[ShellGtkEmbed] do a better job of tracking the actor's position
Previously the code to keep the X window aligned with its actor made various assumptions that were true in the panel status tray area but that are not true in the message tray. Fix it up by repositioning the X window at clutter_actor_paint() time, which will definitely be called every time the actor moves, whether it's because of its own or its parent/ancestor's changes. https://bugzilla.gnome.org/show_bug.cgi?id=608869
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@ -223,6 +223,12 @@ _shell_embedded_window_allocate (ShellEmbeddedWindow *window,
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g_return_if_fail (SHELL_IS_EMBEDDED_WINDOW (window));
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g_return_if_fail (SHELL_IS_EMBEDDED_WINDOW (window));
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if (window->priv->position.x == x &&
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window->priv->position.y == y &&
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window->priv->position.width == width &&
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window->priv->position.height == height)
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return;
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window->priv->position.x = x;
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window->priv->position.x = x;
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window->priv->position.y = y;
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window->priv->position.y = y;
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window->priv->position.width = width;
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window->priv->position.width = width;
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@ -167,19 +167,25 @@ shell_gtk_embed_get_preferred_height (ClutterActor *actor,
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}
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}
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static void
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static void
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shell_gtk_embed_allocate (ClutterActor *actor,
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shell_gtk_embed_paint (ClutterActor *actor)
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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{
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ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
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ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
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float wx = 0.0, wy = 0.0, x, y, ax, ay;
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float wx = 0.0, wy = 0.0, x, y, ax, ay;
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float w, h;
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CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)->
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CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)->paint (actor);
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allocate (actor, box, flags);
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/* Find the actor's new coordinates in terms of the stage (which is
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if (!embed->priv->window)
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* priv->window's parent window.
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return;
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/* Move the X window to the same position as the actor; it's much
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* easier to just do this from paint() than it is to tray to track
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* the position and allocation of @embed and each of its ancestors
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* as they change. We don't use get_transformed_position() here
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* because we know that the icon isn't scaled or rotated, and so
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* it's faster to avoid the floating-point transformations.
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*/
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*/
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clutter_actor_get_size (actor, &w, &h);
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while (actor)
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while (actor)
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{
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{
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clutter_actor_get_position (actor, &x, &y);
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clutter_actor_get_position (actor, &x, &y);
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@ -193,8 +199,7 @@ shell_gtk_embed_allocate (ClutterActor *actor,
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_shell_embedded_window_allocate (embed->priv->window,
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_shell_embedded_window_allocate (embed->priv->window,
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(int)(0.5 + wx), (int)(0.5 + wy),
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(int)(0.5 + wx), (int)(0.5 + wy),
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box->x2 - box->x1,
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w, h);
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box->y2 - box->y1);
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}
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}
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static void
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static void
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@ -241,7 +246,7 @@ shell_gtk_embed_class_init (ShellGtkEmbedClass *klass)
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actor_class->get_preferred_width = shell_gtk_embed_get_preferred_width;
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actor_class->get_preferred_width = shell_gtk_embed_get_preferred_width;
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actor_class->get_preferred_height = shell_gtk_embed_get_preferred_height;
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actor_class->get_preferred_height = shell_gtk_embed_get_preferred_height;
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actor_class->allocate = shell_gtk_embed_allocate;
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actor_class->paint = shell_gtk_embed_paint;
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actor_class->realize = shell_gtk_embed_realize;
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actor_class->realize = shell_gtk_embed_realize;
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actor_class->unrealize = shell_gtk_embed_unrealize;
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actor_class->unrealize = shell_gtk_embed_unrealize;
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