor */
if (!isPrimary && !haveTopLeftCorner)
continue;
let corner = new Panel.HotCorner(isPrimary ? panel.button : null);
hotCorners.push(corner);
corner.actor.set_position(cornerX, cornerY);
if (isPrimary)
panel.setHotCorner(corner);
}
panel.relayout();
overview.relayout();
// To avoid updating the position and size of the workspaces
// in the overview, we just hide the overview. The positions
// will be updated when it is next shown.
overview.hide();
}
function isWindowActorDisplayedOnWorkspace(win, workspaceIndex) {
return win.get_workspace() == workspaceIndex ||
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());