st-texture-cache: Remove an unused argument from create_default_texture

https://bugzilla.gnome.org/show_bug.cgi?id=672273
This commit is contained in:
Jasper St. Pierre 2012-03-16 22:58:21 -04:00
parent 1f87eb4157
commit 63cf470e07

View File

@ -63,7 +63,7 @@ G_DEFINE_TYPE(StTextureCache, st_texture_cache, G_TYPE_OBJECT);
* definitely don't want. Skip that by setting 0 opacity.
*/
static ClutterTexture *
create_default_texture (StTextureCache *self)
create_default_texture (void)
{
ClutterTexture * texture = CLUTTER_TEXTURE (clutter_texture_new ());
g_object_set (texture, "keep-aspect-ratio", TRUE, "opacity", 0, NULL);
@ -871,7 +871,7 @@ create_texture_and_ensure_request (StTextureCache *cache,
AsyncTextureLoadData *pending;
gboolean had_pending;
*texture = (ClutterActor *) create_default_texture (cache);
*texture = (ClutterActor *) create_default_texture ();
clutter_actor_set_size (*texture, size, size);
texdata = g_hash_table_lookup (cache->priv->keyed_cache, key);
@ -1006,7 +1006,7 @@ load_from_pixbuf (GdkPixbuf *pixbuf)
int width = gdk_pixbuf_get_width (pixbuf);
int height = gdk_pixbuf_get_height (pixbuf);
texture = create_default_texture (st_texture_cache_get_default ());
texture = create_default_texture ();
clutter_actor_set_size (CLUTTER_ACTOR (texture), width, height);
@ -1279,7 +1279,7 @@ st_texture_cache_load_uri_async (StTextureCache *cache,
ClutterTexture *texture;
AsyncTextureLoadData *data;
texture = create_default_texture (cache);
texture = create_default_texture ();
data = g_new0 (AsyncTextureLoadData, 1);
data->cache = cache;
@ -1406,7 +1406,7 @@ st_texture_cache_load_uri_sync (StTextureCache *cache,
if (texdata == COGL_INVALID_HANDLE)
return NULL;
texture = create_default_texture (cache);
texture = create_default_texture ();
set_texture_cogl_texture (texture, texdata);
cogl_handle_unref (texdata);
@ -1552,7 +1552,7 @@ st_texture_cache_load_from_raw (StTextureCache *cache,
char *key;
char *checksum;
texture = create_default_texture (cache);
texture = create_default_texture ();
clutter_actor_set_size (CLUTTER_ACTOR (texture), size, size);
/* In theory, two images of with different width and height could have the same