js: Add JSDoc to exported functions and fix incorrect JSDoc formatting

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1499>
This commit is contained in:
Evan Welsh
2023-07-30 15:56:59 +03:00
committed by Florian Müllner
parent 4642a8541d
commit 64aa871a8a
56 changed files with 623 additions and 280 deletions

View File

@ -16,6 +16,7 @@ const { loadInterfaceXML } = imports.misc.fileUtils;
const RequestIface = loadInterfaceXML('org.freedesktop.impl.portal.Request');
const AccessIface = loadInterfaceXML('org.freedesktop.impl.portal.Access');
/** @enum {number} */
var DialogResponse = {
OK: 0,
CANCEL: 1,

View File

@ -26,6 +26,7 @@ var APP_ICON_SIZE_SMALL = 48;
const baseIconSizes = [96, 64, 48, 32, 22];
/** @enum {number} */
var AppIconMode = {
THUMBNAIL_ONLY: 1,
APP_ICON_ONLY: 2,
@ -294,27 +295,28 @@ class AppSwitcherPopup extends SwitcherPopup.SwitcherPopup {
/**
* _select:
* @param {number} app: index of the app to select
* @param {number=} window: index of which of @app's windows to select
* @param {bool} forceAppFocus: optional flag, see below
*
* Selects the indicated @app, and optional @window, and sets
* @param {number} app index of the app to select
* @param {number} [window] index of which of `app`'s windows to select
* @param {boolean} [forceAppFocus] optional flag, see below
*
* Selects the indicated `app`, and optional `window`, and sets
* this._thumbnailsFocused appropriately to indicate whether the
* arrow keys should act on the app list or the thumbnail list.
*
* If @app is specified and @window is unspecified or %null, then
* If `app` is specified and `window` is unspecified or %null, then
* the app is highlighted (ie, given a light background), and the
* current thumbnail list, if any, is destroyed. If @app has
* multiple windows, and @forceAppFocus is not %true, then a
* current thumbnail list, if any, is destroyed. If `app` has
* multiple windows, and `forceAppFocus` is not %true, then a
* timeout is started to open a thumbnail list.
*
* If @app and @window are specified (and @forceAppFocus is not),
* then @app will be outlined, a thumbnail list will be created
* and focused (if it hasn't been already), and the @window'th
* If `app` and `window` are specified (and `forceAppFocus` is not),
* then `app` will be outlined, a thumbnail list will be created
* and focused (if it hasn't been already), and the `window`'th
* window in it will be highlighted.
*
* If @app and @window are specified and @forceAppFocus is %true,
* then @app will be highlighted, and @window outlined, and the
* If `app` and `window` are specified and `forceAppFocus` is %true,
* then `app` will be highlighted, and `window` outlined, and the
* app list will have the keyboard focus.
*/
_select(app, window, forceAppFocus) {

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@ -206,6 +206,10 @@ class AppFavorites extends Signals.EventEmitter {
}
var appFavoritesInstance = null;
/**
* @returns {AppFavorites}
*/
function getAppFavorites() {
if (appFavoritesInstance == null)
appFavoritesInstance = new AppFavorites();

View File

@ -229,6 +229,9 @@ var BackgroundCache = class BackgroundCache extends Signals.EventEmitter {
}
};
/**
* @returns {BackgroundCache}
*/
function getBackgroundCache() {
if (!_backgroundCache)
_backgroundCache = new BackgroundCache();

View File

@ -24,6 +24,10 @@ var BackgroundMenu = class BackgroundMenu extends PopupMenu.PopupMenu {
}
};
/**
* @param {Meta.BackgroundActor} actor
* @param {import('./layout.js').LayoutManager} layoutManager
*/
function addBackgroundMenu(actor, layoutManager) {
actor.reactive = true;
actor._backgroundMenu = new BackgroundMenu(layoutManager);

View File

@ -33,6 +33,10 @@ var POPUP_ANIMATION_TIME = 150;
var BoxPointer = GObject.registerClass({
Signals: { 'arrow-side-changed': {} },
}, class BoxPointer extends St.Widget {
/**
* @param {*} arrowSide side to draw the arrow on
* @param {*} binProperties Properties to set on contained bin
*/
_init(arrowSide, binProperties) {
super._init();

View File

@ -109,10 +109,16 @@ var EventSourceBase = GObject.registerClass({
},
Signals: { 'changed': {} },
}, class EventSourceBase extends GObject.Object {
/**
* @returns {boolean}
*/
get isLoading() {
throw new GObject.NotImplementedError(`isLoading in ${this.constructor.name}`);
}
/**
* @returns {boolean}
*/
get hasCalendars() {
throw new GObject.NotImplementedError(`hasCalendars in ${this.constructor.name}`);
}
@ -128,6 +134,10 @@ var EventSourceBase = GObject.registerClass({
throw new GObject.NotImplementedError(`getEvents in ${this.constructor.name}`);
}
/**
* @param {Date} _day
* @returns {boolean}
*/
hasEvents(_day) {
throw new GObject.NotImplementedError(`hasEvents in ${this.constructor.name}`);
}

View File

@ -21,6 +21,7 @@ const SETTING_START_APP = 'autorun-x-content-start-app';
const SETTING_IGNORE = 'autorun-x-content-ignore';
const SETTING_OPEN_FOLDER = 'autorun-x-content-open-folder';
/** @enum {number} */
var AutorunSetting = {
RUN: 0,
IGNORE: 1,

View File

@ -18,6 +18,7 @@ const ShellEntry = imports.ui.shellEntry;
const UserWidget = imports.ui.userWidget;
const {wiggle} = imports.misc.animationUtils;
/** @enum {number} */
const DialogMode = {
AUTH: 0,
CONFIRM: 1,

View File

@ -21,6 +21,9 @@ var DASH_ITEM_LABEL_SHOW_TIME = 150;
var DASH_ITEM_LABEL_HIDE_TIME = 100;
var DASH_ITEM_HOVER_TIMEOUT = 300;
/**
* @param {AppDisplay.AppIcon} source
*/
function getAppFromSource(source) {
if (source instanceof AppDisplay.AppIcon)
return source.app;

View File

@ -18,14 +18,16 @@ var SNAP_BACK_ANIMATION_TIME = 250;
// Time to animate to original position on success
var REVERT_ANIMATION_TIME = 750;
var DragMotionResult = {
/** @enum {number} */
varragMotionResult = {
NO_DROP: 0,
COPY_DROP: 1,
MOVE_DROP: 2,
CONTINUE: 3,
};
var DragState = {
/** @enum {number} */
varragState = {
INIT: 0,
DRAGGING: 1,
CANCELLED: 2,
@ -69,10 +71,21 @@ function _getRealActorScale(actor) {
return scale;
}
/**
* @typedef {object} DragMonitor
* @property {Function} dragMotion
*/
/**
* @param {DragMonitor} monitor
*/
function addDragMonitor(monitor) {
dragMonitors.push(monitor);
}
/**
* @param {DragMonitor} monitor
*/
function removeDragMonitor(monitor) {
for (let i = 0; i < dragMonitors.length; i++) {
if (dragMonitors[i] == monitor) {
@ -857,9 +870,9 @@ var _Draggable = class _Draggable extends Signals.EventEmitter {
/**
* makeDraggable:
* @param {Clutter.Actor} actor: Source actor
* @param {Object=} params: Additional parameters
* @returns {Object} a new Draggable
* @param {Clutter.Actor} actor Source actor
* @param {object} [params] Additional parameters
* @returns {_Draggable} a new Draggable
*
* Create an object which controls drag and drop for the given actor.
*

View File

@ -60,6 +60,9 @@ async function installExtension(uuid, invocation) {
dialog.open(global.get_current_time());
}
/**
* @param {string} uuid
*/
function uninstallExtension(uuid) {
let extension = Main.extensionManager.lookup(uuid);
if (!extension)

View File

@ -7,18 +7,22 @@ const St = imports.gi.St;
const Main = imports.ui.main;
const Params = imports.misc.params;
// GrabHelper:
// @owner: the actor that owns the GrabHelper
// @params: optional parameters to pass to Main.pushModal()
//
// Creates a new GrabHelper object, for dealing with keyboard and pointer grabs
// associated with a set of actors.
//
// Note that the grab can be automatically dropped at any time by the user, and
// your code just needs to deal with it; you shouldn't adjust behavior directly
// after you call ungrab(), but instead pass an 'onUngrab' callback when you
// call grab().
var GrabHelper = class GrabHelper {
/**
* GrabHelper:
*
* Creates a new GrabHelper object, for dealing with keyboard and pointer grabs
* associated with a set of actors.
*
* Note that the grab can be automatically dropped at any time by the user, and
* your code just needs to deal with it; you shouldn't adjust behavior directly
* after you call ungrab(), but instead pass an 'onUngrab' callback when you
* call grab().
*/
class GrabHelper {
/**
* @param {Clutter.Actor} owner the actor that owns the GrabHelper
* @param {*} params optional parameters to pass to Main.pushModal()
*/
constructor(owner, params) {
if (!(owner instanceof Clutter.Actor))
throw new Error('GrabHelper owner must be a Clutter.Actor');

View File

@ -15,6 +15,7 @@ var ICON_SIZE = 96;
var PAGE_SWITCH_TIME = 300;
/** @enum {number} */
var IconSize = {
LARGE: 96,
MEDIUM: 64,
@ -51,6 +52,7 @@ const defaultGridModes = [
var LEFT_DIVIDER_LEEWAY = 20;
var RIGHT_DIVIDER_LEEWAY = 20;
/** @enum {number} */
var DragLocation = {
INVALID: 0,
START_EDGE: 1,
@ -174,6 +176,9 @@ class BaseIcon extends Shell.SquareBin {
}
});
/**
* @param {Clutter.Actor} actor
*/
function zoomOutActor(actor) {
let [x, y] = actor.get_transformed_position();
zoomOutActorAtPos(actor, x, y);
@ -818,16 +823,17 @@ var IconGridLayout = GObject.registerClass({
/**
* addItem:
* @param {Clutter.Actor} item: item to append to the grid
* @param {int} page: page number
* @param {int} index: position in the page
*
* Adds @item to the grid. @item must not be part of the grid.
* @param {Clutter.Actor} item item to append to the grid
* @param {number} page page number
* @param {number} index position in the page
*
* If @index exceeds the number of items per page, @item will
* Adds `item` to the grid. `item` must not be part of the grid.
*
* If `index` exceeds the number of items per page, `item` will
* be added to the next page.
*
* @page must be a number between 0 and the number of pages.
* `page` must be a number between 0 and the number of pages.
* Adding to the page after next will create a new page.
*/
addItem(item, page = -1, index = -1) {
@ -851,7 +857,8 @@ var IconGridLayout = GObject.registerClass({
/**
* appendItem:
* @param {Clutter.Actor} item: item to append to the grid
*
* @param {Clutter.Actor} item item to append to the grid
*
* Appends @item to the grid. @item must not be part of the grid.
*/
@ -861,11 +868,12 @@ var IconGridLayout = GObject.registerClass({
/**
* moveItem:
* @param {Clutter.Actor} item: item to move
* @param {int} newPage: new page of the item
* @param {int} newPosition: new page of the item
*
* Moves @item to the grid. @item must be part of the grid.
* @param {Clutter.Actor} item item to move
* @param {number} newPage new page of the item
* @param {number} newPosition new page of the item
*
* Moves `item` to the grid. `item` must be part of the grid.
*/
moveItem(item, newPage, newPosition) {
if (!this._items.has(item))
@ -883,9 +891,10 @@ var IconGridLayout = GObject.registerClass({
/**
* removeItem:
* @param {Clutter.Actor} item: item to remove from the grid
*
* Removes @item to the grid. @item must be part of the grid.
* @param {Clutter.Actor} item item to remove from the grid
*
* Removes `item` to the grid. `item` must be part of the grid.
*/
removeItem(item) {
if (!this._items.has(item))
@ -902,7 +911,8 @@ var IconGridLayout = GObject.registerClass({
/**
* getItemsAtPage:
* @param {int} pageIndex: page index
*
* @param {number} pageIndex page index
*
* Retrieves the children at page @pageIndex. Children may be invisible.
*
@ -917,12 +927,12 @@ var IconGridLayout = GObject.registerClass({
/**
* getItemPosition:
* @param {BaseIcon} item: the item
*
* Retrieves the position of @item is its page, or -1 if @item is not
* Retrieves the position of `item` is its page, or -1 if `item` is not
* part of the grid.
*
* @returns {[int, int]} the page and position of @item
* @param {BaseIcon} item the item
* @returns {[number, number]} the page and position of `item`
*/
getItemPosition(item) {
if (!this._items.has(item))
@ -936,11 +946,12 @@ var IconGridLayout = GObject.registerClass({
/**
* getItemAt:
* @param {int} page: the page
* @param {int} position: the position in page
*
* Retrieves the item at @page and @position.
*
* @param {number} page the page
* @param {number} position the position in page
*
* @returns {BaseItem} the item at @page and @position, or null
*/
getItemAt(page, position) {
@ -957,11 +968,12 @@ var IconGridLayout = GObject.registerClass({
/**
* getItemPage:
* @param {BaseIcon} item: the item
*
* Retrieves the page @item is in, or -1 if @item is not part of the grid.
* Retrieves the page `item` is in, or -1 if `item` is not part of the grid.
*
* @returns {int} the page where @item is in
* @param {BaseIcon} item the item
*
* @returns {number} the page where `item` is in
*/
getItemPage(item) {
if (!this._items.has(item))
@ -1010,14 +1022,15 @@ var IconGridLayout = GObject.registerClass({
/**
* getDropTarget:
* @param {int} x: position of the horizontal axis
* @param {int} y: position of the vertical axis
*
* Retrieves the item located at (@x, @y), as well as the drag location.
* Both @x and @y are relative to the grid.
* Retrieves the item located at (`x`, `y`), as well as the drag location.
* Both `x` and `y` are relative to the grid.
*
* @returns {[Clutter.Actor, DragLocation]} the item and drag location
* under (@x, @y)
* @param {number} x position of the horizontal axis
* @param {number} y position of the vertical axis
*
* @returns {[BaseIcon | null, DragLocation]} the item and drag location
* under (`x`, `y`)
*/
getDropTarget(x, y) {
const childSize = this._getChildrenMaxSize();
@ -1269,16 +1282,17 @@ var IconGrid = GObject.registerClass({
/**
* addItem:
* @param {Clutter.Actor} item: item to append to the grid
* @param {int} page: page number
* @param {int} index: position in the page
*
* Adds @item to the grid. @item must not be part of the grid.
* @param {BaseItem} item item to append to the grid
* @param {number} page page number
* @param {number} index position in the page
*
* If @index exceeds the number of items per page, @item will
* Adds `item` to the grid. `item` must not be part of the grid.
*
* If `index` exceeds the number of items per page, `item` will
* be added to the next page.
*
* @page must be a number between 0 and the number of pages.
* `page` must be a number between 0 and the number of pages.
* Adding to the page after next will create a new page.
*/
addItem(item, page = -1, index = -1) {
@ -1290,9 +1304,10 @@ var IconGrid = GObject.registerClass({
/**
* appendItem:
* @param {Clutter.Actor} item: item to append to the grid
*
* Appends @item to the grid. @item must not be part of the grid.
* @param {Clutter.Actor} item item to append to the grid
*
* Appends `item` to the grid. `item` must not be part of the grid.
*/
appendItem(item) {
this.layout_manager.appendItem(item);
@ -1300,11 +1315,12 @@ var IconGrid = GObject.registerClass({
/**
* moveItem:
* @param {Clutter.Actor} item: item to move
* @param {int} newPage: new page of the item
* @param {int} newPosition: new page of the item
*
* Moves @item to the grid. @item must be part of the grid.
* Moves `item` to the grid. `item` must be part of the grid.
*
* @param {Clutter.Actor} item item to move
* @param {number} newPage new page of the item
* @param {number} newPosition new page of the item
*/
moveItem(item, newPage, newPosition) {
this.layout_manager.moveItem(item, newPage, newPosition);
@ -1313,9 +1329,10 @@ var IconGrid = GObject.registerClass({
/**
* removeItem:
* @param {Clutter.Actor} item: item to remove from the grid
*
* Removes @item to the grid. @item must be part of the grid.
* Removes `item` to the grid. `item` must be part of the grid.
*
* @param {Clutter.Actor} item item to remove from the grid
*/
removeItem(item) {
if (!this.contains(item))
@ -1326,11 +1343,12 @@ var IconGrid = GObject.registerClass({
/**
* goToPage:
* @param {int} pageIndex: page index
* @param {boolean} animate: animate the page transition
*
* Moves the current page to @pageIndex. @pageIndex must be a valid page
* Moves the current page to `pageIndex`. `pageIndex` must be a valid page
* number.
*
* @param {number} pageIndex page index
* @param {boolean} animate animate the page transition
*/
goToPage(pageIndex, animate = true) {
if (pageIndex >= this.nPages)
@ -1366,11 +1384,12 @@ var IconGrid = GObject.registerClass({
/**
* getItemPage:
* @param {BaseIcon} item: the item
*
* Retrieves the page @item is in, or -1 if @item is not part of the grid.
* Retrieves the page `item` is in, or -1 if `item` is not part of the grid.
*
* @returns {int} the page where @item is in
* @param {BaseIcon} item the item
*
* @returns {number} the page where `item` is in
*/
getItemPage(item) {
return this.layout_manager.getItemPage(item);
@ -1378,12 +1397,13 @@ var IconGrid = GObject.registerClass({
/**
* getItemPosition:
* @param {BaseIcon} item: the item
*
* Retrieves the position of @item is its page, or -1 if @item is not
* Retrieves the position of `item` is its page, or -1 if `item` is not
* part of the grid.
*
* @returns {[int, int]} the page and position of @item
* @param {BaseIcon} item the item
*
* @returns {[number, number]} the page and position of `item`
*/
getItemPosition(item) {
if (!this.contains(item))
@ -1395,12 +1415,13 @@ var IconGrid = GObject.registerClass({
/**
* getItemAt:
* @param {int} page: the page
* @param {int} position: the position in page
*
* Retrieves the item at @page and @position.
* Retrieves the item at `page` and `position`.
*
* @returns {BaseItem} the item at @page and @position, or null
* @param {number} page the page
* @param {number} position the position in page
*
* @returns {BaseItem} the item at `page` and `position`, or null
*/
getItemAt(page, position) {
const layoutManager = this.layout_manager;
@ -1409,9 +1430,10 @@ var IconGrid = GObject.registerClass({
/**
* getItemsAtPage:
* @param {int} page: the page index
*
* Retrieves the children at page @page, including invisible children.
* Retrieves the children at page `page`, including invisible children.
*
* @param {number} page the page index
*
* @returns {Array} an array of {Clutter.Actor}s
*/

View File

@ -88,27 +88,6 @@ var RadialShaderEffect = GObject.registerClass({
/**
* Lightbox:
* @container: parent Clutter.Container
* @params: (optional) additional parameters:
* - inhibitEvents: whether to inhibit events for @container
* - width: shade actor width
* - height: shade actor height
* - fadeFactor: fading opacity factor
* - radialEffect: whether to enable the GLSL radial effect
*
* Lightbox creates a dark translucent "shade" actor to hide the
* contents of @container, and allows you to specify particular actors
* in @container to highlight by bringing them above the shade. It
* tracks added and removed actors in @container while the lightboxing
* is active, and ensures that all actors are returned to their
* original stacking order when the lightboxing is removed. (However,
* if actors are restacked by outside code while the lightboxing is
* active, the lightbox may later revert them back to their original
* order.)
*
* By default, the shade window will have the height and width of
* @container and will track any changes in its size. You can override
* this by passing an explicit width and height in @params.
*/
var Lightbox = GObject.registerClass({
Properties: {
@ -116,6 +95,29 @@ var Lightbox = GObject.registerClass({
'active', 'active', 'active', GObject.ParamFlags.READABLE, false),
},
}, class Lightbox extends St.Bin {
/**
* Lightbox creates a dark translucent "shade" actor to hide the
* contents of `container`, and allows you to specify particular actors
* in `container` to highlight by bringing them above the shade. It
* tracks added and removed actors in `container` while the lightboxing
* is active, and ensures that all actors are returned to their
* original stacking order when the lightboxing is removed. (However,
* if actors are restacked by outside code while the lightboxing is
* active, the lightbox may later revert them back to their original
* order.)
*
* By default, the shade window will have the height and width of
* `container` and will track any changes in its size. You can override
* this by passing an explicit width and height in `params`.
*
* @param {Clutter.Container} container parent Clutter.Container
* @param {object} [params] additional parameters:
* @param {boolean=} params.inhibitEvents: whether to inhibit events for `container`
* @param {number=} params.width: shade actor width
* @param {number=} params.height: shade actor height
* @param {number=} params.fadeFactor: fading opacity factor
* @param {boolean=} params.radialEffect: whether to enable the GLSL radial effect
*/
_init(container, params) {
params = Params.parse(params, {
inhibitEvents: false,
@ -251,11 +253,12 @@ var Lightbox = GObject.registerClass({
/**
* highlight:
* @param {Clutter.Actor=} window: actor to highlight
*
* Highlights the indicated actor and unhighlights any other
* currently-highlighted actor. With no arguments or a false/null
* argument, all actors will be unhighlighted.
*
* @param {Clutter.Actor=} window actor to highlight
*/
highlight(window) {
if (this._highlighted == window)

View File

@ -169,7 +169,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setActive:
* Show/hide all the zoom regions.
* @param {bool} activate: Boolean to activate or de-activate the magnifier.
*
* @param {boolean} activate Boolean to activate or de-activate the magnifier.
*/
setActive(activate) {
let isActive = this.isActive();
@ -208,7 +209,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* isActive:
* @returns {bool} Whether the magnifier is active.
*
* @returns {boolean} Whether the magnifier is active.
*/
isActive() {
// Sufficient to check one ZoomRegion since Magnifier's active
@ -245,7 +247,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* isTrackingMouse:
* @returns {bool} whether the magnifier is currently tracking the mouse
*
* @returns {boolean} whether the magnifier is currently tracking the mouse
*/
isTrackingMouse() {
return !!this._mouseTrackingId;
@ -255,6 +258,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
* scrollToMousePos:
* Position all zoom regions' ROI relative to the current location of the
* system pointer.
*
* @param {[xMouse: number, yMouse: number] | []} args
*/
scrollToMousePos(...args) {
const [xMouse, yMouse] = args.length ? args : global.get_pointer();
@ -279,15 +284,16 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* createZoomRegion:
* Create a ZoomRegion instance with the given properties.
* @param {number} xMagFactor:
*
* @param {number} xMagFactor
* The power to set horizontal magnification of the ZoomRegion. A value
* of 1.0 means no magnification, a value of 2.0 doubles the size.
* @param {number} yMagFactor:
* @param {number} yMagFactor
* The power to set the vertical magnification of the ZoomRegion.
* @param {{x: number, y: number, width: number, height: number}} roi:
* @param {{x: number, y: number, width: number, height: number}} roi
* The reg Object that defines the region to magnify, given in
* unmagnified coordinates.
* @param {{x: number, y: number, width: number, height: number}} viewPort:
* @param {{x: number, y: number, width: number, height: number}} viewPort
* Object that defines the position of the ZoomRegion on screen.
* @returns {ZoomRegion} the newly created ZoomRegion.
*/
@ -309,7 +315,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
* addZoomRegion:
* Append the given ZoomRegion to the list of currently defined ZoomRegions
* for this Magnifier instance.
* @param {ZoomRegion} zoomRegion: The zoomRegion to add.
*
* @param {ZoomRegion} zoomRegion The zoomRegion to add.
*/
addZoomRegion(zoomRegion) {
if (zoomRegion) {
@ -322,7 +329,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* getZoomRegions:
* Return a list of ZoomRegion's for this Magnifier.
* @returns {number[]} The Magnifier's zoom region list.
*
* @returns {ZoomRegion[]} The Magnifier's zoom region list.
*/
getZoomRegions() {
return this._zoomRegions;
@ -369,8 +377,10 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setCrosshairsVisible:
* Show or hide the cross hair.
* @param {bool} visible: Flag that indicates show (true) or hide (false).
*
* Show or hide the cross hair
*
* @param {boolean} visible Flag that indicates show (true) or hide (false).
*/
setCrosshairsVisible(visible) {
if (visible) {
@ -386,8 +396,10 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setCrosshairsColor:
*
* Set the color of the crosshairs for all ZoomRegions.
* @param {string} color: The color as a string, e.g. '#ff0000ff' or 'red'.
*
* @param {string} color The color as a string, e.g. '#ff0000ff' or 'red'.
*/
setCrosshairsColor(color) {
if (this._crossHairs) {
@ -399,6 +411,7 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* getCrosshairsColor:
* Get the color of the crosshairs.
*
* @returns {string} The color as a string, e.g. '#0000ffff' or 'blue'.
*/
getCrosshairsColor() {
@ -412,8 +425,10 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setCrosshairsThickness:
*
* Set the crosshairs thickness for all ZoomRegions.
* @param {number} thickness: The width of the vertical and
*
* @param {number} thickness The width of the vertical and
* horizontal lines of the crosshairs.
*/
setCrosshairsThickness(thickness) {
@ -424,6 +439,7 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* getCrosshairsThickness:
* Get the crosshairs thickness.
*
* @returns {number} The width of the vertical and horizontal
* lines of the crosshairs.
*/
@ -436,7 +452,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setCrosshairsOpacity:
* @param {number} opacity: Value between 0.0 (transparent)
*
* @param {number} opacity Value between 0.0 (transparent)
* and 1.0 (fully opaque).
*/
setCrosshairsOpacity(opacity) {
@ -457,8 +474,10 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setCrosshairsLength:
*
* Set the crosshairs length for all ZoomRegions.
* @param {number} length: The length of the vertical and horizontal
*
* @param {number} length The length of the vertical and horizontal
* lines making up the crosshairs.
*/
setCrosshairsLength(length) {
@ -471,6 +490,7 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* getCrosshairsLength:
* Get the crosshairs length.
*
* @returns {number} The length of the vertical and horizontal
* lines making up the crosshairs.
*/
@ -483,8 +503,10 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* setCrosshairsClip:
*
* Set whether the crosshairs are clipped at their intersection.
* @param {bool} clip: Flag to indicate whether to clip the crosshairs.
*
* @param {boolean} clip Flag to indicate whether to clip the crosshairs.
*/
setCrosshairsClip(clip) {
if (!this._crossHairs)
@ -497,7 +519,8 @@ var Magnifier = class Magnifier extends Signals.EventEmitter {
/**
* getCrosshairsClip:
* Get whether the crosshairs are clipped by the mouse image.
* @returns {bool} Whether the crosshairs are clipped.
*
* @returns {boolean} Whether the crosshairs are clipped.
*/
getCrosshairsClip() {
if (this._crossHairs) {
@ -933,7 +956,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setActive:
* @param {bool} activate: Boolean to show/hide the ZoomRegion.
*
* @param {boolean} activate Boolean to show/hide the ZoomRegion.
*/
setActive(activate) {
if (activate == this.isActive())
@ -960,7 +984,8 @@ var ZoomRegion = class ZoomRegion {
/**
* isActive:
* @returns {bool} Whether this ZoomRegion is active
*
* @returns {boolean} Whether this ZoomRegion is active
*/
isActive() {
return this._magView != null;
@ -968,10 +993,11 @@ var ZoomRegion = class ZoomRegion {
/**
* setMagFactor:
* @param {number} xMagFactor: The power to set the horizontal
*
* @param {number} xMagFactor The power to set the horizontal
* magnification factor to of the magnified view. A value of 1.0
* means no magnification. A value of 2.0 doubles the size.
* @param {number} yMagFactor: The power to set the vertical
* @param {number} yMagFactor The power to set the vertical
* magnification factor to of the magnified view.
*/
setMagFactor(xMagFactor, yMagFactor) {
@ -985,6 +1011,7 @@ var ZoomRegion = class ZoomRegion {
/**
* getMagFactor:
*
* @returns {number[]} an array, [xMagFactor, yMagFactor], containing
* the horizontal and vertical magnification powers. A value of
* 1.0 means no magnification. A value of 2.0 means the contents
@ -996,7 +1023,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setMouseTrackingMode
* @param {GDesktopEnums.MagnifierMouseTrackingMode} mode: the new mode
*
* @param {GDesktopEnums.MagnifierMouseTrackingMode} mode the new mode
*/
setMouseTrackingMode(mode) {
if (mode >= GDesktopEnums.MagnifierMouseTrackingMode.NONE &&
@ -1005,7 +1033,8 @@ var ZoomRegion = class ZoomRegion {
}
/**
* getMouseTrackingMode
* getMouseTrackingMode:
*
* @returns {GDesktopEnums.MagnifierMouseTrackingMode} the current mode
*/
getMouseTrackingMode() {
@ -1014,7 +1043,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setFocusTrackingMode
* @param {GDesktopEnums.MagnifierFocusTrackingMode} mode: the new mode
*
* @param {GDesktopEnums.MagnifierFocusTrackingMode} mode the new mode
*/
setFocusTrackingMode(mode) {
this._focusTrackingMode = mode;
@ -1023,7 +1053,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setCaretTrackingMode
* @param {GDesktopEnums.MagnifierCaretTrackingMode} mode: the new mode
*
* @param {GDesktopEnums.MagnifierCaretTrackingMode} mode the new mode
*/
setCaretTrackingMode(mode) {
this._caretTrackingMode = mode;
@ -1053,7 +1084,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setViewPort
* Sets the position and size of the ZoomRegion on screen.
* @param {{x: number, y: number, width: number, height: number}} viewPort:
*
* @param {{x: number, y: number, width: number, height: number}} viewPort
* Object defining the position and size of the view port.
* The values are in stage coordinate space.
*/
@ -1065,7 +1097,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setROI
* Sets the "region of interest" that the ZoomRegion is magnifying.
* @param {{x: number, y: number, width: number, height: number}} roi:
*
* @param {{x: number, y: number, width: number, height: number}} roi
* Object that defines the region of the screen to magnify.
* The values are in screen (unmagnified) coordinate space.
*/
@ -1087,6 +1120,7 @@ var ZoomRegion = class ZoomRegion {
* Retrieves the "region of interest" -- the rectangular bounds of that part
* of the desktop that the magnified view is showing (x, y, width, height).
* The bounds are given in non-magnified coordinates.
*
* @returns {number[]} an array, [x, y, width, height], representing
* the bounding rectangle of what is shown in the magnified view.
*/
@ -1103,9 +1137,11 @@ var ZoomRegion = class ZoomRegion {
/**
* setLensMode:
* Turn lens mode on/off. In full screen mode, lens mode does nothing since
*
* Turn lens mode on/off. In full screen mode, lens mode does nothing since
* a lens the size of the screen is pointless.
* @param {bool} lensMode: Whether lensMode should be active
*
* @param {boolean} lensMode Whether lensMode should be active
*/
setLensMode(lensMode) {
this._lensMode = lensMode;
@ -1116,7 +1152,8 @@ var ZoomRegion = class ZoomRegion {
/**
* isLensMode:
* Is lens mode on or off?
* @returns {bool} The lens mode state.
*
* @returns {boolean} The lens mode state.
*/
isLensMode() {
return this._lensMode;
@ -1126,7 +1163,8 @@ var ZoomRegion = class ZoomRegion {
* setClampScrollingAtEdges:
* Stop vs. allow scrolling of the magnified contents when it scroll beyond
* the edges of the screen.
* @param {bool} clamp: Boolean to turn on/off clamping.
*
* @param {boolean} clamp Boolean to turn on/off clamping.
*/
setClampScrollingAtEdges(clamp) {
this._clampScrollingAtEdges = clamp;
@ -1210,7 +1248,8 @@ var ZoomRegion = class ZoomRegion {
* setScreenPosition:
* Positions the zoom region to one of the enumerated positions on the
* screen.
* @param {GDesktopEnums.MagnifierScreenPosition} inPosition: the position
*
* @param {GDesktopEnums.MagnifierScreenPosition} inPosition the position
*/
setScreenPosition(inPosition) {
switch (inPosition) {
@ -1236,7 +1275,8 @@ var ZoomRegion = class ZoomRegion {
* getScreenPosition:
* Tell the outside world what the current mode is -- magnifiying the
* top half, bottom half, etc.
* @returns {GDesktopEnums.MagnifierScreenPosition}: the current position.
*
* @returns {GDesktopEnums.MagnifierScreenPosition}: the current position.
*/
getScreenPosition() {
return this._screenPosition;
@ -1252,7 +1292,8 @@ var ZoomRegion = class ZoomRegion {
/**
* scrollToMousePos:
* Set the region of interest based on the position of the system pointer.
* @returns {bool}: Whether the system mouse pointer is over the
*
* @returns {boolean}: Whether the system mouse pointer is over the
* magnified view.
*/
scrollToMousePos() {
@ -1293,8 +1334,9 @@ var ZoomRegion = class ZoomRegion {
* scrollContentsTo:
* Shift the contents of the magnified view such it is centered on the given
* coordinate.
* @param {number} x: The x-coord of the point to center on.
* @param {number} y: The y-coord of the point to center on.
*
* @param {number} x The x-coord of the point to center on.
* @param {number} y The y-coord of the point to center on.
*/
scrollContentsTo(x, y) {
if (x < 0 || x > global.screen_width ||
@ -1314,7 +1356,8 @@ var ZoomRegion = class ZoomRegion {
/**
* addCrosshairs:
* Add crosshairs centered on the magnified mouse.
* @param {Crosshairs} crossHairs: Crosshairs instance
*
* @param {Crosshairs} crossHairs Crosshairs instance
*/
addCrosshairs(crossHairs) {
this._crossHairs = crossHairs;
@ -1328,7 +1371,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setInvertLightness:
* Set whether to invert the lightness of the magnified view.
* @param {bool} flag: whether brightness should be inverted
*
* @param {boolean} flag whether brightness should be inverted
*/
setInvertLightness(flag) {
this._invertLightness = flag;
@ -1338,8 +1382,10 @@ var ZoomRegion = class ZoomRegion {
/**
* getInvertLightness:
*
* Retrieve whether the lightness is inverted.
* @returns {bool} whether brightness should be inverted
*
* @returns {boolean} whether brightness should be inverted
*/
getInvertLightness() {
return this._invertLightness;
@ -1347,8 +1393,10 @@ var ZoomRegion = class ZoomRegion {
/**
* setColorSaturation:
*
* Set the color saturation of the magnified view.
* @param {number} saturation: A value from 0.0 to 1.0 that defines
*
* @param {number} saturation A value from 0.0 to 1.0 that defines
* the color saturation, with 0.0 defining no color (grayscale),
* and 1.0 defining full color.
*/
@ -1361,7 +1409,8 @@ var ZoomRegion = class ZoomRegion {
/**
* getColorSaturation:
* Retrieve the color saturation of the magnified view.
* @returns {number} the color saturation
*
* @returns {number} the color saturation
*/
getColorSaturation() {
return this._colorSaturation;
@ -1370,7 +1419,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setBrightness:
* Alter the brightness of the magnified view.
* @param {Object} brightness: Object containing the contrast for the
*
* @param {object} brightness Object containing the contrast for the
* red, green, and blue channels. Values of 0.0 represent "standard"
* brightness (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed brightness, respectively.
@ -1390,7 +1440,8 @@ var ZoomRegion = class ZoomRegion {
/**
* setContrast:
* Alter the contrast of the magnified view.
* @param {Object} contrast: Object containing the contrast for the
*
* @param {object} contrast Object containing the contrast for the
* red, green, and blue channels. Values of 0.0 represent "standard"
* contrast (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed contrast, respectively.
@ -1410,7 +1461,8 @@ var ZoomRegion = class ZoomRegion {
/**
* getContrast:
* Retrieve the contrast of the magnified view.
* @returns {{r: number, g: number, b: number}}: Object containing
*
* @returns {{r: number, g: number, b: number}}: Object containing
* the contrast for the red, green, and blue channels.
*/
getContrast() {
@ -1768,7 +1820,7 @@ var ZoomRegion = class ZoomRegion {
this._background.set_size(global.screen_width, global.screen_height);
this._updateScreenPosition();
}
};
}
var Crosshairs = GObject.registerClass(
class Crosshairs extends Clutter.Actor {
@ -1819,9 +1871,10 @@ class Crosshairs extends Clutter.Actor {
* already part of some other ZoomRegion, create a clone of the crosshairs
* actor, and add the clone instead. Returns either the original or the
* clone.
* @param {ZoomRegion} zoomRegion: The container to add the crosshairs
*
* @param {ZoomRegion} zoomRegion The container to add the crosshairs
* group to.
* @param {Clutter.Actor} magnifiedMouse: The mouse actor for the
* @param {Clutter.Actor} magnifiedMouse The mouse actor for the
* zoom region -- used to position the crosshairs and properly
* layer them below the mouse.
* @returns {Clutter.Actor} The crosshairs actor, or its clone.
@ -1853,10 +1906,12 @@ class Crosshairs extends Clutter.Actor {
/**
* removeFromParent:
* @param {Clutter.Actor} childActor: the actor returned from
* addToZoomRegion
*
* Remove the crosshairs actor from its parent container, or destroy the
* child actor if it was just a clone of the crosshairs actor.
*
* @param {Clutter.Actor} childActor the actor returned from
* addToZoomRegion
*/
removeFromParent(childActor) {
if (childActor == this)
@ -1868,7 +1923,8 @@ class Crosshairs extends Clutter.Actor {
/**
* setColor:
* Set the color of the crosshairs.
* @param {Clutter.Color} clutterColor: The color
*
* @param {Clutter.Color} clutterColor The color
*/
setColor(clutterColor) {
this._horizLeftHair.background_color = clutterColor;
@ -1880,6 +1936,7 @@ class Crosshairs extends Clutter.Actor {
/**
* getColor:
* Get the color of the crosshairs.
*
* @returns {ClutterColor} the crosshairs color
*/
getColor() {
@ -1888,8 +1945,10 @@ class Crosshairs extends Clutter.Actor {
/**
* setThickness:
*
* Set the width of the vertical and horizontal lines of the crosshairs.
* @param {number} thickness: the new thickness value
*
* @param {number} thickness the new thickness value
*/
setThickness(thickness) {
this._horizLeftHair.set_height(thickness);
@ -1902,6 +1961,7 @@ class Crosshairs extends Clutter.Actor {
/**
* getThickness:
* Get the width of the vertical and horizontal lines of the crosshairs.
*
* @returns {number} The thickness of the crosshairs.
*/
getThickness() {
@ -1911,7 +1971,8 @@ class Crosshairs extends Clutter.Actor {
/**
* setOpacity:
* Set how opaque the crosshairs are.
* @param {number} opacity: Value between 0 (fully transparent)
*
* @param {number} opacity Value between 0 (fully transparent)
* and 255 (full opaque).
*/
setOpacity(opacity) {
@ -1931,7 +1992,8 @@ class Crosshairs extends Clutter.Actor {
/**
* setLength:
* Set the length of the vertical and horizontal lines in the crosshairs.
* @param {number} length: The length of the crosshairs.
*
* @param {number} length The length of the crosshairs.
*/
setLength(length) {
this._horizLeftHair.set_width(length);
@ -1944,6 +2006,7 @@ class Crosshairs extends Clutter.Actor {
/**
* getLength:
* Get the length of the vertical and horizontal lines in the crosshairs.
*
* @returns {number} The length of the crosshairs.
*/
getLength() {
@ -1954,7 +2017,8 @@ class Crosshairs extends Clutter.Actor {
* setClip:
* Set the width and height of the rectangle that clips the crosshairs at
* their intersection
* @param {number[]} size: Array of [width, height] defining the size
*
* @param {[number, number]} size Array of [width, height] defining the size
* of the clip rectangle.
*/
setClip(size) {
@ -1975,7 +2039,8 @@ class Crosshairs extends Clutter.Actor {
* Reposition the horizontal and vertical hairs such that they cross at
* the center of crosshairs group. If called with the dimensions of
* the clip rectangle, these are used to update the size of the clip.
* @param {number[]=} clipSize: If present, the clip's [width, height].
*
* @param {[number, number]} [clipSize] If present, the clip's [width, height].
*/
reCenter(clipSize) {
let [groupWidth, groupHeight] = this.get_size();
@ -2000,7 +2065,7 @@ class Crosshairs extends Clutter.Actor {
}
});
var MagShaderEffects = class MagShaderEffects {
class MagShaderEffects {
constructor(uiGroupClone) {
this._inverse = new Shell.InvertLightnessEffect();
this._brightnessContrast = new Clutter.BrightnessContrastEffect();
@ -2032,7 +2097,8 @@ var MagShaderEffects = class MagShaderEffects {
/**
* setInvertLightness:
* Enable/disable invert lightness effect.
* @param {bool} invertFlag: Enabled flag.
*
* @param {boolean} invertFlag Enabled flag.
*/
setInvertLightness(invertFlag) {
this._inverse.set_enabled(invertFlag);
@ -2046,7 +2112,8 @@ var MagShaderEffects = class MagShaderEffects {
/**
* setBrightness:
* Set the brightness of the magnified view.
* @param {Object} brightness: Object containing the contrast for the
*
* @param {object} brightness Object containing the contrast for the
* red, green, and blue channels. Values of 0.0 represent "standard"
* brightness (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed brightness, respectively.
@ -2071,7 +2138,8 @@ var MagShaderEffects = class MagShaderEffects {
/**
* Set the contrast of the magnified view.
* @param {Object} contrast: Object containing the contrast for the
*
* @param {object} contrast Object containing the contrast for the
* red, green, and blue channels. Values of 0.0 represent "standard"
* contrast (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed contrast, respectively.
@ -2096,4 +2164,4 @@ var MagShaderEffects = class MagShaderEffects {
cRed !== NO_CHANGE || cGreen !== NO_CHANGE || cBlue !== NO_CHANGE ||
bRed !== NO_CHANGE || bGreen !== NO_CHANGE || bBlue !== NO_CHANGE);
}
};
}

View File

@ -524,8 +524,9 @@ function loadTheme() {
/**
* notify:
* @param {string} msg: A message
* @param {string} details: Additional information
*
* @param {string} msg A message
* @param {string} details Additional information
*/
function notify(msg, details) {
let source = new MessageTray.SystemNotificationSource();
@ -713,6 +714,11 @@ function popModal(grab, timestamp) {
actionMode = Shell.ActionMode.NORMAL;
}
/**
* Creates the looking glass panel
*
* @returns {LookingGlass.LookingGlass}
*/
function createLookingGlass() {
if (lookingGlass == null)
lookingGlass = new LookingGlass.LookingGlass();
@ -720,6 +726,9 @@ function createLookingGlass() {
return lookingGlass;
}
/**
* Opens the run dialog
*/
function openRunDialog() {
if (runDialog == null)
runDialog = new RunDialog.RunDialog();
@ -736,9 +745,10 @@ function openWelcomeDialog() {
/**
* activateWindow:
* @param {Meta.Window} window: the window to activate
* @param {number=} time: current event time
* @param {number=} workspaceNum: window's workspace number
*
* @param {Meta.Window} window the window to activate
* @param {number=} time current event time
* @param {number=} workspaceNum window's workspace number
*
* Activates @window, switching to its workspace first if necessary,
* and switching out of the overview if it's currently active
@ -882,7 +892,8 @@ function initializeDeferredWork(actor, callback) {
/**
* queueDeferredWork:
* @param {string} workId: work identifier
*
* @param {string} workId work identifier
*
* Ensure that the work identified by @workId will be
* run on map or timeout. You should call this function

View File

@ -17,6 +17,11 @@ var MESSAGE_ANIMATION_TIME = 100;
var DEFAULT_EXPAND_LINES = 6;
/**
* @param {string} text
* @param {boolean} allowMarkup
* @returns {string}
*/
function _fixMarkup(text, allowMarkup) {
if (allowMarkup) {
// Support &amp;, &quot;, &apos;, &lt; and &gt;, escape all other

View File

@ -50,6 +50,7 @@ var State = {
// notifications that were requested to be destroyed by the associated source,
// and REPLACED for notifications that were destroyed as a consequence of a
// newer version having replaced them.
/** @enum {number} */
var NotificationDestroyedReason = {
EXPIRED: 1,
DISMISSED: 2,
@ -61,6 +62,7 @@ var NotificationDestroyedReason = {
// urgency values map to the corresponding values for the notifications received
// through the notification daemon. HIGH urgency value is used for chats received
// through the Telepathy client.
/** @enum {number} */
var Urgency = {
LOW: 0,
NORMAL: 1,
@ -74,6 +76,7 @@ var Urgency = {
// contain information private to the physical system (for example, battery
// status) and hence the same for every user. This affects whether the content
// of a notification is shown on the lock screen.
/** @enum {number} */
var PrivacyScope = {
USER: 0,
SYSTEM: 1,

View File

@ -16,6 +16,7 @@ const Params = imports.misc.params;
var OPEN_AND_CLOSE_TIME = 100;
var FADE_OUT_DIALOG_TIME = 1000;
/** @enum {number} */
var State = {
OPENED: 0,
CLOSED: 1,

View File

@ -17,6 +17,7 @@ const { loadInterfaceXML } = imports.misc.fileUtils;
const FdoNotificationsIface = loadInterfaceXML('org.freedesktop.Notifications');
/** @enum {number} */
var NotificationClosedReason = {
EXPIRED: 1,
DISMISSED: 2,
@ -24,6 +25,7 @@ var NotificationClosedReason = {
UNDEFINED: 4,
};
/** @enum {number} */
var Urgency = {
LOW: 0,
NORMAL: 1,
@ -544,9 +546,12 @@ function objectPathFromAppId(appId) {
return `/${appId.replace(/\./g, '/').replace(/-/g, '_')}`;
}
/**
* @returns {{ 'desktop-startup-id': string }}
*/
function getPlatformData() {
let startupId = GLib.Variant.new('s', `_TIME${global.get_current_time()}`);
return { "desktop-startup-id": startupId };
return {'desktop-startup-id': startupId};
}
function InvalidAppError() {}

View File

@ -27,6 +27,7 @@ const A11Y_SCHEMA = 'org.gnome.desktop.a11y.keyboard';
var SIDE_CONTROLS_ANIMATION_TIME = Overview.ANIMATION_TIME;
/** @enum {number} */
var ControlsState = {
HIDDEN: 0,
WINDOW_PICKER: 1,

View File

@ -11,6 +11,10 @@ var IDLE_TIME = 1000;
// but we turn off the polling when the user is idle.
let _pointerWatcher = null;
/**
* @returns {PointerWatcher}
*/
function getPointerWatcher() {
if (_pointerWatcher == null)
_pointerWatcher = new PointerWatcher();

View File

@ -16,6 +16,7 @@ const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const Params = imports.misc.params;
/** @enum {number} */
var Ornament = {
NONE: 0,
DOT: 1,

View File

@ -67,7 +67,9 @@ export const PerfHelperProxy = Gio.DBusProxy.makeProxyWrapper(PerfHelperIface);
let _perfHelper = null;
/** @private */
/**
* @returns {PerfHelper}
*/
export async function _getPerfHelper() {
if (_perfHelper == null) {
_perfHelper = await PerfHelperProxy.newAsync(
@ -87,12 +89,13 @@ export function _spawnPerfHelper() {
/**
* createTestWindow:
* @param {Object} params: options for window creation.
* {number} [params.width=640] - width of window, in pixels
* {number} [params.height=480] - height of window, in pixels
* {bool} [params.alpha=false] - whether the window should have an alpha channel
* {bool} [params.maximized=false] - whether the window should be created maximized
* {bool} [params.redraws=false] - whether the window should continually redraw itself
*
* @param {object} params options for window creation.
* @param {number} [params.width=640] - width of window, in pixels
* @param {number} [params.height=480] - height of window, in pixels
* @param {boolean} [params.alpha=false] - whether the window should have an alpha channel
* @param {boolean} [params.maximized=false] - whether the window should be created maximized
* @param {boolean} [params.redraws=false] - whether the window should continually redraw itself
* @returns {Promise}
*
* Creates a window using gnome-shell-perf-helper for testing purposes.
@ -133,6 +136,7 @@ export async function waitTestWindows() {
/**
* destroyTestWindows:
*
* @returns {Promise}
*
* Destroys all windows previously created with createTestWindow().
@ -158,9 +162,10 @@ export async function disableHelperAutoExit() {
}
/**
* defineScriptEvent
* @param {string} name: The event will be called script.<name>
* @param {string} description: Short human-readable description of the event
* defineScriptEvent:
*
* @param {string} name The event will be called script.<name>
* @param {string} description Short human-readable description of the event
*
* Convenience function to define a zero-argument performance event
* within the 'script' namespace that is reserved for events defined locally
@ -317,9 +322,6 @@ async function _runPerfScript(scriptModule, outputFile) {
/**
* runPerfScript
* @param {Object} scriptModule: module object with run and finish
* functions and event handlers
* @param {string} outputFile: path to write output to
*
* Runs a script for automated collection of performance data. The
* script is defined as a Javascript module with specified contents.
@ -350,11 +352,15 @@ async function _runPerfScript(scriptModule, outputFile) {
* '/ s', 'frames', 'frames / s', 'MiB / s / frame'
* value: computed value of the metric
*
* The resulting metrics will be written to @outputFile as JSON, or,
* if @outputFile is not provided, logged.
* The resulting metrics will be written to `outputFile` as JSON, or,
* if `outputFile` is not provided, logged.
*
* After running the script and collecting statistics from the
* event log, GNOME Shell will exit.
*
* @param {object} scriptModule module object with run and finish
* functions and event handlers
* @param {string} outputFile path to write output to
*/
export function runPerfScript(scriptModule, outputFile) {
Shell.PerfLog.get_default().set_enabled(true);

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@ -49,7 +49,7 @@ var GnomeShell = class {
/**
* Eval:
* @param {string} code: A string containing JavaScript code
* @param {string} code A string containing JavaScript code
* @returns {Array}
*
* This function executes arbitrary code in the main

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@ -131,6 +131,10 @@ function _onPopup(actor, entry) {
entry.menu.open(BoxPointer.PopupAnimation.FULL);
}
/**
* @param {St.Entry} entry
* @param {*} params
*/
function addContextMenu(entry, params) {
if (entry.menu)
return;

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@ -532,6 +532,7 @@ var ShellProcessesDialog = GObject.registerClass({
const GnomeShellMountOpIface = loadInterfaceXML('org.Gtk.MountOperationHandler');
/** @enum {number} */
var ShellMountOperationType = {
NONE: 0,
ASK_PASSWORD: 1,

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@ -799,6 +799,9 @@ var InputSourceManager = class extends Signals.EventEmitter {
let _inputSourceManager = null;
/**
* @returns {InputSourceManager}
*/
function getInputSourceManager() {
if (_inputSourceManager == null)
_inputSourceManager = new InputSourceManager();

View File

@ -22,6 +22,7 @@ const ENABLED = 'enabled';
const APP_PERMISSIONS_TABLE = 'location';
const APP_PERMISSIONS_ID = 'location';
/** @enum {number} */
var GeoclueAccuracyLevel = {
NONE: 0,
COUNTRY: 1,

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@ -32,6 +32,7 @@ const MAX_VISIBLE_NETWORKS = 8;
// small optimization, to avoid using [] all the time
const NM80211Mode = NM['80211Mode'];
/** @enum {number} */
var PortalHelperResult = {
CANCELLED: 0,
COMPLETED: 1,

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@ -82,7 +82,11 @@ const RfkillManager = GObject.registerClass({
}
});
var _manager;
let _manager;
/**
* @returns {RfkillManager}
*/
function getRfkillManager() {
if (_manager != null)
return _manager;

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@ -23,8 +23,7 @@ const BoltDeviceInterface = loadInterfaceXML('org.freedesktop.bolt1.Device');
const BoltDeviceProxy = Gio.DBusProxy.makeProxyWrapper(BoltDeviceInterface);
/* */
/** @enum {string} */
var Status = {
DISCONNECTED: 'disconnected',
CONNECTING: 'connecting',
@ -34,16 +33,19 @@ var Status = {
AUTHORIZED: 'authorized',
};
/** @enum {string} */
var Policy = {
DEFAULT: 'default',
MANUAL: 'manual',
AUTO: 'auto',
};
/** @enum {string} */
var AuthCtrl = {
NONE: 'none',
};
/** @enum {string} */
var AuthMode = {
DISABLED: 'disabled',
ENABLED: 'enabled',

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@ -37,6 +37,7 @@ const EPSILON = 0.005;
const GESTURE_FINGER_COUNT = 3;
/** @enum {number} */
const State = {
NONE: 0,
SCROLLING: 1,
@ -523,11 +524,11 @@ var SwipeTracker = GObject.registerClass({
/**
* canHandleScrollEvent:
* @param {Clutter.Event} scrollEvent: an event to check
* @returns {bool} whether the event can be handled by the tracker
*
* This function can be used to combine swipe gesture and mouse
* scrolling.
*
* @param {Clutter.Event} scrollEvent an event to check
* @returns {boolean} whether the event can be handled by the tracker
*/
canHandleScrollEvent(scrollEvent) {
if (!this.enabled || this._scrollGesture === null)

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@ -16,6 +16,11 @@ var POPUP_FADE_OUT_TIME = 100; // milliseconds
var DISABLE_HOVER_TIMEOUT = 500; // milliseconds
var NO_MODS_TIMEOUT = 1500; // milliseconds
/**
* @param {number} a
* @param {number} b
* @returns {number}
*/
function mod(a, b) {
return (a + b) % b;
}
@ -645,6 +650,10 @@ var SwitcherList = GObject.registerClass({
}
});
/**
* @param {St.DrawingArrow} area
* @param {St.Side} side
*/
function drawArrow(area, side) {
let themeNode = area.get_theme_node();
let borderColor = themeNode.get_border_color(side);

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@ -11,6 +11,7 @@ const Dialog = imports.ui.dialog;
const Main = imports.ui.main;
const ModalDialog = imports.ui.modalDialog;
/** @enum {number} */
var DialogResponse = {
NO_THANKS: 0,
TAKE_TOUR: 1,

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@ -161,6 +161,9 @@ class WindowDimmer extends Clutter.BrightnessContrastEffect {
}
});
/**
* @param {Meta.WindowActor} actor
*/
function getWindowDimmer(actor) {
let effect = actor.get_effect(WINDOW_DIMMER_EFFECT_NAME);

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@ -82,6 +82,7 @@ var WorkspacesViewBase = GObject.registerClass({
}
});
/** @enum {number} */
var FitMode = {
SINGLE: 0,
ALL: 1,