backgroundMenu: release the click gesture if a grab operation begun
If an active grab on pointer events happens during multi-touch operations, all non-pointer-emulating touches will be muted. This may leave the Clutter.ClickAction incomplete if triggered by one of those sequences, just to have a gesture take over and trigger a compositor grab, which would leave the capture-event handler stuck eating events. So listen for grab-op-begin from the display, and ensure the action is released if such grab begins. and the capture event handler stuck.
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@ -55,6 +55,10 @@ function addBackgroundMenu(actor, layoutManager) {
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});
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actor.add_action(clickAction);
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global.display.connect('grab-op-begin', function () {
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clickAction.release();
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});
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actor.connect('destroy', function() {
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actor._backgroundMenu.destroy();
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actor._backgroundMenu = null;
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