diff --git a/js/ui/dnd.js b/js/ui/dnd.js index 929ee0e22..367815dbd 100644 --- a/js/ui/dnd.js +++ b/js/ui/dnd.js @@ -450,7 +450,8 @@ var _Draggable = class _Draggable { let [stageX, stageY] = event.get_coords(); // See if the user has moved the mouse enough to trigger a drag - let threshold = St.Settings.get().drag_threshold; + let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor; + let threshold = St.Settings.get().drag_threshold * scaleFactor; if (!currentDraggable && (Math.abs(stageX - this._dragStartX) > threshold || Math.abs(stageY - this._dragStartY) > threshold)) {