Add a facility to show the stage without grabbing

When the user is doing a drag-and-drop, we want to temporarily show the
stage to allow them to drag to a different window. But we're not "really"
in the overview, and getting a grab would conflict with the X client doing
the drag and drop.

So add a showTemporarily()/hideTemporarily() pair of methods that show
the overview without grabbing.

This adds a lot more possibilities for asynchronous race conditions, so
rework the code to be more robust against multiple calls to show*()
and hide*(). The interpretation is now that all calls to show*() and
hide*() affect the state, but if we have conflicting calls to show and
hide we wait until the current animation is finished before correcting
to the right visual state.

https://bugzilla.gnome.org/show_bug.cgi?id=601731
This commit is contained in:
Owen W. Taylor 2011-01-05 15:39:36 +01:00 committed by Adel Gadllah
parent 7beb7e0f65
commit 62507c9759

View File

@ -6,6 +6,7 @@ const Mainloop = imports.mainloop;
const Signals = imports.signals; const Signals = imports.signals;
const Lang = imports.lang; const Lang = imports.lang;
const St = imports.gi.St; const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Gettext = imports.gettext.domain('gnome-shell'); const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext; const _ = Gettext.gettext;
@ -135,7 +136,10 @@ Overview.prototype = {
this._workspacesDisplay = null; this._workspacesDisplay = null;
this.visible = false; this.visible = false; // animating to overview, in overview, animating out
this._shown = false; // show() and not hide()
this._shownTemporarily = false; // showTemporarily() and not hideTemporarily()
this._modal = false; // have a modal grab
this.animationInProgress = false; this.animationInProgress = false;
this._hideInProgress = false; this._hideInProgress = false;
@ -267,11 +271,23 @@ Overview.prototype = {
return [this.workspaces.actor.x, this.workspaces.actor.y]; return [this.workspaces.actor.x, this.workspaces.actor.y];
}, },
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
show : function() { show : function() {
if (this.visible) if (this._shown)
return; return;
// Do this manually instead of using _syncInputMode, to handle failure
if (!Main.pushModal(this.viewSelector.actor)) if (!Main.pushModal(this.viewSelector.actor))
return; return;
this._modal = true;
this._animateVisible();
this._shown = true;
},
_animateVisible: function() {
if (this.visible || this.animationInProgress)
return;
this.visible = true; this.visible = true;
this.animationInProgress = true; this.animationInProgress = true;
@ -337,8 +353,102 @@ Overview.prototype = {
this.emit('showing'); this.emit('showing');
}, },
// showTemporarily:
//
// Animates the overview visible without grabbing mouse and keyboard input;
// if show() has already been called, this has no immediate effect, but
// will result in the overview not being hidden until hideTemporarily() is
// called.
showTemporarily: function() {
if (this._shownTemporarily)
return;
this._syncInputMode();
this._animateVisible();
this._shownTemporarily = true;
},
// hide:
//
// Reverses the effect of show()
hide: function() { hide: function() {
if (!this.visible || this._hideInProgress) if (!this._shown)
return;
if (!this._shownTemporarily)
this._animateNotVisible();
this._shown = false;
this._syncInputMode();
},
// hideTemporarily:
//
// Reverses the effect of showTemporarily()
hideTemporarily: function() {
if (!this._shownTemporarily)
return;
if (!this._shown)
this._animateNotVisible();
this._shownTemporarily = false;
this._syncInputMode();
},
toggle: function() {
if (this._shown)
this.hide();
else
this.show();
},
/**
* getWorkspacesForWindow:
* @metaWindow: A #MetaWindow
*
* Returns the Workspaces object associated with the given window.
* This method is not be accessible if the overview is not open
* and will return %null.
*/
getWorkspacesForWindow: function(metaWindow) {
return this.workspaces;
},
//// Private methods ////
_syncInputMode: function() {
// We delay input mode changes during animation so that when removing the
// overview we don't have a problem with the release of a press/release
// going to an application.
if (this.animationInProgress)
return;
if (this._shown) {
if (!this._modal) {
if (Main.pushModal(this._dash.actor))
this._modal = true;
else
this.hide();
}
} else if (this._shownTemporarily) {
if (this._modal) {
Main.popModal(this._dash.actor);
this._modal = false;
}
global.stage_input_mode = Shell.StageInputMode.FULLSCREEN;
} else {
if (this._modal) {
Main.popModal(this._dash.actor);
this._modal = false;
}
else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN)
global.stage_input_mode = Shell.StageInputMode.NORMAL;
}
},
_animateNotVisible: function() {
if (!this.visible || this.animationInProgress)
return; return;
this.animationInProgress = true; this.animationInProgress = true;
@ -382,36 +492,17 @@ Overview.prototype = {
this.emit('hiding'); this.emit('hiding');
}, },
toggle: function() {
if (this.visible)
this.hide();
else
this.show();
},
/**
* getWorkspacesForWindow:
* @metaWindow: A #MetaWindow
*
* Returns the Workspaces object associated with the given window.
* This method is not be accessible if the overview is not open
* and will return %null.
*/
getWorkspacesForWindow: function(metaWindow) {
return this.workspaces;
},
//// Private methods ////
_showDone: function() { _showDone: function() {
if (this._hideInProgress)
return;
this.animationInProgress = false; this.animationInProgress = false;
this._desktopFade.hide(); this._desktopFade.hide();
this._coverPane.lower_bottom(); this._coverPane.lower_bottom();
this.emit('shown'); this.emit('shown');
// Handle any calls to hide* while we were showing
if (!this._shown && !this._shownTemporarily)
this._animateNotVisible();
this._syncInputMode();
}, },
_hideDone: function() { _hideDone: function() {
@ -434,8 +525,12 @@ Overview.prototype = {
this._coverPane.lower_bottom(); this._coverPane.lower_bottom();
Main.popModal(this.viewSelector.actor);
this.emit('hidden'); this.emit('hidden');
// Handle any calls to show* while we were hiding
if (this._shown || this._shownTemporarily)
this._animateVisible();
this._syncInputMode();
} }
}; };
Signals.addSignalMethods(Overview.prototype); Signals.addSignalMethods(Overview.prototype);