Don't use mutter_window_get_window_type / MetaCompWindowType
They have been removed so we have to use meta_window_get_window_type() and MetaWindowType instead. https://bugzilla.gnome.org/show_bug.cgi?id=630363
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@ -140,7 +140,7 @@ WindowManager.prototype = {
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_shouldAnimate : function(actor) {
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_shouldAnimate : function(actor) {
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if (Main.overview.visible)
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if (Main.overview.visible)
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return false;
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return false;
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if (actor && (actor.get_window_type() != Meta.CompWindowType.NORMAL))
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if (actor && (actor.meta_window.get_window_type() != Meta.WindowType.NORMAL))
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return false;
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return false;
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return true;
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return true;
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},
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},
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@ -225,7 +225,7 @@ WindowManager.prototype = {
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_parentHasOtherAttachedDialog: function(parent, self) {
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_parentHasOtherAttachedDialog: function(parent, self) {
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var count = 0;
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var count = 0;
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parent.foreach_transient(function(win) {
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parent.foreach_transient(function(win) {
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if (win.get_window_type() == Meta.CompWindowType.MODAL_DIALOG && win != self)
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if (win.get_window_type() == Meta.WindowType.MODAL_DIALOG && win != self)
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count++;
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count++;
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return false;
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return false;
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});
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});
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@ -271,7 +271,7 @@ WindowManager.prototype = {
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},
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},
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_mapWindow : function(shellwm, actor) {
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_mapWindow : function(shellwm, actor) {
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if (actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
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if (actor.meta_window.get_window_type() == Meta.WindowType.MODAL_DIALOG
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&& Meta.prefs_get_attach_modal_dialogs()
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&& Meta.prefs_get_attach_modal_dialogs()
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&& actor.get_meta_window().get_transient_for()) {
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&& actor.get_meta_window().get_transient_for()) {
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this._dimmedWindows.push(actor);
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this._dimmedWindows.push(actor);
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@ -336,7 +336,7 @@ WindowManager.prototype = {
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_destroyWindow : function(shellwm, actor) {
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_destroyWindow : function(shellwm, actor) {
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let parent = actor.get_meta_window().get_transient_for();
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let parent = actor.get_meta_window().get_transient_for();
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while (actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
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while (actor.meta_window.get_window_type() == Meta.WindowType.MODAL_DIALOG
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&& parent) {
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&& parent) {
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if (!Main.overview.visible)
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if (!Main.overview.visible)
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this._undimParentWindow(actor, true);
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this._undimParentWindow(actor, true);
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@ -614,7 +614,7 @@ Workspace.prototype = {
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// Find the desktop window
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// Find the desktop window
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for (let i = 0; i < windows.length; i++) {
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
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if (windows[i].meta_window.get_window_type() == Meta.WindowType.DESKTOP) {
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this._desktop = new DesktopClone(windows[i]);
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this._desktop = new DesktopClone(windows[i]);
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break;
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break;
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}
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}
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